B.A.M.F Posted August 25, 2014 Report Share Posted August 25, 2014 Feedback? Link to comment Share on other sites More sharing options...
Neutrality Man Posted August 25, 2014 Report Share Posted August 25, 2014 Lose "during your Main Phase 1". Nothing attacks in the Main Phase. The effect you're looking for is: "Once per Turn, during your Main Phase 1: Inflict 1500 points of damage to your opponent's Life Points. This card cannot attack during the turn you activate this effect." And even that needs serious nerfing. like maybe 500 points instead. Link to comment Share on other sites More sharing options...
B.A.M.F Posted August 25, 2014 Author Report Share Posted August 25, 2014 I was trying to make this card unique with that, though I do realize the idea isn't greatest. That's why he's a rebel xD screw the law but I shall edit it. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted August 25, 2014 Report Share Posted August 25, 2014 Maybe making it a 5-star monster, because at the moment this is too easy to summon. Link to comment Share on other sites More sharing options...
B.A.M.F Posted August 25, 2014 Author Report Share Posted August 25, 2014 To be fair I think it being level 4 is okay, it's not that overpowered I'm about to edit the effect anyway. Besides these days anything could crush this card when you really think about it Link to comment Share on other sites More sharing options...
B.A.M.F Posted August 25, 2014 Author Report Share Posted August 25, 2014 Does this seem better? :o I'm thinking of making it just normal summoned cuz the "Time" Deck would have a lot of special summoning moments for him Link to comment Share on other sites More sharing options...
JessicaMuddy Posted August 25, 2014 Report Share Posted August 25, 2014 Seems good to me. Just one time to do damage, and can be re-summoned easily. I like it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 25, 2014 Report Share Posted August 25, 2014 Next time, please post your updates in the main post, NOT do them on a new one. As it is now, it's essentially free burn, regardless of how it's summoned; especially factoring in the prevalence of revival cards and other SS things. It's better if you just make it a Normal Summon effect, and tone down the damage to 800-1000 or something. Yes, this card can be dealt with by most cards, but that does not serve as an excuse to make it deal heavy amounts of damage upon summoning. The fix suggested is still a respectable amount of damage, but not enough to push it over the edge. Link to comment Share on other sites More sharing options...
B.A.M.F Posted August 25, 2014 Author Report Share Posted August 25, 2014 Ah okay, my apologies! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.