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Time Rebel


B.A.M.F

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Lose "during your Main Phase 1". Nothing attacks in the Main Phase.

 

The effect you're looking for is: "Once per Turn, during your Main Phase 1: Inflict 1500 points of damage to your opponent's Life Points. This card cannot attack during the turn you activate this effect." And even that needs serious nerfing. like maybe 500 points instead.

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Next time, please post your updates in the main post, NOT do them on a new one.

As it is now, it's essentially free burn, regardless of how it's summoned; especially factoring in the prevalence of revival cards and other SS things.

 

It's better if you just make it a Normal Summon effect, and tone down the damage to 800-1000 or something. Yes, this card can be dealt with by most cards, but that does not serve as an excuse to make it deal heavy amounts of damage upon summoning. The fix suggested is still a respectable amount of damage, but not enough to push it over the edge.

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