Jump to content

Chimerubim


Blake

Recommended Posts

UGJupPU.jpg

3 Level 6 Monsters
You can only activate each effect of "Chimerubim" once per turn. When this card is Xyz Summoned: Draw 1 card. You can detach 2 Xyz Materials from this card to target 1 Special Summoned monster your opponent controls; Attach that monster to this card as Xyz Material. If this card has no Xyz Material after paying the cost, your opponent can banish 1 card from their hand to negate this effect.
Link to comment
Share on other sites

You need to explain WHY you believe this card merits a 2nd effect to detach. I'd like to remind you that we do have an Advanced Clause present throughout the entirety of Custom Cards; you must abide by it. Posting a comment about the picture does not qualify as such.

 

 

As it is now, it pretty much acts like 101, but that your opponent can negate it with a hand banish, should you be at 0 materials after this. This will occur after you use this effect the second time (first one gets you at 2 [one of its original materials + the SS monster], which is just enough to activate it once more and trigger this one). I can see the OPT clause being there as a deterrent to repeatedly steal your opponent's monsters twice in one turn [and to an extent, another copy of card, should you be able to do so].

 

And it's RUM food on CXyz Dark Fairy Cheer Girl if that makes any difference.

Link to comment
Share on other sites

 

UGJupPU.jpg

3 Level 6 Monsters
You can only activate each effect of "Chimerubim" once per turn. When this card is Xyz Summoned: Draw 1 card. You can detach 2 Xyz Materials from this card to target 1 Special Summoned monster your opponent controls; Attach that monster to this card as Xyz Material. If this card has no Xyz Material after paying the cost, your opponent can banish 1 card from their hand to negate this effect.

 

This is basically a Number 101: Silent Honor ARK that's harder to summon...

Link to comment
Share on other sites

We already established that fact about it being a copy of 101 to some extent.

Your comment isn't helping Black to improve the card [if any is needed], nor does it offer anything useful.

 

Please follow the Advanced Clause; thank you.

Oh...  Sorry.  In that case, I would suggest adding a 'during either player's turn' to the attachment effect of Chimerubim.  The ability to take an opponent's monster on their turn might justify the necessity of 3 Level 6 monsters.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...