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Leo, the Sitter of the Sacred Tree


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mfSykN0.png

 

This guy's actually really easy to make and really hard to take down. He basically just sits there and laughs at you. A play I've made twice today was to get Sagequoia, Fallen Angel of Roses (Summoned by bouncing a Lonefire), and Copy Plant onto the field, copy Level 7 with Copy Plant then overlay Sage and Fallen Angel for Dracossack, Summon two Tokens and Synch a Token with Copy Plant to make Leo.

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Psh, we all know cards that need Synchro Monsters as Tuners suck.

This is sarcasm, of course.

Actually, you are right. Attempting the Accel Synchro has been proved to get you at risk of traffic accidents that cause memory loss. Especially if anything tries to cross the road without safety measures, which there are many idiots that do that even more so than animals, at least in my region. So Synchros within Synchros are more of a "YO DANG! I PUT A SYNCHRO IN YOUR SYNCHRO SO YOU CAN SYNCHRO WHILE YOUR SYNCHROS LIVE THAT LIFE WITH RISKS AND ADRENALINE YOU ALWAYS WANTED. I too, like to live dangerously".

 

Oh wait that was... oh...

 

 

 

 

 

OT:

The card looks pretty solid. A protected beatstick rising the bar of brute force in Synchros a little bit. There's enough of a mix between target and non-target effects out there nowadays, so this guy is good while not being stupid. At least I look at it that way.

The pic made me think of those Match winners for some reason.

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That image is perfect evidence of Aix Cheting.

 

OT: The card is 'meh'. I won games at my sneak peak a while back because of him but outside of plants I haven't seen him made in any other synchro based deck. Not trying to imply hes/whatever it is is a bad card because of that. The protection is actually rather useful.

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There are still too many ways to get rid of him without minusing. He's the reason I sacked all three of my sealed LVAL sneaks undefeated though.

The only ones that come to mind immediately are Judgment Dragon, Exciton, Black Rose and of course, Dark Hole. What other ways?

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So Limited Traps.

That everyone plays. Oh and Dark Hole was already mentioned *shot*

 

That are all valid ways of removal and total about 3-6 in every deck.

 

I dunno, honestly the card is good and cancels out tons of crap.

I mean everything has plenty of ways to get rid of it with the exception of things like Vennomagia and stuff.

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