Neutrality Man Posted April 27, 2014 Report Share Posted April 27, 2014 2 or more (max. 5) Level 4 Warrior-Type monsters During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains the following effects based on the number of Xyz Materials attached to it. ● 1 or more: This card cannot be destroyed by battle. ● 2 or more: This card gains 1500 ATK and DEF. ● 3 or more: This card is unaffected by other card effects. ● 4 or more: Your opponent cannot Normal/Special Summon. ● 5 or more: Once per turn: You can destroy all cards your opponent controls. Um... 3k, side-nuking, immortal, effect-immune, Normal / Special Summon restrainer? If you 5-mat this thing you win. I'm also pretty sure there are several ways to prevent it from losing materials with time. https://www.youtube.com/watch?v=RssFuPfDSIM Hope to Ra you have a Marshmallon in you hand when this thing comes out at 5-mat. Link to comment Share on other sites More sharing options...
arkaeldarknnes Posted April 27, 2014 Report Share Posted April 27, 2014 I saw a guy who played it with some heroic monsters that rose its attack to 5k, forgot the name and lazy to search. Like the wikia said, you can use overlay regen to give him more units. I think it would be a good idea to run a couple of regens if you plan to make this your win condition. Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 27, 2014 Author Report Share Posted April 27, 2014 I saw a guy who played it with some heroic monsters that rose its attack to 5k, forgot the name and lazy to search. Heroic Challenger - Extra Sword x2 That's what the guy in the video on OP did. Link to comment Share on other sites More sharing options...
arkaeldarknnes Posted April 27, 2014 Report Share Posted April 27, 2014 Heroic Challenger - Extra Sword x2 That's what the guy in the video on OP did. Right and that's exactly the video I saw. Link to comment Share on other sites More sharing options...
Wildflame Posted April 27, 2014 Report Share Posted April 27, 2014 I blame Thousand Blade. That shit should be once per turn. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 27, 2014 Report Share Posted April 27, 2014 Never saw this hit the field tbh. Though maybe its because I always open with Midrash, hue. But it's somewhat like a win-con, like how people treat Basilcock back in the day. Link to comment Share on other sites More sharing options...
Goose Posted April 27, 2014 Report Share Posted April 27, 2014 Friend dropped this on me when the only card I'd played the entire game was Gorz. I was running Monster Mash. Needless to say I was really pissed off Link to comment Share on other sites More sharing options...
heraldry_lord Posted April 27, 2014 Report Share Posted April 27, 2014 This would've been a win condition for Six Sams if they still had Gateway. Link to comment Share on other sites More sharing options...
Slinky Posted April 27, 2014 Report Share Posted April 27, 2014 Satellaknights are able to pull off a 5mat 86 really easily (Watched it happen on more than one occassion), Only way to stop this thing is to have a Solemn Warning/Black Horn set. Link to comment Share on other sites More sharing options...
Neochu-H Posted April 27, 2014 Report Share Posted April 27, 2014 well i think the only things we got to stop it once its 5 is shit like veiler, skill drain, divine wrath............ etc............... so really its not most broken card ever suprisingly (i say this because i see too many ppl running veiler) Link to comment Share on other sites More sharing options...
Lonk Posted April 27, 2014 Report Share Posted April 27, 2014 Good thing Xyz Override exists... right? Link to comment Share on other sites More sharing options...
Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 We forget it's unaffected by ANY OTHER card effects. There's no detaching materials or anything, you have to stop him from hitting the field or it's game 2. Wait I missed the first line. Same shit though, he only needs 2 turns and a helper. Also, it doesn't detach to activate any effect so I don't think Override would work. Link to comment Share on other sites More sharing options...
Brinolovania Posted April 27, 2014 Report Share Posted April 27, 2014 The only issue is, if you don't win while before it loses a few materials, it's gg because you have to put so much into summoning it. Not that it's hard to win with a 5-mat Rhongomiant out. Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 27, 2014 Author Report Share Posted April 27, 2014 I remind everyone this thing is effect-immune at 3 mat or more. Link to comment Share on other sites More sharing options...
Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 I remind everyone this thing is effect-immune at 3 mat or more. Yes me 2. Link to comment Share on other sites More sharing options...
-Noel- Posted April 27, 2014 Report Share Posted April 27, 2014 The only issue is, if you don't win while before it loses a few materials, it's gg because you have to put so much into summoning it. Not that it's hard to win with a 5-mat Rhongomiant out. 5 mats > take damage (just don't die at this) > your turn > set Marshmallon > turn end > 4 mats huehuehue Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 27, 2014 Report Share Posted April 27, 2014 Threatening roar, waboku, swift scarecrow. Anything else that stops one from just getting wrecked by this? Link to comment Share on other sites More sharing options...
Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 Threatening roar, waboku, swift scarecrow. Anything else that stops one from just getting wrecked by this? Basically anything that fucks with game mechanics or itself can stall him. Can his own attacks be negated though? Link to comment Share on other sites More sharing options...
Toffee. Posted April 27, 2014 Report Share Posted April 27, 2014 The only way to actually stop this card, outside of Warning/[similar card], is to stall it. Which is funny, because nobody really does that anymore. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 27, 2014 Report Share Posted April 27, 2014 nobody really does that anymore. Link to comment Share on other sites More sharing options...
Slinky Posted April 27, 2014 Report Share Posted April 27, 2014 Threatening roar, waboku, swift scarecrow. Anything else that stops one from just getting wrecked by this? Scarecrow doesnt work because it negates the attack. 86 will still hit your life points. well i think the only things we got to stop it once its 5 is s*** like veiler, skill drain, divine wrath............ etc............... so really its not most broken card ever suprisingly (i say this because i see too many ppl running veiler) Veiler, Skill Drain, and Divine Wrath won't work. Its immune to effects. You can't negate an immunation unless said negation was on the field first. So Skill Drain is really the only thing that will even be remotely useful, and even then not so much. If you flip it, they won't go into 86, by the time they make 86, the time for Skill Drain to be useful has already passed. Link to comment Share on other sites More sharing options...
heraldry_lord Posted April 27, 2014 Report Share Posted April 27, 2014 Veiler, Skill Drain, and Divine Wrath won't work. Its immune to effects. You can't negate an immunation unless said negation was on the field first. So Skill Drain is really the only thing that will even be remotely useful, and even then not so much. If you flip it, they won't go into 86, by the time they make 86, the time for Skill Drain to be useful has already passed. This is the stuff Crazy Boxes are made for. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted April 27, 2014 Report Share Posted April 27, 2014 Actually, certain types of immunities work even if the other stuff was on the field first, though it has to be something other than it's own effect. Like, a synchro monster using Bixi as a material will be immune to Skill Drain, because it wasn't part of the monster on the field's effect. That aside, this thing is evil, because it counters the go-to anti-god cards (lava golem and friends). If your opponent gets this thing to the field with 5 mats, unless you have a bunch of stall cards, you're doomed. An attack is declared by the player, therefore the best counter I can think of is stalling. I.e. using stuff like waboku and threatening roar (threatening roar affects the player, not the monster, therefore it cannot attack if the player cannot declare it). Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 28, 2014 Author Report Share Posted April 28, 2014 Actually, certain types of immunities work even if the other stuff was on the field first, though it has to be something other than it's own effect. Like, a synchro monster using Bixi as a material will be immune to Skill Drain, because it wasn't part of the monster on the field's effect. That aside, this thing is evil, because it counters the go-to anti-god cards (lava golem and friends). If your opponent gets this thing to the field with 5 mats, unless you have a bunch of stall cards, you're doomed. An attack is declared by the player, therefore the best counter I can think of is stalling. I.e. using stuff like waboku and threatening roar (threatening roar affects the player, not the monster, therefore it cannot attack if the player cannot declare it). Lava Golem, Santa Claws, and Volcanic Queen will still work. That's their Summon Condition, not an effect. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted April 28, 2014 Report Share Posted April 28, 2014 Lava Golem, Santa Claws, and Volcanic Queen will still work. That's their Summon Condition, not an effect. I don't think you are able to attempt to summon with this in place? I'm not sure but I remember seeing similar conditions. Of course you can happily do that once it's only got 3 mats, but by then you are more than likely dead, so whatever OT: Cards cute. Nothing amazing, fun to build around. But it's not overly good without over committing. And why do that in Rank4 Link to comment Share on other sites More sharing options...
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