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Eliminate those problems before they happen: Mind Trap Hole


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TDcShjF.jpg

 

 

Activate only if your opponent has 2 or more monsters on the field. Look at your opponent's Extra Deck, then banish 1 card from it, then banish all other copies of that card from their Extra Deck.  Return the first card banished from their Extra Deck to their Extra Deck during your next End Phase.

 

Eliminate those pesky Shadoll monsters.

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Shadolls lose to Non-Fusion Area...

 

Please stop being bad.

 

Also Poison, you got some serious problems if you made a card specifically made to be used against Shadolls.  It's a nice card that's definitely side-worthy, but you really sound butthurt.

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Shadolls lose to Non-Fusion Area...

No they don't.

 

OT: While it can be used to take out the whole "obvious play incoming" strategy (hitting Tiger King or other things) and forcing your opponent to take a different approach, you could also use it to take out the one answer that they have for defeating your setup, like a Shark Knight or whatever. It's probably still alright though if it doesn't get some sort of 2+ clause to prevent it from hitting the stray ran-at-one Extra Deck options. For some reason I keep thinking that taking out any potential Shark Knights is unbalanced, but it's hard to actually prove that when the staple Traps, Black Horn, and plenty of other things effectively do the same thing. And since they exist, they have huge priority over this, except against Decks that love running that one Extra Deck monster @3.

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Also Poison, you got some serious problems if you made a card specifically made to be used against Shadolls.

To be fair, Konami makes plenty of cards that are "conveniently" made to stop [Deck X].

Also this card could also be used against decks that need specific Synchro/Xyz monsters; Evilswarm for example.
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Either way, Shadolls to me so far aren't that insane.

Please take a look at Midrash and say that again.

 

>Instant Fusion Target.

>Can't be destroyed by anything.

>When it's sent to the Graveyard you get back your Fusion Spell.

 

Besides, Shadolls can just play around this by fusing from the hand or just keeping their field presence minimal.

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Please take a look at Midrash and say that again.

 

>Instant Fusion Target.

>Can't be destroyed by anything.

>When it's sent to the Graveyard you get back your Fusion Spell.

 

Besides, Shadolls can just play around this by fusing from the hand or just keeping their field presence minimal.D

Dimensional Prison or Compulsory?

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