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Thunder Sea Horse


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300px-ThunderSeaHorse-CT10-EN-SR-LE.png

 

It's a 1600 that fetches 1600s (or less) and thus can fetch itself.

 

Still convinced this is a 2-of because it's so dead for the early game bar T1/sometimes T2. Just that third copy always bites me in the ass when I try it.

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3 is so good tho, especially if you play a Rank-Up Hunder deck.

 

Even then it slows you down just as much as Duality, and playing them in conjunction can prevent you from comboing at all.

 

I also ran them at 2 playing Hunders. I tried 3 playing Prisms, but that was really bad.

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How is it bad? It's not brilliant because it can be cloggy but that is why you never run 3 of her.

It's a slow and mediocre +1 that doesn't actually benefit you any more than making any other play. You get Sea Horse back; whoopdefucking do, it's useless for the next 6+ turns unless you're bad or winning anyways. It's not immediate, which renders it awful, especially for a measly 900 ATK. CardCar is better, albeit unsearchable in Hunders, and that's bad.

 

Especially now that 9V exists, there is no reason to run Sishunder in any amount.

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I would consider this probably the best at 2. I haven't tested extensively, but 3 tends to clog depending on how many targets you have. 9V will definitely make this thing even more awesome.

 

The only issue with it is how specific the searching is. The targets must be Level 4 with 1600 ATK or less. While Hunders and Batteryman fit that bill, that's more or less the only targets it has. I'm glad it got reprinted in a tin, though, so I could grab them at a cheap price.

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It's a slow and mediocre +1 that doesn't actually benefit you any more than making any other play. You get Sea Horse back; whoopdef***ing do, it's useless for the next 6+ turns unless you're bad or winning anyways. It's not immediate, which renders it awful, especially for a measly 900 ATK. CardCar is better, albeit unsearchable in Hunders, and that's bad.

 

Especially now that 9V exists, there is no reason to run Sishunder in any amount.

I'm honestly refering to my build oh hunders in real life that I used a long time ago. I still have it but haven't touched it in months so I wasn't really taking V9 into account. I might rebuild the deck when V9 is released.

 

The reason Sis is or at least was decent is because you can make (essentially) 1 card xyzs by getting a card back and doing so every turn. I did say I only used that opening when I had sufficient backrow, because I'm not bad enough to leave a 900 atk monster with no defence.

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I'm honestly refering to my build oh hunders in real life that I used a long time ago. I still have it but haven't touched it in months so I wasn't really taking V9 into account. I might rebuild the deck when V9 is released.
 
The reason Sis is or at least was decent is because you can make (essentially) 1 card xyzs by getting a card back and doing so every turn. I did say I only used that opening when I had sufficient backrow, because I'm not bad enough to leave a 900 atk monster with no defence.

It was never decent.

Sishuner was a bad card that people always acted like was decent, but was the inferior second Thunder-type that wasn't a Hunder in every way.

Batteryman AAA and Vylon Prism were both superior, and there was no reason to run Sishunder. It was just used because people are bad.
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It was never decent.

Sishuner was a bad card that people always acted like was decent, but was the inferior second Thunder-type that wasn't a Hunder in every way.

Batteryman AAA and Vylon Prism were both superior, and there was no reason to run Sishunder. It was just used because people are bad.

That's fair enough but why do all successful builds I have seen run it?

 

2nd Place ARG

[spoiler='Deck']https://www.youtube.com/watch?v=xWGRs47Q1Z4[/spoiler]

 

Top 32 YCS Sydney

[spoiler='Deck']https://www.youtube.com/watch?v=mc1yeZCEAqQ[/spoiler]

 

Top 8 Regionals

http://blog.coretcg.com/deck-profile-patrick-clareys-regional-top-8-hunder-deck/

 

Even some well know yugitubers

[spoiler='Deck']https://www.youtube.com/watch?v=j2M34sOR2Vw[/spoiler]

 

Of course this doesn't prove the card is good but it does imply the card has or at least used to have a place in the deck.

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... So? That doesn't prove anything, because people will blindly play a bad variant and not think of how to run it themselves.

There was a point in time where Ghostrick Stein/House was optimal, but that's because their support was multi-set. After set 2, Piper/Monarch builds were better. This doesn't mean people used their heads and stopped running Stein/Fields. No, instead most people kept playing them. And after PRIO, their third set, there's another variant that doesn't use Stein or Fields or anything. And people still try to use them.

So stating that people did it does not make it right. Most people cut Sishunder within days of the cards' release, because she was bad. Just because people use "standard builds" without innovating does not mean they're correct in any way.

On top of that, those Hunders were rogue, so them doing well randomly isn't shocking.

It never had a place, and it was always bad.

I mean, hell, you want a better example? No one played Trunade in Goat Format. It's only since been realized how good it was, and is played in Modern goat matches, but not back then. Dustshoot as well, iirc.

EDIT: Also it was a 1-of tech in at least one of those builds, so that doesn't even count. I mean, yes, they are "running" it, but as a random recovery tech, not with Sea Horse.

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There is obviously no point in trying to argue with you.

 

This thread is to discuss thunder sea horse not sishunder, make a seperate thread for that.

 

I think I'll throw away my pride and concede because that is obviously what you want. I am sorry for the uproar I caused, especially to the moderators.

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That's fair enough but why do all successful builds I have seen run it?

 

2nd Place ARG

[spoiler='Deck']https://www.youtube.com/watch?v=xWGRs47Q1Z4[/spoiler]

 

Top 32 YCS Sydney

[spoiler='Deck']https://www.youtube.com/watch?v=mc1yeZCEAqQ[/spoiler]

 

Top 8 Regionals

http://blog.coretcg.com/deck-profile-patrick-clareys-regional-top-8-hunder-deck/

 

Even some well know yugitubers

[spoiler='Deck']https://www.youtube.com/watch?v=j2M34sOR2Vw[/spoiler]

 

Of course this doesn't prove the card is good but it does imply the card has or at least used to have a place in the deck.

 

Key phrase being "used to," if you can even use it at all.

 

I remember watching the video on the first list and saying "why the hell is he playing the deck so slow when he could be making his extra deck options way faster with the Reptile engine or something." All of his maindeck backrow were metacalls, too.

 

And the second list is from way earlier and is attempting to use the excuse that a deck topping in a small regional area is suddenly the way to do the deck. That's completely wrong.

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Sorry guys, too much for one day, I better leave before I start over-reacting. I'll just leave this thread to you guys.

 

YCM is messing up for me anyway so it will probably save me a lot of stress to get of the site for a while. Refreshing 6-7 times to get a page to load properly is damn frustrating.

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Guys. There is nothing wrong with Sishunder.
But if you look at it from a realistic standpoint, the fact it lacks speed is literally the main issue with it, and generally outright un-needed, because upon using Seahorse for the first time, you've already got yourself all set up to go. So really, you don't need to re-use the same Seahorse, if only because it will set you back and give your opponent yet another turn to prepare for any potential movies.

As for Seahorse itself...
Card is bonkers, because of what it leads into, in the sense that just about all of the cards you would search with it, have some form of interaction with another copy, so as a result it's nice that it's a combo enabler and gets the ball rolling.

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it's one of the most balanced searchers i've seen in a while, and while it's (severely) limited in good targets, it's always a good card to run in decks that hold an abundance of said targets.

I run 2 in almost every battery build on DN and my irl batteries run 2, It's one of my favorite searchers in the game and once 9v comes out it'll hopefully get even better.

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