Jump to content

Compulsory Evac Device


Recommended Posts

It's an extremely solid, generic removal card that just snickers at Xyz and Synchro monsters, or other monsters that take a lot of investment to Summon. It's like Bottomless Trap Hole, but more flexible in exchange for neither destroying nor banishing the monster. Plus, you can use it on your own cards to either recycle them, or protect your smaller monsters that are crucial to your strategy.

 

I don't think we really need it to go to 2.

Link to comment
Share on other sites

I'm dropping it from most of my decks lately.

 

Although IT DOES kill Midrash.

... It was bad Post-PRIO until DUEA.

 

Now it's good again.

 

Why the fuck would you drop it?

 

Still needs to go to 2, but.

Link to comment
Share on other sites

I'm curious. What made it bad post-PRIO?

1-of that does very little, overall.

Artifacts don't give a fuck.

Only other relevant decks in TCG/OCG with TCG list were things like Galaxy and Sylvan, where it, again, barely does much. Or for the TCG side, Fists/Mermail/gears, though it hit the latter.

 

It's only good post-DUEA because Deltatheros and Midrash and Nephilim are cards.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...