Suibon Posted April 6, 2014 Report Share Posted April 6, 2014 All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. Let's get straight to the point. Would siding (or maining) this in Artifact variants be effective? While it won't stop Quarantine and Fossil Dyna from being dropped, it does make decks like Bujin and Madolce weep, not to mention it stops Cycle Reader shenanigans. Discurse. Link to comment Share on other sites More sharing options...
-Noel- Posted April 6, 2014 Report Share Posted April 6, 2014 Nope, this contradicted with CotH, the cards that Artifacts always run 3, or at least 2 Link to comment Share on other sites More sharing options...
Rodrigo Posted April 6, 2014 Report Share Posted April 6, 2014 Yeah, this stops that Artifact that returns from the Grave and CotH. I don't think it's gonna work. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted April 6, 2014 Report Share Posted April 6, 2014 Yeah, this stops that Artifact that returns from the Grave and CotH. I don't think it's gonna work. If your refering to the Artifacts self Special Summon. Necro Valley will not stop it. Link to comment Share on other sites More sharing options...
Rodrigo Posted April 6, 2014 Report Share Posted April 6, 2014 I meant Failnaught actually. Link to comment Share on other sites More sharing options...
Suibon Posted April 6, 2014 Author Report Share Posted April 6, 2014 How important are the CotH (never mind Failnaught) to the deck? Go easy on me -- I've never tested Artifacts. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 6, 2014 Report Share Posted April 6, 2014 CoTH is quite important to the deck, actually. Mandatory run 2-3. This would be a neat tech, honestly. Opinions on the card itself- in it's home deck it's annoying as hell. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 6, 2014 Report Share Posted April 6, 2014 Annoying as hell because it blocks out most Graveyard interactions that everyone and their mother's Decks are doing. Or, as most other players would put it, "you-can't-play". The 500/500 boost is icing on the cake in its home Deck. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 6, 2014 Report Share Posted April 6, 2014 Annoying as hell because it blocks out most Graveyard interactions that everyone and their mother's Decks are doing. Or, as most other players would put it, "you-can't-play". The 500/500 boost is icing on the cake in its home Deck. It's also annoying but makes sense that they have ways around the weakness of the card. It seems stupid that some cards say "this effect is unaffected by the effects of Necrovalley" or whatever. Makes sense....but kind of dumb to me. And then all the support around the field spell...it's a very annoying deck to fight. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted April 6, 2014 Report Share Posted April 6, 2014 Certainly one of the strongest Field Spells even outside the Arch Type it revolves around. Link to comment Share on other sites More sharing options...
evilfusion Posted April 7, 2014 Report Share Posted April 7, 2014 It's also annoying but makes sense that they have ways around the weakness of the card. It seems stupid that some cards say "this effect is unaffected by the effects of Necrovalley" or whatever. Makes sense....but kind of dumb to me. And then all the support around the field spell...it's a very annoying deck to fight. That makes sense to me. Necrovalley is the Field of the Gravekeepers. The Gravekeepers have access to the tombs (Graveyard), but prevent others from getting there. Therefore, they have cards that freely access the Grave while restricting others. Even the original GK cards used this theme with Rite of Spirit and Gravekeeper's Chief. Link to comment Share on other sites More sharing options...
Lunar Origins Posted April 7, 2014 Report Share Posted April 7, 2014 Put this card to 40. Dead things should stay dead. Link to comment Share on other sites More sharing options...
Toffee. Posted April 8, 2014 Report Share Posted April 8, 2014 I still hate how this card became an Archetype. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted April 8, 2014 Report Share Posted April 8, 2014 And then Sanctuary in the Sky.dek (complete) tried far too hard and fell on its face. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 8, 2014 Report Share Posted April 8, 2014 I still hate how this card became an Archetype. well technically it started with the gravekeeper archetype I believe, so it was always archetyped. i just didn't become it's own thing till everyone and their mother became graveyard dependent. Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 9, 2014 Report Share Posted April 9, 2014 As a Banishlol player... This card is cute. Necrovalley, set Spy End? Okay... I guess I have no choice but to... Chaos Zone, Soul Absorption, Grinder Golem, Token attack, Inferno Tempest, Necroface, Necroface your deck is empty so I End. gg? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted April 9, 2014 Report Share Posted April 9, 2014 My experiences of Macro vs GK matchup were... odd. As both are Grave-hate Decks, they shouldn't strongly interfere with each other. Yet GK faces issues when their Steles and Commandants don't work under Macro/D-Fissure. Link to comment Share on other sites More sharing options...
Neochu-H Posted April 10, 2014 Report Share Posted April 10, 2014 the fact that this card is death to bujins is weird since i never lose to GKs when i use bujins Link to comment Share on other sites More sharing options...
Sleepy Posted April 12, 2014 Report Share Posted April 12, 2014 the fact that this card is death to bujins is weird since i never lose to GKs when i use bujins That could be because: -Sufficient removal that's not centipede. -The part of the deck that discards itself rather than banishing from the Graveyard. -Bujins have a better search engine as far as I've seen too. It could be a lot of things. Though yes, Necrovalley does sound like it'd seal off a good chunk of Bujin... odd. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 12, 2014 Report Share Posted April 12, 2014 That could be because: -Sufficient removal that's not centipede. -The part of the deck that discards itself rather than banishing from the Graveyard. -Bujins have a better search engine as far as I've seen too. It could be a lot of things. Though yes, Necrovalley does sound like it'd seal off a good chunk of Bujin... odd. can the first fist variant of bujin, as in the one that uses tenki and I think a few fists, be the cause? I believe they use the spell and trap destroyer, not to mention that mst is a thing Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 14, 2014 Report Share Posted April 14, 2014 Um... Necrovalley doesn't prevent cards from moving themselves out of the Grave, just other cards. Unless I'm SERIOUSLY confused about how Bujins work, this wouldn't touch ANYTHING since all the grave-activate cards move themselves to the banish. Link to comment Share on other sites More sharing options...
Wildflame Posted April 14, 2014 Report Share Posted April 14, 2014 Um... Necrovalley doesn't prevent cards from moving themselves out of the Grave, just other cards. Unless I'm SERIOUSLY confused about how Bujins work, this wouldn't touch ANYTHING since all the grave-activate cards move themselves to the banish. "Cards in either player's Graveyard cannot be removed from play" Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 14, 2014 Report Share Posted April 14, 2014 "Cards in either player's Graveyard cannot be removed from play" ...WOW I've been missing that clause since this card was first released. Link to comment Share on other sites More sharing options...
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