Raymond Grover Posted February 22, 2014 Report Share Posted February 22, 2014 Link to comment Share on other sites More sharing options...
Sunn O))) Posted February 22, 2014 Report Share Posted February 22, 2014 So a Solemn Judgment on a 4000 body, that comes back during the End Phase. Blade Blaster and Shooting Quasar are harder to summon (well not really, but you get what I mean) than this, so it's OP. You can summon this with Maiden + Emergency Teleport, which makes me not like it. But that's just my opinion, and I suck at Yugioh, so you should ignore it. Link to comment Share on other sites More sharing options...
Darthakin Posted February 22, 2014 Report Share Posted February 22, 2014 So a Solemn Judgment on a 4000 body, that comes back during the End Phase. Blade Blaster and Shooting Quasar are harder to summon (well not really, but you get what I mean) than this, so it's OP. You can summon this with Maiden + Emergency Teleport, which makes me not like it. But that's just my opinion, and I suck at Yugioh, so you should ignore it. First of all, teleport (emergency) only summons lvl3 or lower. Blade and shooting are not hard to summon, if you know what you're doing. This card DOES banish itself, meaning like all self-banishers, it is pretty easy to keep locked away for ever and ever and ever. A simple Imperial Iron Wall would suffice to break this thign, except it has 4000ATK. Tone it down to 3500 or something, might be better. Link to comment Share on other sites More sharing options...
Sunn O))) Posted February 22, 2014 Report Share Posted February 22, 2014 First of all, teleport (emergency) only summons lvl3 or lower. Blade and shooting are not hard to summon, if you know what you're doing. This card DOES banish itself, meaning like all self-banishers, it is pretty easy to keep locked away for ever and ever and ever. A simple Imperial Iron Wall would suffice to break this thign, except it has 4000ATK. Tone it down to 3500 or something, might be better. Summon Maiden. Use Emergency Teleport to summon Risebell the Star Adjuster. Use Risebell to make Maiden level 4. Maiden activates and summons BEWD. Summon this using Maiden and BEWD. Blade And Shooting Star should be hard to summon, but Rekindling is a thing, and some decks can summon then with a 10 minute combo. Also, being able to stop or counter a card isn't an argument, because if it was, there would be no banlist. Chaos Emperor Dragon? Veiler, Warning, Bottomless, etc... Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 22, 2014 Report Share Posted February 22, 2014 Summon Maiden. Use Emergency Teleport to summon Risebell the Star Adjuster. Use Risebell to make Maiden level 4. Maiden activates and summons BEWD. Summon this using Maiden and BEWD. Blade And Shooting Star should be hard to summon, but Rekindling is a thing, and some decks can summon then with a 10 minute combo. Also, being able to stop or counter a card isn't an argument, because if it was, there would be no banlist. Chaos Emperor Dragon? Veiler, Warning, Bottomless, etc... Rekindling shouldn't even exist in the first place. Link to comment Share on other sites More sharing options...
Sunn O))) Posted February 22, 2014 Report Share Posted February 22, 2014 Rekindling shouldn't even exist in the first place. Sadly, it does. Link to comment Share on other sites More sharing options...
Darthakin Posted February 23, 2014 Report Share Posted February 23, 2014 summon Plaguespreader -> destroy him with destruct potion -> Special summon "Meklord emperor Wisel infinity" -> use hand destruction to send 2 monsters (preferably 2 quillbolt hedgehogs) to the graveyard. -> Revive Plaguespreader and 1 quuillbolt -> synchro summn Hyper Librarian. -> use level tuning ->(seeing as a turn should've passed, you COULD have 2 cards left now) Discard "fabled lurrie" and special summon Quickdraw. Lurrie special summons itself. Summon Road warrior.. Wait a turn, preeferably survive. get mono synchron and any machine out, formula synchron -> shooting Quasar. That turned out way more situational than I wanted. Anyways, easier ways, anyone? Link to comment Share on other sites More sharing options...
DiabloMask Posted February 23, 2014 Report Share Posted February 23, 2014 I like the design, it looks pretty cool :) About the effect, I think it's very strong and too easy to summon. I suggest you add some other conditions for the effect, for example: "After it is banished by its own effect, it is special summoned during your next standby phase, when this card is special summoned, you cannot normal summon or set a monster this turn". And its required monsters can be: 1 light tuner + 1 "Blue eyes white dragon" + 1 or more dragon-type monster(s). I think it'll be balanced this way, but this is my personal opinion I hope it was helpful. Link to comment Share on other sites More sharing options...
Raymond Grover Posted February 23, 2014 Author Report Share Posted February 23, 2014 Thank you will keep those in mind when changing its effect Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 23, 2014 Report Share Posted February 23, 2014 It's on par with Stardust Dragon Assault Mode in the sense that it is a nightmare to get around, but this can probably be summoned easier to be fair. Summon negation is just generally nasty, and this card has no counters that I can think of besides going for the OTK when it goes off the field (which is very hard since you probably would have to use a vital resource to make the card leave the field in the first place). I'd probably just take the summon negation effect out completely, since as it stands this card is better than Quasar (and that actually takes effort to bring out usually, if you can count a 3 card combo that must go off uninterupted as effort anyway, or rekindling lol). That's just my thoughts anyway. Link to comment Share on other sites More sharing options...
Toffee. Posted February 23, 2014 Report Share Posted February 23, 2014 TC, I get what your going for, but really... This is just flat-out absurd on quite a few levels.Blue-Eyes, by itself, is ridiculously easy to get to the field. Level 4 Tuners, basically, are easy to assemble, if not, easier.So why do you feel the need to make such a combination result in an absurdly overpowered card?It's on par with Stardust Dragon Assault Mode in the sense that it is a nightmare to get around, but this can probably be summoned easier to be fair.This.Stardust/Buster is already ridiculously unfair.And TC's version is an easier to play version of it, and with higher ATK? Why.jpg Link to comment Share on other sites More sharing options...
Rey07 Posted February 25, 2014 Report Share Posted February 25, 2014 I like the design, it looks pretty cool :) About the effect, I think it's very strong and too easy to summon. I suggest you add some other conditions for the effect, for example: "After it is banished by its own effect, it is special summoned during your next standby phase, when this card is special summoned, you cannot normal summon or set a monster this turn". And its required monsters can be: 1 light tuner + 1 "Blue eyes white dragon" + 1 or more dragon-type monster(s). I think it'll be balanced this way, but this is my personal opinion I hope it was helpful. These are good suggestions in order to balance the effect of this card another could be when this effect resolves blank life point cost for this monster to remain on the field. Link to comment Share on other sites More sharing options...
Sleepy Posted February 25, 2014 Report Share Posted February 25, 2014 I don't intend to be harsh, but it's a pretty awful power scale here that you are using. Out of the 3 kinds of card that you can negate, monsters are the most vital ones for most decks, and this is pretty cheap. I was gonna mention the Risebell combo, which is very searchable and takes a whole 2 cards. Oh wait, it actually negates Spell/Traps too? Ok, this is my suggestion: -Take away the Spell/Trap negation altogether. -For the monster negation you could do it like this: "If this card was Synchro Summoned, when a monster would be Summoned: " That way you have that disruptive effect and HUGE ATK power for you, but upon doing the negation effect once, it won't be able to use it a second time on it's own. I think that's a fair(er) trade. Link to comment Share on other sites More sharing options...
Raymond Grover Posted February 26, 2014 Author Report Share Posted February 26, 2014 I have made changes to make it harder to summon and edited the effect to make it less OP Link to comment Share on other sites More sharing options...
Sleepy Posted February 26, 2014 Report Share Posted February 26, 2014 Guess it's harder to bring out, now that you essentially need to have the Risebell combo point at a White Stone instead of being instant with Maiden. So it'll take an extra turn to have Silver Dragon revive Blue-Eyes and for you to Normal Summon a Stone. That feels good enough for Summoning conditions of a harsh boss, but moving on to the effect, which still can only have SO MUCH power even with the restrictions. The banish 10 effect is completely unnecessary, and seems really sacky. Also, I'm not sure if you realize this, but when you are saying "your opponent cannot activate in response" as a clause slapped into an effect that activates "When Summoned" (even if yours only says "Synchro Summoned"), you are essentially saying the card's Summon cannot be responded to, at all. Welcome giant 4000 ATK Harpie's Feather Duster improved. Also, the attack-negating effect I don't mind because Shooting Star is essentially that, but when you point at your opponent's attack, you don't say "either player's turn". Some of what it implies is an impossibility. It's overall an improvement, but keep trying~ Link to comment Share on other sites More sharing options...
Raymond Grover Posted February 26, 2014 Author Report Share Posted February 26, 2014 ok will do Link to comment Share on other sites More sharing options...
NaZgUly Posted February 26, 2014 Report Share Posted February 26, 2014 Well it has a HIGH cost damaging your Deck..But also has a pretty good Effect.Btw "Destroying all Spell Cards on the field?"You mean yours too?If it is that means:This Card is PERFECTLY Balanced. 9.5/10 :) Link to comment Share on other sites More sharing options...
Zextra Posted February 26, 2014 Report Share Posted February 26, 2014 Well it has a HIGH cost damaging your Deck..But also has a pretty good Effect.Btw "Destroying all Spell Cards on the field?"You mean yours too?If it is that means:This Card is PERFECTLY Balanced. 9.5/10 :) Please read the RC rules before posting again. Take note about the Advanced Clause and spamming, since you have been doing both consistently. Link to comment Share on other sites More sharing options...
Raymond Grover Posted February 26, 2014 Author Report Share Posted February 26, 2014 All Spell/Trap Cards on field means all Spell/Trap Cards on Field, including mine. Link to comment Share on other sites More sharing options...
Toffee. Posted February 26, 2014 Report Share Posted February 26, 2014 Out of curiosity, why the 'Banish the top 10 cards of your Deck' part?It's weird and also exploitable(in a few cases). Link to comment Share on other sites More sharing options...
Masaaki71484 Posted February 26, 2014 Report Share Posted February 26, 2014 ummm What does banishing have to do with destroying spells and traps. I know yugioh is not known for the flavor but for the effects and art but dayum this is all over the place. You are telling me that destroying all spells and traps on the field is worth the top 10 cards of your deck which like ^ said correct Chaos Dragon would dance and sing for a 4000 atk monster of a beatstick with a wrath effect...but flavor wise especially when you consider the name makes no sense. Link to comment Share on other sites More sharing options...
Raymond Grover Posted February 27, 2014 Author Report Share Posted February 27, 2014 Idk Link to comment Share on other sites More sharing options...
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