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Purepurple Purplight


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YOU READY!? CRAZY IDEA GOGOGOGO
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2 Fusion Monsters
If you control no monsters, you can also Special Summon this card from your Extra Deck by Banishing the above Fusion Material monsters from your Graveyard. If this card is Summoned, you can send 1 Fusion Monster from your Extra Deck to your Graveyard. While this card is face-up on the field, the effects of your "Polymerization" and "Fusion" Spell cards, except "Diffusion Wave-Motion", cannot be negated, and the opponent cannot activate cards/effects in response to the Summon of a Fusion Monster. If this card destroys an opponent's monster by battle, you can add from your Deck to your hand 1 "Polymerization" or "Fusion" Spell card, except "Diffusion Wave-Motion". You can only control 1 "Purepurple Purplight"

[spoiler=Old version]
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2 Fusion Monsters
You can also Special Summon this card from your Extra Deck by Banishing the above Fusion Material monsters from your Graveyard. If this card is Summoned, you can send 1 Fusion Monster from your Extra Deck to your Graveyard. While this card is face-up on the field, the effects of your "Polymerization" and "Fusion" Spell cards, except "Diffusion Wave-Motion", cannot be negated, and the opponent cannot activate cards/effects in response to the Summon of a Fusion Monster. If this card destroys an opponent's monster by battle, you can add from your Deck to your hand 1 "Polymerization" or "Fusion" Spell card, except "Diffusion Wave-Motion".

[/spoiler]

So aside from the fact you have to dedicate/kill your Extra Deck to even consider running this just for the sake of it being a beater, this card also supports shenanigans around various Fusion related cards, and at the same time lets you play them safely. After all, it is, in fact, a pure purple monster... Heh.
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So how much purple cost reduction does it have All in all it's not a bad concept but it does unhealthily much for one card that you can drop at basically no cost. You should lower the stats, 2500 is enough for any on-kill thing. And definitely a "you can only control one of this" clause. Otherwise it's pretty nasty especially with one summon fueling the next.

It's not a bad card, but monsters that just vomit themselves out of the extra deck for free, even with some setup required, is exactly something I don't want to see in the game.
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Aside from the fact the dedication to Summon this card is rather absurd(Really, just Instant Fusion being a reason against this card is outright silly), I turned this into more of a Cyber Dragon and limited it to 1-per-field. And I guess 2800 was a bit much, and I don't really see much of a point in making it 2500 which puts it on par with lower boss monsters; it's ATK is 2700 at the time of this post.

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Gem-Knights.

Gem-Knights have a freaking field day with this. They would gladly sacrifice some of their alternate Fusion options / R4s they typically include to get 2 copies of this each. And that would lead to a lot of free stuff happening for them.

Summoning conditions are far from absurd in decks that would actually run this.

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You know, I'm thinking that maybe this would have gone over better if I geared it more towards it's intended Archetype, and not so much left it generic. Since really, that's why it also fuels other copies of itself.

But you know, I felt like making this a 1-off topic, mostly to see what people thought of the idea.

 

I mean, aside from the fact I was deliberately ignoring Gem-Knights, I guess I could make it a bit more gimmicky, with regards to playing it go, as a means of making it not as dynamic.

 

And if that's the case, I guess I could lower it's ATK by yet another 100, and then include some sort of drawback/etc to it hitting the field.

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I think HERO decks would also be able to at least run 1 copy of this, as tight as the space might seem. For starters, it'd be an extra safety cushion for their Super Poly plays, since Big Eyes would be laughed after you used your matching Attribute omni-HERO.

 

I think it's beater potential is a bit much to be honest, but I'm not sure what the current standard is competitively, I got stuck on the time when Gem-Knight Pearl was ran because 2600 was well above other stuff. 

 

All in all, it's nice that it gives you a bigger play after some dedication has been invested throughout the Duel. You can technically pay 4000 for Gale Dogra turn 1, make this, and set Hope for an Escape. Though that doesn't sound very good....

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