Sleepy Posted March 23, 2014 Report Share Posted March 23, 2014 It's a very simple card this time around. I had a nostalgia moment and went on to watch Duels from very old school cards. This is just a rebooted Castle Walls. I was going for the feel of old cards that look generic and solid for a starter deck, with rather simple applications but still enough freedom of usage. I think something like a Yugi Starter Deck-like build made-up of reworked effects like this and tuned well enough to ensure interesting interactions, would be a very fun project (hypothetically speaking, I don't think I'll go for that in particular. Too many cards, though maybe somewhere down the road.... IDK) Target 1 face-up monster on the field; it gains 800 DEF, and gains the following effect. Once while face-up on the field, when a monster attacks this Defense Position card with an ATK lower than this card's DEF: Shuffle that monster into the Deck at the end of the Damage Step. It was initially +1000 DEF, but taking in consideration it's a permanent boost, I figured it was good enough for what I wanted it to be. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 24, 2014 Report Share Posted March 24, 2014 Although I am not really back into card creation quite yet, I have decided that reviewing cards might be a decent way to pass time. Side Note: I saw the card name and was very sad for it to have not used your Black North for the art. Anyway, onto the review. Ok, so this card is very interesting to me... It encourages a play style that isn't really used (i.e. playing things in defense) so I needed to do a bit of thinking as for what it could be used in. The first thing that came to mind was BEWD.dek. Azure-Eyes is almost exclusively summoned in DEF (due to 3000 being a pretty big wall to get over) and can't be destroyed by card effects the turn it is summoned. In my experience against it, my typical reaction is to summon Leo, Star Eater, or any other big beatstick to smash it though battle. This card, however, allows it to survive against either (even putting Leo back into the extra deck). Of course, I really have no idea what I am talking about, so this may actually be useless in BEWDs. For the purpose that you made it, as generic starter-deck material, I think it is great. It can serve most any deck to some extent, especially ones that have no technical game-plan. Strength: 6/10 Flavor: 6/10 Design: 8/10 Art: 7/10 Overall: 7/10 Link to comment Share on other sites More sharing options...
Sleepy Posted March 24, 2014 Author Report Share Posted March 24, 2014 Although I am not really back into card creation quite yet, I have decided that reviewing cards might be a decent way to pass time. Side Note: I saw the card name and was very sad for it to have not used your Black North for the art. Anyway, onto the review. Ok, so this card is very interesting to me... It encourages a play style that isn't really used (i.e. playing things in defense) so I needed to do a bit of thinking as for what it could be used in. The first thing that came to mind was BEWD.dek. Azure-Eyes is almost exclusively summoned in DEF (due to 3000 being a pretty big wall to get over) and can't be destroyed by card effects the turn it is summoned. In my experience against it, my typical reaction is to summon Leo, Star Eater, or any other big beatstick to smash it though battle. This card, however, allows it to survive against either (even putting Leo back into the extra deck). Of course, I really have no idea what I am talking about, so this may actually be useless in BEWDs. For the purpose that you made it, as generic starter-deck material, I think it is great. It can serve most any deck to some extent, especially ones that have no technical game-plan. Strength: 6/10 Flavor: 6/10 Design: 8/10 Art: 7/10 Overall: 7/10 Thank you. My drawings are for now reserved for another strategy I'll caliber in a little while, as soon as I finish the 6th drawing and add at least some sort of background tone to them. I had not thought the consequences through all that much. It sounds like a solid play with Silver Dragon, allowing a 3000 wall to stay and produce a 3000 beater out of it, and forcing the opponent to re-produce their big advantage-consuming monster. Non destruction removal ruins that so I can't say it's a go-to combo, but I do like that combo. My thoughts when making this were more along the lines of (so you can tell I wasn't going too far ahead with this xD ): Link to comment Share on other sites More sharing options...
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