The Nyx Avatar Posted May 5, 2014 Report Share Posted May 5, 2014 I had at least 5 other cards that I wanted to post, but for some reason only these were posted. Link to comment Share on other sites More sharing options...
razzy Posted May 5, 2014 Report Share Posted May 5, 2014 Apocalypse - way too strong imo. Curse - Same. Just be required to control 1 of a monster isn't enough for me to negate "anything". Facade - The last sentence isn't needed. "Cannot be destroyed by battle." is all it needs to say. Pride - How exactly do you SS one from deck to your hand? Did you mean add? Other than that some of them need some ocg, and it'll all be good. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 6, 2014 Author Report Share Posted May 6, 2014 Apocalipse-understandable. It is strong, but this is the first deck that I have made and posted. It's not perfect. Curse-"Just be required to control 1 of a monster isn't enough for me to negate "anything". Notice the emphasis on the word "anything". Do the cards Musakani Magatama and Gladiator Beast War Chariot sound familiar? Musakani Magatama negates any effect that destroys while you control a face-up "Six Samurai" monster and Gladiator Beast War Chariot negates Effect Monster's effects that are activated IF you control a face-up "Gladiator Beast" monster. Again, requiring only one monster of said archetype. Granted, negating Trap AND Spell cards does seem like a stretch and I should just limit it to Trap card effects. Pride-I meant to say "You can tribute this monster: Special Summon 1 "Kageryu" monster from your Deck to the Field. And if anyone says that is too strong: Lonefire Blossom: Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck, and Maiden with Eyes of Blue: When this card is targeted for an attack: You can negate the attack, and if you do, change the position of this card, then Special Summon 1 "Blue Eyes White Dragon from your hand, Deck, or Graveyard. Link to comment Share on other sites More sharing options...
iC RiskQ Posted May 6, 2014 Report Share Posted May 6, 2014 A whole lot of OCG fixes need to be done here. I'm confused as to how someone can Special Summon a monster from their deck to their hand. By that, do you mean from your deck or hand? Link to comment Share on other sites More sharing options...
razzy Posted May 6, 2014 Report Share Posted May 6, 2014 I understand you're new. I wasn't trying to insult you in anyway or anything. Apocalypse - There is really so many ways you can fix it. But I would start by making it a Trap Card. Make the effect Target. Banish up to 3 "Kageryu" monsters from your Graveyard, then target the same number of face-up cards on the field; destroy those targets. Curse - I am aware of those cards, but the key difference being they only stop a certain kind of effect (monster or destruction). You could make it so it would only negate a card trying to negate a "Kageryu" card, then maybe add a separate effect in on it. Since it it isn't too likely something would get negated and it would make them think twice before they would even try :) When an opponent's card or effect would negate the activation of a "Kageryu" card you control; negate the activation, and if you do, destroy it, then you can ------ Pride - The thing about Lonefire is, it is all plants really have. Dragons have ton of SS support. But anyway You can Tribute this card; Special Summon "Kagerty" monster from your Deck. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 6, 2014 Author Report Share Posted May 6, 2014 Apocalypse-The quote seems subtle and I might use it, if not a similar effect. Curse-I already said that I should limit it to only one card rather than both Spells and Trap cards Pride-In your quote you misspelled "Kageryu", and it says "Kagerty" instead. I intend to redo Kageryu Apocalypse, limit Kageryu Curse to Trap cards only, and correct Pride to say "from your Deck to the field". Anyways, thanks. Link to comment Share on other sites More sharing options...
razzy Posted May 6, 2014 Report Share Posted May 6, 2014 If you're Special Summoning you don't need "to the field" it's implied, as you cannot special summon anywhere else but to the field. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 6, 2014 Report Share Posted May 6, 2014 Apocalypse: Can end up severely OPed if enough monsters are in the Graveyard to banish and destroy stuff. Curse: Essentially a Kageryu-specific Dark Bribe/Magic Jammer or some other S/T negation card from the past. Facade: Can't die in battle, so serves as Tuner bait until you draw some Synchro Monsters or walling purposes. Interstellar: Essentially Kageryu verson of Genesis Dragon (except deals with a specific Archetype) Pride: Kageryu version of "Kaiba Man", Red Eyes Black Chick and so on. I'd recommmend putting a maximum card amount of Apocalypse. That way, you don't end up nuking a full field without killing your graveyard. Considering its power, I'd put a hard OCG clause of it (OPT). As josh mentioned, SS monsters can only be summoned the field; not Deck or whatever you put in there. As a whole, your cards are OK but you have some ways to go; read Aix/Toyo's guide in RC for ideas. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 6, 2014 Author Report Share Posted May 6, 2014 I have already explained it as well as josholche. You don't need to explain it, too. Otherwise the posts will continue to look repetitive. Besides, I've already said that I intend to change some of these cards. Link to comment Share on other sites More sharing options...
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