Zauls Posted April 27, 2014 Report Share Posted April 27, 2014 Doomcaliber Knight Discuss Link to comment Share on other sites More sharing options...
Greiga Posted April 27, 2014 Report Share Posted April 27, 2014 A monster that kills himself for his mandatory effect. Still cool and a 1900 DARK is always great. Do decks still run this in any number? Link to comment Share on other sites More sharing options...
Sander Posted April 27, 2014 Report Share Posted April 27, 2014 A monster that kills himself for his mandatory effect. Still cool and a 1900 DARK is always great. Do decks still run this in any number? A rogue Chaos Stun deck could still be running this, but at a competitive Level, 0. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 27, 2014 Report Share Posted April 27, 2014 One of my favorite cards. Even though it's not that viable nowadays, I still love it. I remember when it was a prize card and cost sooooooooo much. Now it's fairly easy to obtain. Link to comment Share on other sites More sharing options...
Slinky Posted April 27, 2014 Report Share Posted April 27, 2014 Maxx C Link to comment Share on other sites More sharing options...
Dog King Posted April 27, 2014 Report Share Posted April 27, 2014 [s]Maxx C[/s] Link to comment Share on other sites More sharing options...
Neochu-H Posted April 27, 2014 Report Share Posted April 27, 2014 but maxx c is during either turn Link to comment Share on other sites More sharing options...
evilfusion Posted April 28, 2014 Report Share Posted April 28, 2014 I like the idea of Stun Decks that use this, but the effect being mandatory is frustrating, and the inability to Special Summon it, while a fair condition, limits its use at times. Having a solid 1900 ATK is very nice, but some players can bait its effect to get rid of it. And then there's that one YCML match where someone last year or so didn't seem to realize Doomcaliber was mandatory, and didn't just use Gates to get rid of a Dark World and free himself from the lock. Or DD Crow...and spent like 8 turns unable to do much before losing. I remember my coverage noted the misplay. Link to comment Share on other sites More sharing options...
Goose Posted April 28, 2014 Report Share Posted April 28, 2014 You need to want to waste your normal summon on just a monster, without having any more plans. Seems too simple Link to comment Share on other sites More sharing options...
Catterjune Posted April 28, 2014 Report Share Posted April 28, 2014 If you could choose when to negate an effect, it would be amazing. The fact that it's mandatory makes it pretty bland in a meta where "bland" isn't good enough. Same applies to LaDD in my opinion. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted April 30, 2014 Report Share Posted April 30, 2014 But LaDD is actually good. This is mediocre. Simply because of the fact that your opponent will just waste something they don't need to get rid of it. LaDD STAYS for the long haul, and losing 500 ATK on a body that originates at 2800 is no laughing matter. If it weren't for Xyzs and being able to make beatsticks out of thin air, LaDD would actually be good as an anti-meta. Link to comment Share on other sites More sharing options...
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