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Number 86: Heroic Champion - Rhongomiant


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300px-Number86HeroicChampionRhongomiant-

 

2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains the following effects based on the number of Xyz Materials attached to it.
● 1 or more: This card cannot be destroyed by battle.
● 2 or more: This card gains 1500 ATK and DEF.
● 3 or more: This card is unaffected by other card effects.
● 4 or more: Your opponent cannot Normal/Special Summon.
● 5 or more: Once per turn: You can destroy all cards your opponent controls.

 

 

 

Um... 3k, side-nuking, immortal, effect-immune, Normal / Special Summon restrainer? If you 5-mat this thing you win. I'm also pretty sure there are several ways to prevent it from losing materials with time.

 

https://www.youtube.com/watch?v=RssFuPfDSIM

 

Hope to Ra you have a Marshmallon in you hand when this thing comes out at 5-mat.

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We forget it's unaffected by ANY OTHER card effects. There's no detaching materials or anything, you have to stop him from hitting the field or it's game 2.

Wait I missed the first line. Same shit though, he only needs 2 turns and a helper.

Also, it doesn't detach to activate any effect so I don't think Override would work.
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The only issue is, if you don't win while before it loses a few materials, it's gg because you have to put so much into summoning it.

 

Not that it's hard to win with a 5-mat Rhongomiant out.

5 mats > take damage (just don't die at this) > your turn > set Marshmallon > turn end > 4 mats

 

huehuehue

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Threatening roar, waboku, swift scarecrow. Anything else that stops one from just getting wrecked by this?

 

Scarecrow doesnt work because it negates the attack. 86 will still hit your life points.


well i think the only things we got to stop it once its 5 is s*** like veiler, skill drain, divine wrath............ etc...............

 

so really its not most broken card ever suprisingly

 

(i say this because i see too many ppl running veiler)

 

Veiler, Skill Drain, and Divine Wrath won't work. Its immune to effects. You can't negate an immunation unless said negation was on the field first. So Skill Drain is really the only thing that will even be remotely useful, and even then not so much. If you flip it, they won't go into 86, by the time they make 86, the time for Skill Drain to be useful has already passed.

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Veiler, Skill Drain, and Divine Wrath won't work. Its immune to effects. You can't negate an immunation unless said negation was on the field first. So Skill Drain is really the only thing that will even be remotely useful, and even then not so much. If you flip it, they won't go into 86, by the time they make 86, the time for Skill Drain to be useful has already passed.

 

This is the stuff Crazy Boxes are made for.

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Actually, certain types of immunities work even if the other stuff was on the field first, though it has to be something other than it's own effect. Like, a synchro monster using Bixi as a material will be immune to Skill Drain, because it wasn't part of the monster on the field's effect.

 

That aside, this thing is evil, because it counters the go-to anti-god cards (lava golem and friends).

If your opponent gets this thing to the field with 5 mats, unless you have a bunch of stall cards, you're doomed.

An attack is declared by the player, therefore the best counter I can think of is stalling. I.e. using stuff like waboku and threatening roar (threatening roar affects the player, not the monster, therefore it cannot attack if the player cannot declare it).

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Actually, certain types of immunities work even if the other stuff was on the field first, though it has to be something other than it's own effect. Like, a synchro monster using Bixi as a material will be immune to Skill Drain, because it wasn't part of the monster on the field's effect.

 

That aside, this thing is evil, because it counters the go-to anti-god cards (lava golem and friends).

If your opponent gets this thing to the field with 5 mats, unless you have a bunch of stall cards, you're doomed.

An attack is declared by the player, therefore the best counter I can think of is stalling. I.e. using stuff like waboku and threatening roar (threatening roar affects the player, not the monster, therefore it cannot attack if the player cannot declare it).

Lava Golem, Santa Claws, and Volcanic Queen will still work. That's their Summon Condition, not an effect.

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Lava Golem, Santa Claws, and Volcanic Queen will still work. That's their Summon Condition, not an effect.

 

I don't think you are able to attempt to summon with this in place? 

 

I'm not sure but I remember seeing similar conditions. 

 

Of course you can happily do that once it's only got 3 mats, but by then you are more than likely dead, so whatever 

 

OT: Cards cute. Nothing amazing, fun to build around. But it's not overly good without over committing. And why do that in Rank4 

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