Blake Posted July 23, 2014 Report Share Posted July 23, 2014 3 Level 6 Monsters You can only activate each effect of "Chimerubim" once per turn. When this card is Xyz Summoned: Draw 1 card. You can detach 2 Xyz Materials from this card to target 1 Special Summoned monster your opponent controls; Attach that monster to this card as Xyz Material. If this card has no Xyz Material after paying the cost, your opponent can banish 1 card from their hand to negate this effect. Link to comment Share on other sites More sharing options...
thanonyx Posted July 24, 2014 Report Share Posted July 24, 2014 I like the artwork, very sexy. But I think it should have another effect that requires detaching materials otherwise I don't really see the purpose of it's effect other than to get rid of special summoned monsters. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 24, 2014 Report Share Posted July 24, 2014 You need to explain WHY you believe this card merits a 2nd effect to detach. I'd like to remind you that we do have an Advanced Clause present throughout the entirety of Custom Cards; you must abide by it. Posting a comment about the picture does not qualify as such. As it is now, it pretty much acts like 101, but that your opponent can negate it with a hand banish, should you be at 0 materials after this. This will occur after you use this effect the second time (first one gets you at 2 [one of its original materials + the SS monster], which is just enough to activate it once more and trigger this one). I can see the OPT clause being there as a deterrent to repeatedly steal your opponent's monsters twice in one turn [and to an extent, another copy of card, should you be able to do so]. And it's RUM food on CXyz Dark Fairy Cheer Girl if that makes any difference. Link to comment Share on other sites More sharing options...
gmaster1991 Posted July 25, 2014 Report Share Posted July 25, 2014 3 Level 6 Monsters You can only activate each effect of "Chimerubim" once per turn. When this card is Xyz Summoned: Draw 1 card. You can detach 2 Xyz Materials from this card to target 1 Special Summoned monster your opponent controls; Attach that monster to this card as Xyz Material. If this card has no Xyz Material after paying the cost, your opponent can banish 1 card from their hand to negate this effect. This is basically a Number 101: Silent Honor ARK that's harder to summon... Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 25, 2014 Report Share Posted July 25, 2014 We already established that fact about it being a copy of 101 to some extent. Your comment isn't helping Black to improve the card [if any is needed], nor does it offer anything useful. Please follow the Advanced Clause; thank you. Link to comment Share on other sites More sharing options...
gmaster1991 Posted July 25, 2014 Report Share Posted July 25, 2014 We already established that fact about it being a copy of 101 to some extent. Your comment isn't helping Black to improve the card [if any is needed], nor does it offer anything useful. Please follow the Advanced Clause; thank you. Oh... Sorry. In that case, I would suggest adding a 'during either player's turn' to the attachment effect of Chimerubim. The ability to take an opponent's monster on their turn might justify the necessity of 3 Level 6 monsters. Link to comment Share on other sites More sharing options...
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