Lunar Origins Posted May 3, 2014 Report Share Posted May 3, 2014 Activate only if your opponent has 2 or more monsters on the field. Look at your opponent's Extra Deck, then banish 1 card from it, then banish all other copies of that card from their Extra Deck. Return the first card banished from their Extra Deck to their Extra Deck during your next End Phase. Eliminate those pesky Shadoll monsters. Link to comment Share on other sites More sharing options...
Toffee. Posted May 3, 2014 Report Share Posted May 3, 2014 Eliminate those pesky Shadoll monsters.They could always Fuse from the hand, but still... Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 3, 2014 Author Report Share Posted May 3, 2014 They could always Fuse from the hand, but still... I really hate Shadolls. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 3, 2014 Report Share Posted May 3, 2014 Shadolls lose to Non-Fusion Area... Link to comment Share on other sites More sharing options...
Lonk Posted May 3, 2014 Report Share Posted May 3, 2014 Shadolls lose to Non-Fusion Area... Please stop being bad. Also Poison, you got some serious problems if you made a card specifically made to be used against Shadolls. It's a nice card that's definitely side-worthy, but you really sound butthurt. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted May 3, 2014 Report Share Posted May 3, 2014 Shadolls lose to Non-Fusion Area... No they don't. OT: While it can be used to take out the whole "obvious play incoming" strategy (hitting Tiger King or other things) and forcing your opponent to take a different approach, you could also use it to take out the one answer that they have for defeating your setup, like a Shark Knight or whatever. It's probably still alright though if it doesn't get some sort of 2+ clause to prevent it from hitting the stray ran-at-one Extra Deck options. For some reason I keep thinking that taking out any potential Shark Knights is unbalanced, but it's hard to actually prove that when the staple Traps, Black Horn, and plenty of other things effectively do the same thing. And since they exist, they have huge priority over this, except against Decks that love running that one Extra Deck monster @3. Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 3, 2014 Author Report Share Posted May 3, 2014 Shadolls lose to Non-Fusion Area... No they don't. They have Dragon.It's basically a Solemn Judgment without being a Solemn - they still can react, just not in a certain way. Link to comment Share on other sites More sharing options...
Toffee. Posted May 3, 2014 Report Share Posted May 3, 2014 Also Poison, you got some serious problems if you made a card specifically made to be used against Shadolls.To be fair, Konami makes plenty of cards that are "conveniently" made to stop [Deck X].Also this card could also be used against decks that need specific Synchro/Xyz monsters; Evilswarm for example. Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 3, 2014 Author Report Share Posted May 3, 2014 This card forces decks to keep multiple answers to a single problem, cramping up extra deck spaces and forcing more intelligent design when it comes to deckbuilding, looking back on it. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 3, 2014 Report Share Posted May 3, 2014 I would make the Banish permanent but with a higher cost. Besides, there are about a 100 Extreme Anti-Fusion cards in the game and a deck can't stop every counter to it. It's why there is no perfect deck. Either way, Shadolls to me so far aren't that insane. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted May 3, 2014 Report Share Posted May 3, 2014 Either way, Shadolls to me so far aren't that insane. Please take a look at Midrash and say that again. >Instant Fusion Target. >Can't be destroyed by anything. >When it's sent to the Graveyard you get back your Fusion Spell. Besides, Shadolls can just play around this by fusing from the hand or just keeping their field presence minimal. Link to comment Share on other sites More sharing options...
gmaster1991 Posted May 3, 2014 Report Share Posted May 3, 2014 Please take a look at Midrash and say that again. >Instant Fusion Target. >Can't be destroyed by anything. >When it's sent to the Graveyard you get back your Fusion Spell. Besides, Shadolls can just play around this by fusing from the hand or just keeping their field presence minimal.D Dimensional Prison or Compulsory? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted May 3, 2014 Report Share Posted May 3, 2014 Dimensional Prison or Compulsory? Both of which are @ 1. :\ EDIT: Whoops, D-Prison is @ 2. But still, why would you ever attack with Midrash? Link to comment Share on other sites More sharing options...
gmaster1991 Posted May 4, 2014 Report Share Posted May 4, 2014 Both of which are @ 1. :\ EDIT: Whoops, D-Prison is @ 2. But still, why would you ever attack with Midrash? 2200 isn't (completely) crap, but I get what you mean. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted May 4, 2014 Report Share Posted May 4, 2014 Mound of the Bound Creator has the same effect. Either way, it's not hard to get it off-field if you use the right cards, like say Divine Wrath. Link to comment Share on other sites More sharing options...
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