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[Post-Contest Tune-up] NO U (Turnabout)


Trebuchet MS

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[spoiler Lore]When a Spell/Trap Card is activated: Discard 1 card of the same card type as the activated Spell/Trap Card; change all instances of "you" and "your" in that Spell/Trap Card's effect(s) to "your opponent" and "your opponent's" respectively, and vice-versa. (This also changes what it can target.) Then, if that Spell/Trap Card has a target(s), you can choose new appropriate target(s) for it.[/spoiler]

 

Basically, something experimental when it comes to directly modifying an incoming effect. Think of it as a combination of Mystical Refpanel and Shift. If that card is Continuous, its subsequent effects will also be modified. Mirror Force on me? Say goodbye to your monsters instead. RotA or Tenki? The search is mine, thank you very much.

 

The Shifting effect doesn't target like the usual Shift because the card needs to edit the oncoming effect first. If it did, there won't be a point utterly reversing the legal targets, right?

 

That said, being a card that does something completely unheard of, there's bound to be a few creases to smooth out. As Empledom requested, a cost (of discarding a card) has been added so that having other people's cards flipped, turned upside-down is a little more difficult, just sit right there, I'll tell you how--

Dammit!

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This card IS BRILLIANT AND I LOVE IT! :D

 

Let me help you out my friend, as it is a bit OP:

 

Let's start with the cost, it's evident that discarding 1 card to totally steal an opponent's card effect is underpowered. So we discard 2 cards, and in order to ensure that this card cannot be splashable, we ensure that they are 2 of the same type of cards as the card activated.

 

We also need a block of text to include cards such as Pot of Greed that do not have a line that target a player(s) in it.

 

Viola :)

 

When your opponent activates a Spell/Trap Card: Discard 2 cards of the same Type as the card activated; change all instances of "you" and "your" in that Spell/Trap Card's effect(s) to "your opponent" and "your opponent's" respectively, and vice-versa. (This effect also changes which player that opponent's card effect affects. If a card effect does not designate a Target, that Target becomes "your opponent".) Then, if that Spell/Trap Card has a target(s), you can choose new appropriate target(s) for it.

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This card IS BRILLIANT AND I LOVE IT! :D

 

Let me help you out my friend, as it is a bit OP:

 

When your opponent activates a Spell/Trap Card: Discard 1 card of the same Type; change all instances of "you" and "your" in that Spell/Trap Card's effect(s) to "your opponent" and "your opponent's" respectively, and vice-versa. (This effect also changes which player that opponent's card effect affects.) Then, if that Spell/Trap Card has a target(s), you can choose new appropriate target(s) for it.

What I've been seeing from your recent activity:

  • Couple of one-liners, occasional mention of OPness
  • Present modified effect, but sometimes an entirely different effect

It would be nice if you also explained why you've introduced those modifications. Sometimes your thought processes are not immediately evident from the edits. I'll wait for the explanation before thinking of working in your suggestion.

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This looks like an awesome idea that I've seen in MTG cards but never quite got how to translate. Kudos for that.

It's strange how if it was released IRL it'd have an impact in how cards are written, because "You can draw 2 cards" and "draw 2 cards" then becomes a huge factor in this, and updating texts in cards usually ends up with these sorts of differences that might be present in one version but not the next one.

 

I'm trying to think what can possibly work with it, and I'm actually having trouble coming up with something.

I think it deserves to activate in response to either player's Spell/Trap Cards, no matter what you can do, you are using 3 cards to trigger what might be an effect going to your opponent's side, and even if Griphon's Wing becomes a Harpie's Feather Duster that heal/burn can take advantage of, it's still barely worth it in the most over-extending cases. There's those joke cards like that self Cold Wave whose name I don't remember. 

 

What would the most problematic thing be, really? Probably Soul Rope, but the target designated becomes a very confusing ruling.

I appreciate that it's taking a preventive measure before something can break it, but I think it deserves to be able to experiment with your own effects too and that it most likely will still stay casual.

 

 

I'll say it again: It's a hilarious card, and I like it.

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When your opponent activates a Spell/Trap Card: Discard 2 cards of the same Type as the card activated; change all instances of "you" and "your" in that Spell/Trap Card's effect(s) to "your opponent" and "your opponent's" respectively, and vice-versa. (This effect also changes which player that opponent's card effect affects. If a card effect does not designate a Target, that Target becomes "your opponent".) Then, if that Spell/Trap Card has a target(s), you can choose new appropriate target(s) for it.

Discard 2 cards of the same Type as the card activated - First up, having to discard a specific card type is already rather demanding. What are the chances of you having the specific card type in hand that matches the desired card to flip around? Discarding 2 that have to match? Tall order.

 

This effect also changes which player that opponent's card effect affects. If a card effect does not designate a Target, that Target becomes "your opponent". - Players can't be targeted, unlike MtG. (Ignore Mystical Refpanel as it hasn't been reworked for PSCT.) It also creates more problems than necessary. What happens if this card attempts to affect something like Dark Hole? Will only the opponent's monsters be destroyed? My design intention is to have zero effect on such cards, but if we include that reminder text it would cause more confusion than necessary. Yes, it won't be able to hijack an opponent's Pot of Greed, but there are many other valid targets that are susceptible to this card's tampering.

 

Ultimately, I don't want this to completely outclass Mystical Refpanel in its uses.

 

Changelog:

  • Now affects S/Ts either player activates.
  • Discarded card has to match the card type.
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Oh no....I see you just changed it to affect any spell/trap...

 

I really urge you to change it back so that it only acts on your opponent's cards. There is no way that a card like this would be acceptable if it could also act on your cards - think about running a deck that prioritizes this card (or at the very least, has some combos with it). I'm talking cards that should hurt you but now will hurt your opponent (ahem, Relay Soul, ahem). Back when I reviewed this card, the only flaw was the lack of cost/limitation and, more importantly, the logistic error that would arise. The grammar change ("you" to "your opponent" and "your" to "your opponent's") definitely helps, and the cost helps keep this card in check (although, honestly, discarding a card is a fair enough cost - I don't support the whole match-type part of this, seeing as this is already a situational card). However, changing it so it can counter any spell/trap was, in short, a mistake. Think about a Counter Fairy deck using this card and relay soul. Or a draw deck.

 

Without listing out a bunch of stuff, I'm trying to say return it to its old form where it only acts on opponent's spell/trap cards. I like the discard effect - but the type-matching is something I find extreme. Also, nice work editing it so it now avoids a lot of wording issues!

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Oh no....I see you just changed it to affect any spell/trap...

 

I really urge you to change it back so that it only acts on your opponent's cards. There is no way that a card like this would be acceptable if it could also act on your cards - think about running a deck that prioritizes this card (or at the very least, has some combos with it). I'm talking cards that should hurt you but now will hurt your opponent (ahem, Relay Soul, ahem). Back when I reviewed this card, the only flaw was the lack of cost/limitation and, more importantly, the logistic error that would arise. The grammar change ("you" to "your opponent" and "your" to "your opponent's") definitely helps, and the cost helps keep this card in check (although, honestly, discarding a card is a fair enough cost - I don't support the whole match-type part of this, seeing as this is already a situational card). However, changing it so it can counter any spell/trap was, in short, a mistake. Think about a Counter Fairy deck using this card and relay soul. Or a draw deck.

 

Without listing out a bunch of stuff, I'm trying to say return it to its old form where it only acts on opponent's spell/trap cards. I like the discard effect - but the type-matching is something I find extreme. Also, nice work editing it so it now avoids a lot of wording issues!

I disagree with this. Any deck that can do that will be sacky and situational at best since there is no guaranteed way to search this card out should you make a deck focused on it. Relay Soul is awfully made, and would deserve the ban-hammer much sooner than this card would.

Even if you do draw this early enough, you are using up this card, the discard cost, and your own effect that's being translated to hurt your opponent. If something like Harpie's Feather Duster required a spell discard and a specific Counter Trap to work it would not be ban-worthy, and that's pretty much the kind of effects that usually self-hurt.

There is also the issue that said cards are gonna be dead draws whenever you don't draw into this trap card, or whenever you have them both but can't afford to use them, which sounds fairly often enough considering the implied quality of the deck.

 

Then if we analyze what it can steal from your opponent, there aren't that many staples that state your or your opponent's. Even something like MST, Lance, or Book of Moon are not viable for this just because despite being able to get it, they don't have the technicality clause needed there.

When it comes to non-staples, you can't exactly benefit from stealing a Polymerization yet on a regular basis, and you don't need to steal that Geargya's trap. Trap Holes don't have correct timing even if stolen.  The effect in reality is quite situational if you think about it, even if the concept is good.

 

In my opinion, it could even change to discarding any kind of card and staying for either player's Spell/Trap activations, and it'd still be fine for the most part.

 

Relay Soul sounds like a problematic and powerful combination when it can be drawn into, along with you being able to take down the monster, along with your opponent having the incredibly easy scenario of having a monster to Summon, so assuming rulings don't disable it completely (which they could due to the unexplored nature of these effects), I still think it feels wrong to favor it over this. Relay Soul in general feels like it shouldn't have even existed, to be honest.

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I understand what you're putting out there, but I still feel that in targeting your own spells/traps, there are some other problematic cards that could simply be avoided if this only acted on your opponent. Right now there's only one I can bring to mind, aside from Relay Soul (which, for the sake of argument, we'll set aside as a potential-ban).

  • Reckless Greed: Draw 2 cards and skip your next 2 Draw Phases.

It's really something that I fear could be exploited in conjuction with cards like Reckless Greed. (Actually, to be perfectly honest, I think Reckless Greed might be the only card that poses such an issue). Still, I don't think it's fair to overlook that.

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I understand what you're putting out there, but I still feel that in targeting your own spells/traps, there are some other problematic cards that could simply be avoided if this only acted on your opponent. Right now there's only one I can bring to mind, aside from Relay Soul (which, for the sake of argument, we'll set aside as a potential-ban).

  • Reckless Greed: Draw 2 cards and skip your next 2 Draw Phases.

It's really something that I fear could be exploited in conjuction with cards like Reckless Greed. (Actually, to be perfectly honest, I think Reckless Greed might be the only card that poses such an issue). Still, I don't think it's fair to overlook that.

That's actually a pretty good example of a card that just downright takes advantage of this in the worst possible manner. You draw 2 cards and skip 2 of your opponent's Draw Phases. It potentially becomes worse than Time Seal. I must say I'm impressed there.

It shows that the card does need a little work in the re-wording department. The intention of the card, I'm pretty sure is pretty much swaping the ownership of a certain kind of Spell/Trap. I am not really sure what to suggest for a fix as of right now, but I think the answer would lie in finding the right wording rather than giving it more restrictions or bigger costs. Hmmmm.

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Wouldn't it be easier to remodel the effect to just switch the one activating... something like: (?)
 
When your opponent's Spell or Trap Card is activated: discard 1 card of the same type; negate the activation, and if you do, you can resolve the negated card's effect as this card's effect. 

Probably, but doing so won't change its targets.

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Probably, but doing so won't change its targets.

Hmm that is true. I think he is on the right track with this, but the only anomaly was "resolve".

If the card was changed to downright re-activate the negated card's effect on the opposite side, it'd probably be able to re-designate correct targets.

 

Then to further restrict it and to not abandon the original idea, I think affecting effects with "your" or "your opponent" specifically could still be viable.

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