Urayne Posted March 24, 2014 Report Share Posted March 24, 2014 lore: 2 level 4 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains corresponding effects if you XYZ Summon it by Overlaying these monsters. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: When this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 24, 2014 Report Share Posted March 24, 2014 Well, I suppose it'd be completely fitting for me to judge this card. >Generic, 2 mat 3k beatstick with self-protection on its own No. Stats like that already outclass many 2-material generic Rank 4 monsters. Gem-Knight Pearl is more or less the upper limit for generic 2-mat Rank 4 Xyzs, and you've pushed the envelope too far. Not to mention you've instantly surpassed the original AGGD since, in comparison, you don't need to draw into this card. Link to comment Share on other sites More sharing options...
Miror B Posted March 24, 2014 Report Share Posted March 24, 2014 Well, I suppose it'd be completely fitting for me to judge this card. >Generic, 2 mat 3k beatstick with self-protection on its own No. Stats like that already outclass many 2-material generic Rank 4 monsters. Gem-Knight Pearl is more or less the upper limit for generic 2-mat Rank 4 Xyzs, and you've pushed the envelope too far. Not to mention you've instantly surpassed the original AGGD since, in comparison, you don't need to draw into this card. I was hoping you'd be the one to say he just took AGGD's effect and pasted it onto his card. There's nothing new or interesting at all. This is just an easier to summon beater that doesn't care about battle traps and that can go in every deck that runs lvl 4s. So yea it's pretty broken, abusable and just uncreative. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 24, 2014 Report Share Posted March 24, 2014 2 Level 4 monsters When this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains corresponding effects if you have these monsters as Xyz Materials. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: When this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: When this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent. As Skitty already mentioned, you just copy/pasted the original Gadjiltron Dragon's effect onto this card. There is nothing to differentiate it from the original, aside from being an Xyz. It's a 2-material 3k attacker that can be splashed into nearly any Deck that runs Level 4, w/out drawbacks, eclipsing even Pearl at 2600. Even the 3-mat options like Shark Drake, 104, etc stay within the range of 2500-2800 ATK. I should also add this is stronger than even some Rank 5-6 options, with the exception of Beyond the Hope, ZW-Leo Arms, etc. To sum up everything, you have a instant 3k monster that locks down your opponent's Trap Cards and if you use the Gadgets to summon this, inflict extra damage to your opponent. Not really creative. Link to comment Share on other sites More sharing options...
Darj Posted March 25, 2014 Report Share Posted March 25, 2014 At least make it a 3-Material Rank 4 Xyz Monster so you can attach the 3 different Gadgets and unlock its 3 effects for balancing its ATK: as explained above, most Rank 4s with 2700+ ATK require 3 Materials. But really, as it was pointed out, it is a mere copy of an existing card but as an Xyz Monster, even the artwork is the same. I don't think this would be considered a realistic card. Then you turned it into a Number for no apparent reason. If you really want to make an Xyz version of Gadjiltron Dragon, I suggest you think on a more original effect (you could keep the "cannot activate S/Ts when attacking" effect because it is the signature effect of AGs), and, if possible, find a fan-made alternate art and use it as the card's artwork; otherwise, you can post the card in the Written Section. Link to comment Share on other sites More sharing options...
Urayne Posted March 25, 2014 Author Report Share Posted March 25, 2014 2 Level 4 monsters When this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains corresponding effects if you have these monsters as Xyz Materials. ● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Red Gadget: When this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent. ● Yellow Gadget: When this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent. As Skitty already mentioned, you just copy/pasted the original Gadjiltron Dragon's effect onto this card. There is nothing to differentiate it from the original, aside from being an Xyz. It's a 2-material 3k attacker that can be splashed into nearly any Deck that runs Level 4, w/out drawbacks, eclipsing even Pearl at 2600. Even the 3-mat options like Shark Drake, 104, etc stay within the range of 2500-2800 ATK. I should also add this is stronger than even some Rank 5-6 options, with the exception of Beyond the Hope, ZW-Leo Arms, etc. To sum up everything, you have a instant 3k monster that locks down your opponent's Trap Cards and if you use the Gadgets to summon this, inflict extra damage to your opponent. Not really creative. hey i did change tribute summon to XYZ summon, and also tribute to OVERLAY... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 25, 2014 Report Share Posted March 25, 2014 hey i did change tribute summon to XYZ summon, and also tribute to OVERLAY... Simply changing the Summon method doesn't contribute much. You just made AGGD easier - and far too easy - to summon, without any appropriate compensation for the ease in summoning. Link to comment Share on other sites More sharing options...
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