BlackBeartic Posted August 11, 2014 Report Share Posted August 11, 2014 Considering it's once per turn and all, idk. You can only choose 1 as well per turn. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted August 11, 2014 Report Share Posted August 11, 2014 Considering it's once per turn and all, idk. You can only choose 1 as well per turn. I'd post lore, even if it can be seen. We don't have a normal Number 77 unless I missed something. 3 Level 6 WATERs is nigh impossible This doesn't fit in even IF we have a 77 with the flavor a C number has so the name is purely for RUM... But the effect is somewhat neat, I suppose. Being forced to activate in the Battle Phase is ok. But largely, this card needs a rehaul of some kind. It would never affect the meta. I can see Astral Force shenanigans but that's about it. I forgot Argent Chaos force was a card as well, so Summoning is a bit easier than I thought. Link to comment Share on other sites More sharing options...
cardffreakxx Posted August 11, 2014 Report Share Posted August 11, 2014 no this will never help the meta.. nough said Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 11, 2014 Report Share Posted August 11, 2014 cardfreak, please abide by the Advanced Clause. You've been here long enough to know that. If it won't change the meta, explain why. TGM already did so. As far as I know, only way you're getting this out is either RUM spam on 73 or some other Aqua monsters [right now, only Sharks come to mind]. Getting 3 Level 6 WATER monsters is challenging to get out (it probably can be done, but not without severe inconsistency). Considering this card's strength, I could probably see why you chose to do it; but just keep in mind Rank-Ups exist for this card [and pretty much one of the only consistent ways to get them up] Flavor-wise, we don't have a Number 77 at the moment, so doesn't really do much [especially if we do get one in the future, and it isn't a Rank 5 Aqua WATER]. As for it changing meta, I can't really say. Copying any monster in the Extra Deck can be potent, depending on what you choose to copy [common things are 101 and the like]. It might do a bit, but overall probably not much to really change things around. Link to comment Share on other sites More sharing options...
derfy Posted August 12, 2014 Report Share Posted August 12, 2014 I like these cards TBH. They don't appear to be broken, The Number 77 Poseidon has a good effect and since it's only during the battle phase it doesn't really make it OP at all. All you have to do now is perhaps make an Archetype to support it and your good to go. For example perhaps some type of "Poseidon Servants" that can special summon copies of it self and then synchronize it's level with a higher water monster on the field. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted August 12, 2014 Report Share Posted August 12, 2014 Considering it's once per turn and all, idk. You can only choose 1 as well per turn. Other people have covered the summoning requirements, so I'll cover the combos I can think of with it with cards most people have forgotten don't use very much exhibit A: http://yugioh.wikia.com/wiki/Rainbow_Neos Though you'd have to wait until Main Phase 2 to activate the effects, you could wreak a variety of setups by copying rainbow neos. A field full of artifacts and a graveyard full of bujn's come to mind, in addition to any swarm of monsters. Though that's nothing next to exhibit B: http://yugioh.wikia.com/wiki/Armityle_the_Chaos_Phantom This card gains 10,000 ATK during your turn only. [yes you read that right: 10,000] Copy that, and you have an OTK. Enough said. I'm sure there are mnay more things you can copy, but those 2 come to mind as big ones that aren't commonly summoned. Link to comment Share on other sites More sharing options...
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