Maeriberii Haan Posted July 15, 2014 Report Share Posted July 15, 2014 SPRG-JP002 DD Night Howling Level 3 DARK Fiend-Type Tuner Effect Monster ATK 300 DEF 600 (1) When this card is Normal Summoned: You can target 1 “DD” monster in your Graveyard; Special Summon that monster. Its ATK and DEF become 0. If that monster is destroyed you take 1000 damage. For the rest of the turn you activated this effect, you cannot Special Summon monsters, except for Fiend-Type monsters. SPRG-JP001 DD Lilith Level 4 DARK Fiend-Type Effect Monster ATK 100 DEF 2100 You can only use the effect of “DD Lilith” once per turn. (1) If this card is Normal or Special Summoned: You can activate 1 of the following effects. • Target 1 “DD” monster in your Graveyard; add it to your hand. • Add 1 face-up “DD” Pendulum Monster from your Extra Deck to your hand. Jigokumon no Keiyakusho / Convenant with the Hell Gate Continuous Spell Card You can only use the (1) effect of “Convenant with the Hell Gate” once per turn. (1) During your Main Phase: You can add 1 “DD” monster from your Deck to your hand. (2) During your Standby Phase: You take 1000 damage. Mashinou no Keiyakusho / Convenant with the Swamp King Continuous Spell Card You can only use the (1) effect of”Convenant with the Swamp King” once per turn. (1) During your Main Phase, you can: Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck by using monsters from your hand or your side of the field as Fusion Materials. If you are Fusion Summoning a “DD” Fusion Monster, you can also banish Fusion Materials from your Graveyard. (2) During your Standby Phase: You take 1000 damage. Damn, they're good. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 15, 2014 Report Share Posted July 15, 2014 I can't wait for Raging Masters to come out. I kinda want to make these. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 15, 2014 Author Report Share Posted July 15, 2014 Note that they actually buffed Lilith, Hell Gate, and Swamp King. Lilith's triggered whenever she's summoned and can grab pendulums, Hell Gate can search any DD (not only Level 4 or lower), and Swamp King is basically a continuous Miracle Fusion now. Link to comment Share on other sites More sharing options...
asterr259 Posted July 15, 2014 Report Share Posted July 15, 2014 The Lilith Buff is just delicious. But is the "face-up" Extra Deck pendulum necessary? That implies that they can be sent to the Extra Deck face-down. Confuses me. Swamp King is nice too. But we need more DD Fusions then. Link to comment Share on other sites More sharing options...
Toffee. Posted July 15, 2014 Report Share Posted July 15, 2014 >Howling doesn't negate effects >Lilith can loop Howling if you have a second >Hell Gate is a once per turn RotA >Swamp is now a Miracle Fusion My body is ready Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 15, 2014 Report Share Posted July 15, 2014 DD Recruit If your opponent controls more monsters than you do: Target any number of "DD" monsters and/or "Covenant" cards in your Graveyard, but no more than the difference in number of monsters; add those targets to your hand. You can only activate 1 "DD Recruit" per turn. Link to comment Share on other sites More sharing options...
Lonk Posted July 15, 2014 Report Share Posted July 15, 2014 DD Recruit If your opponent controls more monsters than you do: Target any number of "DD" monsters and/or "Covenant" cards in your Graveyard, but no more than the difference in number of monsters; add those targets to your hand. You can only activate 1 "DD Recruit" per turn. Pffft, 'dem D.D. monsters in the artwork. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 15, 2014 Report Share Posted July 15, 2014 Pffft, 'dem D.D. monsters in the artwork. Yeah, they seem kinda out of place. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 15, 2014 Report Share Posted July 15, 2014 Well... This stuff is really good now. There's a ROTA, a Debris Dragon, Lilith whose also really good for getting back your Debris Dragon to loop again next turn. Oh and they buffed the Fusion card enough to make it fabulous. Truely fabulous. DD Recruit seems meh, given how spammy the archetype seems. It's all really good stuff. Which bodes well for the future given they are a pendulum deck as well, and thats always going to end well Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 15, 2014 Author Report Share Posted July 15, 2014 Recruit is so-so. Probably a 1-off, but eh. Night Howling's kinda hard to set up, probably, due to there are only 2 monsters atm that you really want to revive with it (Cerb and Lilith), and sending them to grave could be a pain. Lilith is awesome, and the two covenants are damn good especially with Leonidas being a thing. The fusion one can also sets Night Howling+lilith play up, which is ridic nice. The archetype has good potential, I believe. Link to comment Share on other sites More sharing options...
Blake Posted July 15, 2014 Report Share Posted July 15, 2014 As-is, using covenant as a miracle fusion sounds totally s***It's still good because it puts your advantage in the grave/ED for more plays while spitting out Temujin, because the deck hardly puts any Monsters into the grave, and the ones it does put want to stay in the grave for recycling.The buff to the Tenki, despite also being OPT now, is absurd. Search Leo T1 for days.Lilith's Pendulum recycling is actually pretty damn good. Recycle Leo/Cerberus (the two most important cards to the deck right now) to make your plays work better.Xyzing seems essential to the deck atm because you need to filter your Pendulums into the grave for Night Howling/Temujin/Alexander/Etc. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 15, 2014 Author Report Share Posted July 15, 2014 tbh, I still somewhat dislikes the fact that the levels and the scales in the archetype making things somewhat awkward at times. Link to comment Share on other sites More sharing options...
Slinky Posted July 15, 2014 Report Share Posted July 15, 2014 DD Recruit If your opponent controls more monsters than you do: Target any number of "DD" monsters and/or "Covenant" cards in your Graveyard, but no more than the difference in number of monsters; add those targets to your hand. You can only activate 1 "DD Recruit" per turn. Least this proves the D.Ds are directly related to this archetype somehow, outside of name Link to comment Share on other sites More sharing options...
Delibirb Posted July 15, 2014 Report Share Posted July 15, 2014 Least this proves the D.Ds are related to this archetype somehow. I think it's fairly possible the DDs will be changed to D.D. In the tcg. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 15, 2014 Report Share Posted July 15, 2014 Least this proves the D.Ds are related to this archetype somehow. Only in terms of flavour, even then I mean that very loosely. Link to comment Share on other sites More sharing options...
Blake Posted July 15, 2014 Report Share Posted July 15, 2014 Except they won't because most D.D. cards aren't DD cards. Like D.D. Warrior Lady.DD crow is Di Di Crow in the OCG, when spelled out in romaji. These are DiDi.DiDiDi as well.So they're still not entirely linked, so DD will probably not be D.D. Link to comment Share on other sites More sharing options...
Toffee. Posted July 15, 2014 Report Share Posted July 15, 2014 It's like Tropic Thunder. The "D.D."s are cards that play as D.D.s and think they are DDs. Yet Konami doesn't know what DD the D.D.s think they are. Link to comment Share on other sites More sharing options...
Zimerick-Art Posted July 16, 2014 Report Share Posted July 16, 2014 Least this proves the D.Ds are directly related to this archetype somehow, outside of name I kind of think that the D.D.s are basically the good guys with DDs being the enemies of the D.D. monsters. Link to comment Share on other sites More sharing options...
asterr259 Posted July 16, 2014 Report Share Posted July 16, 2014 I kind of think that the D.D.s are basically the good guys with DDs being the enemies of the D.D. monsters. This DDs and DDDs are so good that D.D.s had to banish them. Backstory confirmed. Link to comment Share on other sites More sharing options...
Lonk Posted July 16, 2014 Report Share Posted July 16, 2014 DD crow is Di Di Crow in the OCG, when spelled out in romaji. These are DiDi. DiDiDi as well. ........ http://www.youtube.com/watch?v=5hS4lgtqerU Link to comment Share on other sites More sharing options...
Zimerick-Art Posted July 16, 2014 Report Share Posted July 16, 2014 This DDs and DDDs are so good that D.D.s had to banish them. Backstory confirmed. The D.D.s couldn't stand there being so many D's so the D.D. monsters had to get rid of the DDs and the DDDs once and for all so that only the D.D.s can be the only D's in the universe. Basically your mind has been blown at the amount of D's in this. The D.D.s wanted the D to themselves. Link to comment Share on other sites More sharing options...
Armoire Posted July 16, 2014 Report Share Posted July 16, 2014 Backstory theory is amazing. `10/10 pls. But really, the Covenant and recycling effects of this archetype's really promising consistency. With Leonidas, you don't really have to worry about the Covenant cards, and it's all just really sepfk'hndsa'lkfnlad'sf'dsigkb,s. Link to comment Share on other sites More sharing options...
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