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Star Seraph Scepter


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299px-StarSeraphScepter-DUEA-JP-R.png
http://yugioh.wikia.com/wiki/Star_Seraph_Scepter

When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Xyz Summoned using 3 or more monsters you control as Xyz Materials (including this card on the field) gains this effect.
● When this card is Xyz Summoned: Target 1 other card on the field; destroy that card, and if you do, draw 1 card.

 
This card fascinates me. Like, Scepter is basically the only good card in the deck. Sovereign is cool and all, but Scepter just does so much more. It sets up your Scouts/Sovereigns and rewards you for playing the Archetype like your supposed to; Going out of your way to make 3-Material Rank 4s. Add to it, because it lacks a Once-per-turn clause(it's silly), you can play numerous copies per turn, and just rake in all the advantage you want.
But, you know, by the end of the day it's still Star Seraphs....

Also, it's been about a week. So this topic is fair game.

Discuss.
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