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Radiant-Eyes Solstice Dragon


Raymond Grover

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So a Solemn Judgment on a 4000 body, that comes back during the End Phase. Blade Blaster and Shooting Quasar are harder to summon (well not really, but you get what I mean) than this, so it's OP. You can summon this with Maiden + Emergency Teleport, which makes me not like it. But that's just my opinion, and I suck at Yugioh, so you should ignore it.

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So a Solemn Judgment on a 4000 body, that comes back during the End Phase. Blade Blaster and Shooting Quasar are harder to summon (well not really, but you get what I mean) than this, so it's OP. You can summon this with Maiden + Emergency Teleport, which makes me not like it. But that's just my opinion, and I suck at Yugioh, so you should ignore it.

First of all, teleport (emergency) only summons lvl3 or lower. 

Blade and shooting are not hard to summon, if you know what you're doing.

This card DOES banish itself, meaning like all self-banishers, it is pretty easy to keep locked away for ever and ever and ever. 

A simple Imperial Iron Wall would suffice to break this thign, except it has 4000ATK. Tone it down to 3500 or something, might be better.

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First of all, teleport (emergency) only summons lvl3 or lower. 

Blade and shooting are not hard to summon, if you know what you're doing.

This card DOES banish itself, meaning like all self-banishers, it is pretty easy to keep locked away for ever and ever and ever. 

A simple Imperial Iron Wall would suffice to break this thign, except it has 4000ATK. Tone it down to 3500 or something, might be better.

Summon Maiden. Use Emergency Teleport to summon Risebell the Star Adjuster. Use Risebell to make Maiden level 4. Maiden activates and summons BEWD. Summon this using Maiden and BEWD. Blade And Shooting Star should be hard to summon, but Rekindling is a thing, and some decks can summon then with a 10 minute combo. Also, being able to stop or counter a card isn't an argument, because if it was, there would be no banlist. Chaos Emperor Dragon? Veiler, Warning, Bottomless, etc...

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Summon Maiden. Use Emergency Teleport to summon Risebell the Star Adjuster. Use Risebell to make Maiden level 4. Maiden activates and summons BEWD. Summon this using Maiden and BEWD. Blade And Shooting Star should be hard to summon, but Rekindling is a thing, and some decks can summon then with a 10 minute combo. Also, being able to stop or counter a card isn't an argument, because if it was, there would be no banlist. Chaos Emperor Dragon? Veiler, Warning, Bottomless, etc...

Rekindling shouldn't even exist in the first place.

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summon Plaguespreader -> destroy him with destruct potion
-> Special summon "Meklord emperor Wisel infinity" -> use hand destruction to send 2 monsters (preferably 2 quillbolt hedgehogs) to the graveyard. 

-> Revive Plaguespreader and 1 quuillbolt -> synchro summn Hyper Librarian. 

-> use level tuning

->(seeing as a turn should've passed, you COULD have 2 cards left now) Discard "fabled lurrie" and special summon Quickdraw. Lurrie special summons itself. Summon Road warrior.. 

 

Wait a turn, preeferably survive. get mono synchron and any machine out, formula synchron -> shooting Quasar. 

 

 

That turned out way more situational than I wanted. Anyways, easier ways, anyone? 

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I like the design, it looks pretty cool :)

 

About the effect, I think it's very strong and too easy to summon.

I suggest you add some other conditions for the effect, for example:

"After it is banished by its own effect, it is special summoned

during your next standby phase, when this card is special

summoned, you cannot normal summon or set a monster this

turn".

And its required monsters can be:

1 light tuner + 1 "Blue eyes white dragon" + 1 or more dragon-type

monster(s).

 

I think it'll be balanced this way, but this is my personal opinion

I hope it was helpful.

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It's on par with Stardust Dragon Assault Mode in the sense that it is a nightmare to get around, but this can probably be summoned easier to be fair. 

 

Summon negation is just generally nasty, and this card has no counters that I can think of besides going for the OTK when it goes off the field (which is very hard since you probably would have to use a vital resource to make the card leave the field in the first place). 

 

I'd probably just take the summon negation effect out completely, since as it stands this card is better than Quasar (and that actually takes effort to bring out usually, if you can count a 3 card combo that must go off uninterupted as effort anyway, or rekindling lol).

That's just my thoughts anyway. 

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TC, I get what your going for, but really... This is just flat-out absurd on quite a few levels.
Blue-Eyes, by itself, is ridiculously easy to get to the field. Level 4 Tuners, basically, are easy to assemble, if not, easier.
So why do you feel the need to make such a combination result in an absurdly overpowered card?

It's on par with Stardust Dragon Assault Mode in the sense that it is a nightmare to get around, but this can probably be summoned easier to be fair.

This.
Stardust/Buster is already ridiculously unfair.
And TC's version is an easier to play version of it, and with higher ATK? Why.jpg
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I like the design, it looks pretty cool :)

 

About the effect, I think it's very strong and too easy to summon.

I suggest you add some other conditions for the effect, for example:

"After it is banished by its own effect, it is special summoned

during your next standby phase, when this card is special

summoned, you cannot normal summon or set a monster this

turn".

And its required monsters can be:

1 light tuner + 1 "Blue eyes white dragon" + 1 or more dragon-type

monster(s).

 

I think it'll be balanced this way, but this is my personal opinion

I hope it was helpful.

These are good suggestions in order to balance the effect of this card another could be when this effect resolves blank life point cost for this monster to remain on the field. 

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I don't intend to be harsh, but it's a pretty awful power scale here that you are using.

Out of the 3 kinds of card that you can negate, monsters are the most vital ones for most decks, and this is pretty cheap.

I was gonna mention the Risebell combo, which is very searchable and takes a whole 2 cards.

 

Oh wait, it actually negates Spell/Traps too? 

 

 

Ok, this is my suggestion:

-Take away the Spell/Trap negation altogether.

-For the monster negation you could do it like this:

"If this card was Synchro Summoned, when a monster would be Summoned: "

That way you have that disruptive effect and HUGE ATK power for you, but upon doing the negation effect once, it won't be able to use it a second time on it's own. I think that's a fair(er) trade.

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Guess it's harder to bring out, now that you essentially need to have the Risebell combo point at a White Stone instead of being instant with Maiden. So it'll take an extra turn to have Silver Dragon revive Blue-Eyes and for you to Normal Summon a Stone. That feels good enough for Summoning conditions of a harsh boss, but moving on to the effect, which still can only have SO MUCH power even with the restrictions.

 

The banish 10 effect is completely unnecessary, and seems really sacky.

 

Also, I'm not sure if you realize this, but when you are saying "your opponent cannot activate in response" as a clause slapped into an effect that activates "When Summoned" (even if yours only says "Synchro Summoned"), you are essentially saying the card's Summon cannot be responded to, at all.

Welcome giant 4000 ATK Harpie's Feather Duster improved.

 

 

Also, the attack-negating effect I don't mind because Shooting Star is essentially that, but when you point at your opponent's attack, you don't say "either player's turn". Some of what it implies is an impossibility.

 

It's overall an improvement, but keep trying~

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Well it has a HIGH cost damaging your Deck..But also has a pretty good Effect.Btw "Destroying all Spell Cards on the field?"You mean yours too?If it is that means:This Card is PERFECTLY Balanced.

9.5/10 :)

Y8iPm.gif SVCz0.gif wSp6i.gif RFrKV.gif f0qnH.gif P1XQQ.gif

Please read the RC rules before posting again. Take note about the Advanced Clause and spamming, since you have been doing both consistently.

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ummm What does banishing have to do with destroying spells and traps. I know yugioh is not known for the flavor but for the effects and art but dayum this is all over the place. You are telling me that destroying all spells and traps on the field is worth the top 10 cards of your deck which like ^ said correct Chaos Dragon would dance and sing for a 4000 atk monster of a beatstick with a wrath effect...but flavor wise especially when you consider the name makes no sense.

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