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Combo Attacker Synchro Monster - Horned White Beast


gmaster1991

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Considering the only Level 3 Synchro right now is Turbo Cannon, it's a welcome addition for it.

 

Gaining ATK when it destroys a monster is helpful though, considering 1450 ATK (which is enough for a Level 3 Synchro) is not quite enough on its own to really take on a full field or so. A lot of Main Deck monsters nowadays boast around 1700 or so ATK and can take this card down after it expires.

 

That being said, it would be a useful anti-swarm card against certain Decks, though some degree of Equip support will be needed in other cases (especially S/T protection when your opponent goes after this).

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Sakura indeed pointed out what could be the general weakness, even though it is currently quite balanced, with a little tilt on the underpowered side. I personally like it stats cause the're the same as my favorite monster card (Ancient Elf) :) 

In a Beast-Toolbox, if such decks exist, i think it would certainly combo well with Ojama Trio or Revival Gift, given your opponent has 1 monster you can overpower before attacking the gift tokens. + the card would be nice against decks that rely on token swarming (ex. Mecha Phantoms) or vs. Dustons maybe.

 

Here's a slight effect suggestion:

 

 "This card can attack all monsters your opponent controls once each. Each time this card destroys an opponent's monster by battle; increase it's ATK by 250, and have it gain 350 ATK until the End Phase."

 

This way,i think it would be have a lot more chance to survive longer without attack protection against your opponent's main deck monsters, so you can focus your S/T protection on it. 

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Sakura indeed pointed out what could be the general weakness, even though it is currently quite balanced, with a little tilt on the underpowered side. I personally like it stats cause the're the same as my favorite monster card (Ancient Elf) :)

In a Beast-Toolbox, if such decks exist, i think it would certainly combo well with Ojama Trio or Revival Gift, given your opponent has 1 monster you can overpower before attacking the gift tokens. + the card would be nice against decks that rely on token swarming (ex. Mecha Phantoms) or vs. Dustons maybe.

 

Here's a slight effect suggestion:

 

 "This card can attack all monsters your opponent controls once each. Each time this card destroys an opponent's monster by battle; increase it's ATK by 250, and have it gain 350 ATK until the End Phase."

 

This way,i think it would be have a lot more chance to survive longer without attack protection against your opponent's main deck monsters, so you can focus your S/T protection on it. 

Good idea!  I did something similar where it gains 300 ATK plus another 300 ATK until the End Phase.  As a Level 3 Synchro, this card wasn't meant to dominate games by itself.  It's more of a utility monster because it can perform a lot of roles with the right support.

 

Examples:

- Can be Synchro Summoned immediately after using Obedience Schooled to Special Summon the materials from your Deck without losing hand advantage.

     - If you had already set Ojama Trio on an earlier turn, you can use it to boost this card's ATK since the tokens are considered Beast-Type monsters.

- Can be Special Summoned from the Graveyard by the effect of Crane Crane.  After that, use The Big Cattle Drive to draw 2 cards before going into any Rank 3 monster.

     - If you do Xyz Summon a Rank 3 monster using this card as an Xyz Material, you can use Black and White Wave to banish something on your opponent's field and draw another card.

- The fact that this card's ATK is 1450 allows it to dodge Bottomless Trap Hole and King Tiger Wanghu.

- My favorite strategy would be to equip this with Horn of the Phantom Beast for the 800 ATK boost and to potentially draw a card every time it destroys something!

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Considering the only Level 3 Synchro right now is Turbo Cannon, it's a welcome addition for it.

 

Gaining ATK when it destroys a monster is helpful though, considering 1450 ATK (which is enough for a Level 3 Synchro) is not quite enough on its own to really take on a full field or so. A lot of Main Deck monsters nowadays boast around 1700 or so ATK and can take this card down after it expires.

 

That being said, it would be a useful anti-swarm card against certain Decks, though some degree of Equip support will be needed in other cases (especially S/T protection when your opponent goes after this).

well i mean we have mist bird clawsus as well

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