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Tellarknights


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I hate them. Not because they are extremeley powerful (wich isn't entirely false), but because how boring, linear, and unimaginative they are. It's like they weren't even trying to make something interesting. Heck, even their art/motif is awfully generic.

 

I do play the deck though

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I hate them. Not because they are extremeley powerful (wich isn't entirely false), but because how boring, linear, and unimaginative they are. It's like they weren't even trying to make something interesting. Heck, even their art/motif is awfully generic.

 

I do play the deck though

I do agree on the lack of originality. I'm hoping the archetype gets more and more progressive. Fortunately it's bland enough that running hybrids is somewhat viable. 

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With 5 main deck monster they got to the point where you can play the deck pure. I do like Kagetokage in it, though, it's searchable and allows for Chaos shenanigans. Marauding Captain doesn't sound very optimal, seeing that it is a Level 3. You can try Goblindbergh in its place.

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With 5 main deck monster they got to the point where you can play the deck pure. I do like Kagetokage in it, though, it's searchable and allows for Chaos shenanigans. Marauding Captain doesn't sound very optimal, seeing that it is a Level 3. You can try Goblindbergh in its place.

Been using it for SS assistance to activate their effects in case I have trouble. Was running Copy Knight at one point but that quickly became a bad idea. I do have some level 3s besides Marauding Captain so I can run some Rank 3s. Still sorting things out though. Any ideas on how Heroes could somehow blend in?

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Personally, the only things you should consider in Tellaknights are Kageto, Photon Thrasher, or maybe even Goblinbergh. And every other supplement may not be that helpful. A Hero thing may work with Alius and Bubbleman, but the important thing is that they can spam easily while providing a decent set of counters.

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All Stellas need is a 2 material Rank 4 and they are in there.

They won't get it because it goes completely against the flavor and theme of the deck.

Not like they really NEED one anyways, they just need a couple more good maineck mons and/or a RotA.
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Personally, the only things you should consider in Tellaknights are Kageto, Photon Thrasher, or maybe even Goblinbergh. And every other supplement may not be that helpful. A Hero thing may work with Alius and Bubbleman, but the important thing is that they can spam easily while providing a decent set of counters.

 

Blue Mountain Butterspy can work too, but it isn't as searchable as Kagetokage

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Tellarknights are ferociously efficient, though not at Fire Fist levels. They have a ton of Type/Attribute/Level support. They make the best Rank 4 monsters that aren't Evolzars. I don't see why you'd need a secondary engine for Rank 3.

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A stupid stupid stupid archtype; no really, they are. It's what makes them so hilarious though. It's like Konami removed all pretense when making them, as they are ALL pretty much the basic component of any archtype ever.

You have a summoner from the grave and hand, a searcher and a foolish, plus that one-off random burn card. They are quite literally the basest mechanism of an archtype with all pretense stripped away.

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Personally, the only things you should consider in Tellaknights are Kageto, Photon Thrasher, or maybe even Goblinbergh. And every other supplement may not be that helpful. A Hero thing may work with Alius and Bubbleman, but the important thing is that they can spam easily while providing a decent set of counters.


Goblindberg makes them miss timing.
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