Darj Posted August 23, 2014 Report Share Posted August 23, 2014 Spellcaster/Effect LV4 1700/200 You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. I have been watching duels in DN for a while and I see this card being used in Shaddolls way too often. Thoughts on this card? As a backrow remover that can trigger lucky Shaddoll mills I can see its appeal, but is it actually an effective LIGHT tech in Shaddolls, or other LIGHTs like Majesty's Fiend should be considered first? Discuss. Link to comment Share on other sites More sharing options...
Slinky Posted August 23, 2014 Report Share Posted August 23, 2014 I'm honestly not even sure if there are any good LIGHT techs for Nephilim. Effect Veiler is all I can think of, because it can also be used as a hand trap and a tuner, and Effect Veiler is not exactly popular right now. Link to comment Share on other sites More sharing options...
Wildflame Posted August 23, 2014 Report Share Posted August 23, 2014 EM Turtle, Majesty's and Felice are what I play. This doesn't sound like such an awful idea though, the EP mill is 3/5 of what Kuribandit does, and the S/T pop is also nice (although not likely to hit anything relevant game 1). Link to comment Share on other sites More sharing options...
Slinky Posted August 23, 2014 Report Share Posted August 23, 2014 EM Turtle, Majesty's and Felice are what I play. This doesn't sound like such an awful idea though, the EP mill is 3/5 of what Kuribandit does, and the S/T pop is also nice (although not likely to hit anything relevant game 1). Oh right, forgot about Turtle. Still, that isnt TCG yet. So, we are stuck with Felice (which unfortunately, doesnt combo with Shaddoll Fusion, drat), Effect Veiler, and the sided Majesty Fiend Link to comment Share on other sites More sharing options...
Delibirb Posted August 23, 2014 Report Share Posted August 23, 2014 Oh right, forgot about Turtle. Still, that isnt TCG yet. So, we are stuck with Felice (which unfortunately, doesnt combo with Shaddoll Fusion, drat), Effect Veiler, and the sided Majesty Fiend Majesty's Fiend is mained, or should be o.o Link to comment Share on other sites More sharing options...
Wildflame Posted August 23, 2014 Report Share Posted August 23, 2014 ^That. Maining at least 1 is the optimal thing to do. It shrecks the mirror match and it's only really bad against Qliphorts. Link to comment Share on other sites More sharing options...
Blake Posted August 23, 2014 Report Share Posted August 23, 2014 Effect Veiler isn't mained by any good players. Lyla's a semi-common choice for winning the backrow wars, there's the mini-Chaos Dragon build, Majesty's Fiend is often mained at 1 but not always. Core is a fetcher for dead fusion spells, and doubles as a LIGHT (and later EARTH), and Felice is either mathman into a Level 7 (BRD, MRD in OCG, Arcanite) or fodder from the hand. Also, Caius is run. Not LIGHT, but it is run for the mirror. Link to comment Share on other sites More sharing options...
Slinky Posted August 23, 2014 Report Share Posted August 23, 2014 Effect Veiler isn't used by any good players. Lyla's a semi-common choice for winning the backrow wars, there's the mini-Chaos Dragon build, Majesty's Fiend is often mained at 1 but not always. Core is a fetcher for dead fusion spells, and doubles as a LIGHT (and later EARTH), and Felice is either mathman into a Level 7 (BRD, MRD in OCG, Arcanite) or fodder from the hand. Also, Caius is run. Not LIGHT, but it is run for the mirror. I'm honestly not even sure if there are any good LIGHT techs for Nephilim. Effect Veiler is all I can think of, because it can also be used as a hand trap and a tuner, and Effect Veiler is not exactly popular right now. So, I pretty much knew people didnt run it, but it would still be a decent tech thanks to it also doubling as a tuner/hand trap. Link to comment Share on other sites More sharing options...
Marco Polo Posted August 23, 2014 Report Share Posted August 23, 2014 I guess I'm a bad player then, why not run Effect Veiler? it's crazy useful. Link to comment Share on other sites More sharing options...
Delibirb Posted August 24, 2014 Report Share Posted August 24, 2014 I guess I'm a bad player then, why not run Effect Veiler? it's crazy useful. It's only in your opponent's main phases. It doesn't stop important cards like Artifact Moralltach (arguably), Construct, Winda, etc. Link to comment Share on other sites More sharing options...
Neochu-H Posted August 24, 2014 Report Share Posted August 24, 2014 i think i don't even run this card in my deck anymore, or i keep milling it somehow Link to comment Share on other sites More sharing options...
Slinky Posted August 25, 2014 Report Share Posted August 25, 2014 So, I did some searching. How is Rainbow Kuriboh for a light tech? Link to comment Share on other sites More sharing options...
Wildflame Posted August 25, 2014 Report Share Posted August 25, 2014 So, I did some searching. How is Rainbow Kuriboh for a light tech? Not horrible, but probably worse than everything mentioned before. Link to comment Share on other sites More sharing options...
Goose Posted August 25, 2014 Report Share Posted August 25, 2014 Mostly not as good as Electromagnetic Turtle Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.