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The Official April 2005 Goat Format Thread


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The April 2005 format, more commonly known as Goat Control format due to the deck that dominated nearly unopposed, is widely considered to be one of, if not the most intensely skill-based format in the history of the game. The top tables during this format consisted almost exclusively of Goat Control mirror matches for every premier event.
 
 
What is Goat Control?
 
Goat Control is a deck that dominated the entire format it was legal. It had a stranglehold on almost every spot of every top 8.
 
Even in a format where cheese-based decks like Cookie/Empty Jar, DMoC OTK and Last Turn existed, Goat Control consistently crushed the competition. Even with other objectively solid decks of the format such as Skill Drain Beatdown, Soul Control, PACMAN, Burn, Beastdown, Aggro and hybrids of these decktypes running around, in some cases posing significant anti-meta threats to Goat Control, the deck was almost entirely unopposed for the top seeds of Jump Championships and Nationals under the list.
 
 
What makes up Goat Control?
 
The card pool for the format consisted of the core sets through The Lost Millenium, as well as all promotional cards that were legal in the TCG up until the release of Cybernetic Revolution. The 2005 tin sets are also considered legal, in particular Exarion Universe. Cybernetic Revolution is disallowed by the supermajority of players for reasons detailed below.
 
 
Why do we allow Exarion Universe?
 
Exarion Universe is almost unanimously considered to be part of the format. There is some dispute as to whether Exarion Universe was legal for Goat Format pre-CRV. This evidence is enough to put to rest that dispute.
 

A-6. Legality of Sets

Yu-Gi-Oh! TCG card sets become legal for premier event tournament play at set dates. Premier events include Regional Tournaments, National Championships, and Shonen Jump Championships. UDE will update this list regularly at ude.com/policy.
 
For all tournaments other than premier events, Yu-Gi-Oh! TCG card sets are legal for play upon their release.
 
Yu-Gi-Oh! TCG promotional cards become legal for all tournaments upon their release.
 
From the UDE Tournament Policy. 

 

Exarion Universe was a TCG promotional card that was released several days after Cybernetic Revolution's street date of August 17th, 2005, but about a week and a half prior to CRV's legality date. The date that CRV officially became tournament legal was September 1st, 2005.
 
By UDE's Tournament Policy, Exarion Universe was legal before CRV for at least a week for both locals and tier events. In addition, Exarion Universe did not have a negative impact on the game as a whole and diversified our DARK beaters by providing a trampler that had respectable stats. It streamlined beater Attributes by replacing Berserk Gorilla and Enraged Battle Ox in the majority of decks, and it was a significant part of the pre-CRV OCG Goat Control format.
 
 
Why do we not allow Cybernetic Revolution?
 
Cybernetic Revolution was a turning point for the worse in the last four weeks of the format. The release date was August 17th, but it was not tournament legal until September 1st. The April list lasted until October 1st, 2005, so CRV impacted the way Goat Control was played for a solid month of tier events.
 
It is widely agreed that Cyber Dragon and Cyber Twin Dragon had a degenerate impact on the game when they were released. Cyber Dragon singlehandedly altered the state of the format because it was simultaneously a second free summon per turn, a tribute monster to get rid of ECon/Brain/Snatched monsters, LIGHT fodder for BLS-EotB/Chaos Sorcerer, a 2100 beater that ran over every relevant non-boss card in the game (including the Spy engine) and a valuable Meta target to make Dark Balter when necessary.

 

Cyber Twin Dragon caused problems on a smaller but no less degenerate scale, allowing you to clear a path with BLS-EotB and then Meta for an immediate swing for 5600 points of game-ending damage.
 
Pre-CRV, LIGHT monsters were in short supply. Only a handful of LIGHT monsters were worth running and it made LIGHT tech choices very important to deck-building. Tracking LIGHT fodder in both players' Graveyards was also an important part of decision-making during a mirror match. Cyber Dragon killed LIGHT tech calls and made all other monsters in the format into liabilities, while providing an abundance of LIGHT fodder. All of these reasons combined support the community decision that CRV should not be considered legal for Goat Format play.

 

 

 

The April 2005 Forbidden/Limited List

 

Forbidden:
Chaos Emperor Dragon - Envoy of the End
Fiber Jar
Magical Scientist
Makyura the Destructor
Witch of the Black Forest
Yata-Garasu

Butterfly Dagger - Elma
Change of Heart
Confiscation
Dark Hole
Harpie's Feather Duster
Mirage of Nightmare
Monster Reborn
Painful Choice
Raigeki
The Forceful Sentry

Imperial Order

*Sixth Sense

Limited:
Black Luster Soldier - Envoy of the Beginning
Breaker the Magical Warrior
Cyber Jar
D.D. Warrior Lady
Dark Magician of Chaos
Exiled Force
Exodia the Forbidden One
Injection Fairy Lily
Jinzo
Left Arm of the Forbidden One
Left Leg of the Forbidden One
*Marshmallon​ [NOT LEGAL]
Morphing Jar
Protector of the Sanctuary
Reflect Bounder
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Sacred Phoenix of Nephthys
Sangan
Sinister Serpent
Tribe-Infecting Virus
Twin-Headed Behemoth

Card Destruction
Delinquent Duo
Graceful Charity

Heavy Storm
Lightning Vortex
Mage Power
Mystical Space Typhoon
Pot of Greed
Premature Burial
Snatch Steal
Swords of Revealing Light
United We Stand

Call Of The Haunted
Ceasefire

*Crush Card Virus [NOT LEGAL]

Deck Devastation Virus
*Exchange of the Spirit [NOT LEGAL]

Magic Cylinder
Mirror Force
Reckless Greed
Ring of Destruction
Torrential Tribute

Semi-Limited:
Abyss Soldier
Dark Scorpion - Chick the Yellow
Manticore of Darkness
Marauding Captain
Night Assailant
Vampire Lord

Creature Swap
Emergency Provisions
Level Limit - Area B
Nobleman of Crossout
Reinforcement of the Army
Upstart Goblin

Good Goblin Housekeeping
Gravity Bind
Last Turn

*  These cards had not been printed in the TCG for the duration of the April 2005 format.

 

 

TCG Legal Sets and Individual Cards

 

Core Sets

•  LOB - Legend of Blue Eyes White Dragon
•  MRD - Metal Raiders
•  MRL - Magic Ruler
•  PSV - Pharaoh's Servant
•  LON - Labyrinth of Nightmare
•  LOD - Legacy of Darkness
•  PGD - Pharaonic Guardian
•  MFC - Magician's Force
•  DCR - Dark Crisis
•  IOC - Invasion of Chaos
•  AST - Ancient Sanctuary
•  SOD - Soul of the Duelist
•  ROD - Rise of Destiny
•  FET - Flaming Eternity
•  TLM - The Lost Millenium

Special Editions
•  IOC-SE - Invasion of Chaos SE
•  ROD-ENSE - Rise of Destiny SE
•  TLM-ENSE - The Lost Millennium SE

Collector's Tin Sets
•  BPT - 2002/2003 Collector's Tins
•  CT1 - 2004 Collector's Tins
•  CT2 - 2005 Collector's Tins

Starter Decks
•  SDY - Starter Deck Yugi
•  SDK - Starter Deck Kaiba
•  SDJ - Starter Deck Joey
•  SDP - Starter Deck Pegasus
•  SYE - Starter Deck Yugi Evolution
•  SKE - Starter Deck Kaiba Evolution

Structure Decks
•  SD1 - Dragon's Roar
•  SD2 - Zombie Madness
•  SD3 - Blaze of Destruction
•  SD4 - Fury from the Deep

Reprint Sets
•  MC1 - Master Collection Volume 1
•  DB1 - Dark Beginning 1
•  DB2 - Dark Beginning 2
•  DR1 - Dark Revelation Volume 1

Tournament Packs
•  TP1 - Tournament Pack 1
•  TP2 - Tournament Pack 2
•  TP3 - Tournament Pack 3
•  TP4 - Tournament Pack 4
•  TP5 - Tournament Pack 5

•  TP6 - Tournament Pack 6

 

Duelist League Sets

•  DL1 - Duelist League 1 Participation Cards

•  DL2 - Duelist League 2 Participation Cards

•  DL3 - Duelist League 3 Participation Cards

•  DL4 - Duelist League 4 Participation Cards

•  DL5 - Duelist League 5 Participation Cards

•  DL6 - Duelist League 6 Participation Cards

•  DL7 - Duelist League 7 Participation Cards

•  DL8 - Duelist League 8 Participation Cards

 

Hobby League Sets
•  HL1 - Hobby League 1 Participation Cards

Video Game Promotional Sets

•  DDS - Dark Duel Stories
•  EDS - The Eternal Duelist Soul
•  TSC - The Sacred Cards
•  ROD - Reshef of Destruction
•  SDD - Worldwide Edition: Stairway to the Destined Duel
•  WC4 - World Championship Tournament 2004
•  DBT - Destiny Board Traveler
•  CMC - Capsule Monster Coliseum
•  WC5 - 7 Trials to Glory: World Championship Tournament 2005
•  TFK - The Falsebound Kingdom
•  FMR - Forbidden Memories
•  DOR - The Duelists of the Roses
•  DOD - The Dawn of Destiny
•  PCY - Power of Chaos: Yugi the Destiny
•  PCK - Power of Chaos: Kaiba the Revenge
•  PCJ - Power of Chaos: Joey the Passion


Other Promotional Sets/Cards
•  EP1 - Exclusive Pack

•  JMP-001/JMP-EN001 Blue-Eyes White Dragon
•  JMP-002/JMP-EN002 Red-Eyes B. Dragon
•  JMP-EN003 Archfiend of Gilfer
•  MOV - Yu-Gi-Oh! The Movie Pack

•  MP1 - McDonald's Promotional Cards: Series 1
•  SP1-EN001 Cyber Harpie Lady
•  SP1-EN002 Amazoness Chain Master

Prize Sets/Cards

•  SJC-EN001 Cyber-Stein
•  WCS-EN403 Sengenjin

Notes:

Magic Ruler was later reprinted as Spell Ruler, with the new set ID of SRL. This coincided with the Magician's Force change of "Magic Card" to "Spell Card", purportedly due to the possibility of a suit brought by Wizards of the Coast.

Many other compilations of legal sets for this format include Dark Revelation Volume 2 and 3. While it is true that all cards reprinted in DR2 and DR3 were legal during Goat Control, DR2 was not printed until October 2005 and DR3 was not printed until November 2006.

Hobby League 2 was not printed until 2006. During Goat Format the TCG did not have Ultra Parallel Rares; note that Hobby League 1 consisted of only Super Rares and Commons. If playing in person neither player should be using Ultra Parallel Rare versions of Main Deck cards because their increased weight substantially affects your draws. Rarity stacking did not exist in 2005 in the way it does now. It is interesting to note that a large portion of Main Deck cards that were staples or considered tech during Goat Format had Hobby League Ultra Parallel Rare reprints.

 

There are two cards that took the first slot for The Dawn of Destiny. The North American release was DOD-001 The Winged Dragon of Ra, i.e. the unplayable God Card. The European release was DOD-EN001 Mesmeric Control. The latter was legal for Goat Control format, even in North America.

JMP-EN004 was the English print of the unplayable Obelisk the Tormentor. JMP-EN005 Blue-Eyes Ultimate Dragon was not released until November 2005, in the January 2006 issue of Shonen Jump Magazine No. 37 Volume 4 Issue 01. Shonen Jump issues were regularly shipped two months before the issue date printed on the volume itself.

SP1-EN003 Embodiment of Apophis was released as Cybernetic Revolution's Sneak Preview Participation card and thus not considered by the supermajority of players to be legal for Goat Format.

Many lists of legal cards for this format that you'll find online include the WCS Prize Cards from Worlds 2003, as well as Firewing Pegasus from Worlds 2005. While it's actually quite pointless to discuss because they were not widely available (save for reprints and the Toys'R'Us prizes) and Kanan, Black Luster Soldier (the Ritual) and Firewing Pegasus are terrible cards, it's interesting to note that those three cards were all Asian-English Editions, as were WCS-002 Victory Dragon and WCS-AE403 Sengenjin. Asian-English cards were never TCG legal even under UDE, and are only legal in the OCG if the player properly sleeves their entire deck, as the Yu-Gi-Oh! logo in the lower right corner of the cardback is not the same as other OCG prints.

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Chain Disappearance
If you use “Chain Disappearance” when a Fusion Monster is Special Summoned, remove from play that Fusion Monster plus all copies of that Fusion Monster in the Fusion Deck. 
 
Delinquent Duo
This card may be activated if your opponent has only 1 card in his/her hand. 
 
Royal Oppression
Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip "Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain. 
 
Sangan 
You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.
 
The effect of "Sangan" only activates when it is sent from the field to the Graveyard, not from your hand or Deck, and not if it is removed from play.
 
If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.
 
If you control your opponent’s "Sangan" and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.
 
You can chain to "Sangan"’s effect. 
 
Spirit Reaper
If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed.
 
Token Thanksgiving
"Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished". 
RESULTING IMPLICATION: Thousand-Eyes Restrict can equip Scapegoat Tokens.
 
Tsukuyomi
You can select "Tsukuyomi" itself as the target of "Tsukuyomi"'s effect, but not when "Tsukuyomi" was flipped face-up by an attack and destroyed by damage calculation. 
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This post will be focused on card analysis. It will be a near constant work in progress as there is much to discuss.

 

Tribute and Special Summon Monsters

 

Note that most of the time in this format, Tribute monsters are not Tribute Summoned. Rather, they're pitched to the grave through paying costs of cards such as Lightning Vortex or Tribe-Infecting Virus, then toolboxed when needed through Call or Premature.

 

Airknight Parshath

 

Airknight was the most commonly seen LIGHT tribute monster due to its ability to inflict damage over defensive sets like Spirit Reaper and Scapegoat tokens while still generating advantage. Card advantage and LP are both valuable resources in this format, and Airknight offers both while still possessing offensive stats that can run over everything but the Spy engine, certain tech choices and more powerful Tributes.

 

Dropping Airknight against the opponent forces them to respond or suffer the consequences. It will typically force out either a solid 1-for-1 by making them blow a Book of Moon or Sakuretsu Armor to kill it, or in some cases it will force the opponent to commit to using a power card if they have no other option. Also note that Tsukuyomi cannot deal with Airknight by itself.

 

Airknight can potentially be a liability if the opponent's Snatch Steal is still live. If necessary, it can be toolboxed into Dark Balter, Fiend Skull or Reaper on the Nightmare.

 

Black Luster Soldier - Envoy of the Beginning

 

If any monster deserves to be called a Boss in Goat Format, it's Black Luster Soldier. Envoy is the most powerful monster in the format, being a no-cost 3000 double-attacking body that can also avoid battle traps by banishing threats instead. However, the other power cards in this format can make an Envoy play a liability. BLS should typically be held until you truly need it to get over a play, or are absolutely certain you can push for game. Knowledge that certain power cards such as Snatch Steal and Ring of Destruction have been exhausted is crucial to deciding whether it is safe to place Envoy on the board.

 

If your BLS gambit fails and there is a chance the opponent may have a way to steal it via Snatch Steal or Creature Swap, it is typically smarter to remove it from the field yourself, often through Metamorphosis into Gatling Dragon, than to leave it on the board. Also keep in mind that under certain circumstances, Envoy can also serve as a free win or a forced draw through Ring of Destruction.

 

Dark Dust Spirit

 

Horus the Black Flame Dragon LV6/LV8

 

Jinzo

 

Mobius the Frost Monarch

 

With so little backrow removal present in this format, Mobius was a viable option for breaking up the opponent's plays and punishing bluffsets. Though it suffers from being WATER, the potency of Mobius' effect still convinced some players to main it. During the format itself, Mobius was sided in quite often to deal with rogue decks like Burn that mained cards like Wave-Motion Cannon, Messenger of Peace and Swords of Revealing Light.

 

Now, with the majority of players engaging exclusively in mirror matches with cards like WMC included as honor bans, Mobius has lost the majority of its power. It can still be an unexpectedly powerful play, as valid targets are still present even after nearly a decade of streamlining the format. Premature, Call, Snatch, other backrow, bluffset Heavy/PoGs and misplays such as setting Scapegoat with two facedowns are all vulnerable to a surprise Mobius.

 

Sacred Phoenix of Nephthys

 

Spell Canceller

 

Vampire Lord

 

Zaborg the Thunder Monarch

 

Zaborg is the less favored and subsequently less common LIGHT Tribute of the format. Airknight is typically considered the better call for good reason, but Zaborg still has a place as a potentially solid pick in the meta. It is played as an answer to boss monsters such as Airknight or BLS, facedown monsters and defensive plays such as Spirit Reaper. Against an opponent who has a false sense of security, or is either unprepared or unwilling to commit cards to the field, Zaborg can swing for a respectable chunk of damage.

 

However, Zaborg is not without substantial downsides. It does not see anywhere near as much play as Airknight for a variety of reasons. First, it is vulnerable to destruction by Tsukuyomi. Second, it is a dead card against a clear frontrow because its mandatory effect and will force Zaborg to suicide. Third, its effect does nothing positive if you destroy a Sangan or set Sinister Serpent. Finally, Zaborg is not a card whose effect can be toolboxed by pitching and reviving it.

 

Non-Tribute DARK Monsters

 

Kycoo the Ghost Destroyer

 

Much like in recently past Dragon Ruler formats, Kycoo the Ghost Destroyer serves as an anti-meta call in Goat Control. Aside from shutting down popular deck variants such as Zombies and Sacred Phoenix, it also delays or even completely shuts out certain plays in the Goat mirror, in particular making it impossible for the opponent to place their Envoy or Sorcerer onto the field. Additionally, Kycoo allows you to banish cards that are either important to maintaining advantage such as Sinister Serpent, vital to powerful Premature/Call plays such as Jinzo and Airknight, and even punishes an opponent's open field by reducing or potentially eliminating valuable fodder for the opponent's Envoy.

 

 

Non-Tribute LIGHT Monsters

 

Blade Knight

 

Blade Knight was a commonly seen LIGHT tech card. In particular it is a hard counter to set Magicians, Morphing Jars and Dekoichis. It has fallen out of favor in recent years due to the fact that Goat builds have overall been streamlined to include more impressive beaters that Blade Knight cannot get over unless you are topdecking. Blade Knight is still valuable as a Side card, particularly if the Warrior Toolbox engine is sided; however Mystic Swordsman LV2 is typically a smarter RotA target for dealing with Set monsters, especially telegraphed Reapers and Exarions, but Blade Knight can still serve its purpose when necessary.

 

Skilled White Magician

 

LIGHT beaters are few and far between in Goat Format, and Skilled White is arguably the best at this job. Other, higher attack LIGHT non-tribute monsters exist in the form of Homunculus the Alchemic Being and Thunder Nyan Nyan, but they are widely considered to be inferior due to their lack of defensive stats. While 1700 attack is beaten over by Kycoo the Ghost Destroyer and Exarion Universe, Skilled White boasts one of the best defensive stats in the format at 1900.

 

Walling with a Skilled White Magician is a deceptively powerful play, as it is one that the opponent is forced to answer, be it with a power card or a field lock. Forcing the opponent to commit to the field to overcome Skilled White can materially affect the tempo of the game and allow an advantage swing in your favor.

 

Non-Tribute Non-Fodder Monsters

 

Hand of Nephthys

Pyramid Turtle

Cannon Soldier

Spirit Reaper

Sangan

Exarion Universe

Tsukuyomi

Breaker the Magical Warrior

Zombyra the Dark

Night Assailant

 

D.D. Warrior Lady

Gravekeeper's Spy

Gravekeeper's Guard

Mystic Tomato

Don Zaloog

Enraged Battle Ox

Berserk Gorilla

Mystic Swordsman LV2

Thunder Dragon

Pyramid Turtle

Mataza the Zapper

Injection Fairy Lily

Slate Warrior

Chiron the Mage

King Tiger Wanghu

Kinetic Soldier

Neko Mane King

D.D. Assailant

Asura Priest

Skilled White Magician

Tribe-Infecting Virus

Reflect Bounder

Sinister Serpent

Magician of Faith

Big Shield Guardna

Magical Merchant

Apprentice Magician

Greenkappa

Morphing Jar

Exiled Force

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I've been wondering for a while but, did the OCG have an equivalent to Goat Format?

If that were the case, we'd have to note that they had access to a few cards we did not, like Crush Card Virus, Shrink, and Malevolent Catastrophe.

 

 

Also, just like there is the universal agreement to leave out CRV of the pool, I'd like to know if Priority is also left out. I've found that not having it is personally a plus to this format, but I remember BLS and Tribe-Infecting Virus could still use their effect even if BoM or Ring of Destruction was activated upon their Summon, and for BLS's particular case, he could attack more than twice per turn making it a very bannable card. 

Are those being omitted as well nowadays or is the format being embraced exactly how it was back in the day?

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I've been wondering for a while but, did the OCG have an equivalent to Goat Format?

If that were the case, we'd have to note that they had access to a few cards we did not, like Crush Card Virus, Shrink, and Malevolent Catastrophe.

 

Sorry for taking so long, it's been a long day. I'll be updating the OP a little tonight but mostly tomorrow.

 

To answer your questions, the OCG did essentially have a very similar format. However, several major tournament tops and 1st places were taken instead by Aggro, typically built to counter Goat Control through lots of 1-1 trades in the form of D.D. Warrior, Assailant and Warrior Lady. Also, Goat Control players in Japan utilized the Imperial trio, renamed to Curse of Royal, Royal Oppression and Royal Decree in the TCG, as anti-meta hate in the Side. Other variants of Goats were also popular, in particular splashing the Nephthys or Zombie engines.

 

One of the more popular tech pieces from tops at events like Asian Invitationals and Miso-Gs was Night Assailant as an advantage engine in the same vein as Sinister. Shrink and Exarion Universe were also quite widely used in the OCG. Finally, the Gadgets were legal as well as Victory Dragon; however Mask/Tsuku/Time Seal Lock did not see play until the September 2005 OCG format. In 2006 the TCG and OCG lists converged at the behest of Konami, to the chagrin of Kevin Tewart who was very vocally opposed to uniting our ban lists due to the vast difference in our card pools.


Also, just like there is the universal agreement to leave out CRV of the pool, I'd like to know if Priority is also left out. I've found that not having it is personally a plus to this format, but I remember BLS and Tribe-Infecting Virus could still use their effect even if BoM or Ring of Destruction was activated upon their Summon, and for BLS's particular case, he could attack more than twice per turn making it a very bannable card. 

Are those being omitted as well nowadays or is the format being embraced exactly how it was back in the day?

 

Priority is not left out of the Goat Format equation. I'll be adding this to one of the opening posts soon. The format should be played exactly as it existed at the time; that's precisely what made it so good. This includes all rulings that were in effect at the time. One of the major problems I see happening with Goat Format games is that not all of the rulings are widely known nor are they understood, as most players today weren't around during the format, or were taught to play the format by people who may or may not have played the format but are ignorant of even common rulings.

 

For example, in the beginning of the format we did not have the same manual battle position change rule that the OCG did. One month after the format began, Pojo's Sand-Trap (Evan Vargas), a name everyone who played during that period should know, brought the ruling discrepancy to Kevin Tewart and Dan Scheidegger's attention. Kevin then consulted with UDE and Konami to have the rule changed within a month after that. You can read the details of the rulings at the following link. I've directly linked certain key posts as well.

 

http://www.pojo.biz/board/showthread.php?t=165303

http://www.pojo.biz/board/showpost.php?p=1935371&postcount=62

http://www.pojo.biz/board/showpost.php?p=1980297&postcount=170

 

The manual battle position ruling change on June 6th was literally the entire reason Goat Format existed. What most players do not know is that Goat Format the way we play it today did not last all of April through September, it lasted from June 6th to August 17th of 2005.

 

Other rulings abound, such as how Breaker worked, which is actually the same way it works today even without turn player priority. Some players seem to be following incorrect rulings through some misguided notion that all game mechanics are totally flipped on their head in Goat Format. One such incorrect ruling is that Sangan is treated as a Spell when TER sucks it up, and therefore when it is sent to the Graveyard in any way the owner doesn't get its effect. The actual ruling is as follows.

 

The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.

 

One thing with regard to your BLS-EotB comment. It could never attack more than twice. There were a couple of ruling discrepancies with BLS-EotB, but only regarding how and when its effect could be activated. First, the OCG had a ruling where you declared the activation of the "attack-twice" effect during your Main Phase 1, before declaring an attack. Kevin Tewart later cleared this up with Konami and the rule was changed to reflect the UDE ruling that it could be activated after destroying an opponent's monster. Second, if you declared an attack with BLS-EotB and a replay occurred, there was some confusion as to whether or not you could say that you did not want to re-declare, and instead go to Main Phase 2 and use the banish effect. Again, Kevin got involved and it was decisively ruled that even if a replay occurred, you still declared an attack that turn and would not be able to activate to banish.

 

As a final note, there is another important ruling to keep in mind.

 

When the turn player has priority after a successful Summon, they can activate the effect of ANY Cost Effect monster on their field; you are not limited to using the effect of the monster that was just Summoned.

If you're still in disbelief over this, here's a quick link to a post in which Kevin explains that it's legal to do this: 
http://lists.upperdeck.com/read/messages?id=2416


************************* 
Steve Okegawa 
Official UDE Netrep Rules Coordinator 
Yu-Gi-Oh! TCG
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So if I'm reading it right, the OCG could flip their monsters after being Summoned and set face-down? And you're saying that in Goat Format you can't do that, right? I got a little lost in that part.


In the OCG they had our current manual battle position change rule. For example say I summon TER and suck up a monster. Next turn (not the same turn I summoned it) I can summon Tsukuyomi, flip TER down, then flip it back up into Attack Position and suck up a new monster.

Until Evan brought it up to Tewart, our rule was that if you had an Attack Position TER and you flipped it down into Defense with Book or Tsuk, you could NOT flip it back up into Attack Position that turn, even though you had not manually changed position of it yet that turn.

However, there was one exception prior to the rule change. If you summoned TER in Defense Position and sucked up a monster, next turn you could flip it facedown through a card effect and then flip it up to Attack Position to suck up a new monster. This was because while you were altering the facing position of the monster, you were not altering the battle position since it went from face-up Defense to facedown Defense.

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  • 2 weeks later...

Added a few more card explanations to post #2. This is going to be a long process, particularly because I've been quite busy lately, but it is definitely worth it if I can entice more people to play Goat Control. Criticism on direction, writing style and presentation is always welcome.

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  • 3 months later...

Bumping this because goat format is the greatest and you did a nice job on the intro. I particularly like some of the history related trivia you added--like the Exarion Universe's legality--it's quite good and accurate.

 

One thing you should definitely add though is a few example deck pics.

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Bumping this because goat format is the greatest and you did a nice job on the intro. I particularly like some of the history related trivia you added--like the Exarion Universe's legality--it's quite good and accurate.

 

One thing you should definitely add though is a few example deck pics.

 

Thanks for the input! For sure, I'll be updating with several example decks at some point. I've been way too busy to post recently, but I'll try and get a bit more done.

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Why do we allow Exarion Universe?
 
Exarion Universe is almost unanimously considered to be part of the format. There is some dispute as to whether Exarion Universe was legal for Goat Format pre-CRV. This evidence is enough to put to rest that dispute.

 

Exarion Universe was a TCG promotional card that was released several days after Cybernetic Revolution's street date of August 17th, 2005, but about a week and a half prior to CRV's legality date. The date that CRV officially became tournament legal was September 1st, 2005.
 
By UDE's Tournament Policy, Exarion Universe was legal before CRV for at least a week for both locals and tier events. In addition, Exarion Universe did not have a negative impact on the game as a whole and diversified our DARK beaters by providing a trampler that had respectable stats. It streamlined beater Attributes by replacing Berserk Gorilla and Enraged Battle Ox in the majority of decks, and it was a significant part of the pre-CRV OCG Goat Control format.

 

This opinion presented as fact has led to a tremendous amount of misconceptions regarding Exarion Universe in goat format. This statement is quite frankly false.

 

Exarion Universe was made tournament legal simultaneous with CRV. There was not a single major yugioh event for which we had Exarion but not CRV. The first event for which either were allowed was SJC Boston in early September 2005.

 

Look at the release dates for both:

http://yugioh.wikia.com/wiki/Exarion_Universe- Sept 01 2005

http://yugioh.wikia.com/wiki/Cybernetic_Revolution- Aug 17 2005

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Added a few more card explanations to post #2. This is going to be a long process, particularly because I've been quite busy lately, but it is definitely worth it if I can entice more people to play Goat Control. Criticism on direction, writing style and presentation is always welcome.

 

 

I honestly have never had a problem with CRV goat if we play on TCG side. It takes a bit of reworking, but you have to realize it pushes out Para, which in turn would correlate to lower damage

 

Stein wasn't effectively legal in TCG due to being a hard af to find promo.

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