- Minimania - Posted September 1, 2014 Report Share Posted September 1, 2014 Universal final chance at winning a duel, imagine no field, no hand, just this set card. You will have 1 more chance to make a comeback by starting your next turn with 2 cards at hand. Those cards can be anything; hope they are the cards you need. v this is the real card and it can go win a medal v Link to comment Share on other sites More sharing options...
Wildflame Posted September 1, 2014 Report Share Posted September 1, 2014 A much better Waboku/T Roar that could catapult Exodia to tier 1? No thanks. Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 A much better Waboku/T Roar that could catapult Exodia to tier 1? No thanks. I like your correct post because, you know, everyone uses Exodia nowadays and Exodia tops tournaments *facepalm* Link to comment Share on other sites More sharing options...
Miror B Posted September 1, 2014 Report Share Posted September 1, 2014 I like your correct post because, you know, everyone uses Exodia nowadays and Exodia tops tournaments *facepalm* It doesn't matter who uses Exodia, what matters is Exodia exists and you just gave it 3 counter traps to stall a turn and thin the deck. Let's also take out Exodia. It helps Final Countdown and overall stall tactics while rewarding the user for the opponent Attacking. The card is bad design for being a 2 in 1 stall + deckthin. If it was just another Negate Attack, well it'd be Negate Attack. And if was just a draw it'd still be fine because your still opening yourself to heavy damage. But you made it both. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted September 1, 2014 Report Share Posted September 1, 2014 I like your correct post because, you know, everyone uses Exodia nowadays and Exodia tops tournaments *facepalm* I came to see what all the fuss was about, so I checked out your card. Why? Why make this? It really is all pluses and no negatives. This section is for realistic cards, this is not realistic. This section is meant for others to give their thoughts on cards, and try to make cards that fit into the game. Honestly, if you don't care they're OP, don't be annoyed at people pointing it out. If you DO care, take the advice and criticism and learn to make something better. And if you read their post "could catapult Exodia to tier 1?" If it's not used a lot,this could make it be used a lot, and make the deck too powerful. That's what they're saying. I get the idea, but the flavor isn't used very well. A desperate search for help, and message in a bottle, to me doesn't really make sense with stopping damage. Drawing a card, yeah, but I don't see where the damage prevention fits into it. Except to make it more powerful. I think it would make more sense, if this could only be used when you have no Monsters, and it only allows you to draw. Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 I came to see what all the fuss was about, so I checked out your card. Why? Why make this? It really is all pluses and no negatives. This section is for realistic cards, this is not realistic. This section is meant for others to give their thoughts on cards, and try to make cards that fit into the game. Honestly, if you don't care they're OP, don't be annoyed at people pointing it out. If you DO care, take the advice and criticism and learn to make something better. And if you read their post "could catapult Exodia to tier 1?" If it's not used a lot,this could make it be used a lot, and make the deck too powerful. That's what they're saying. I get the idea, but the flavor isn't used very well. A desperate search for help, and message in a bottle, to me doesn't really make sense with stopping damage. Drawing a card, yeah, but I don't see where the damage prevention fits into it. Except to make it more powerful. It is supposed to be a card that prevents yourself from dying, just like how you send a message in a bottle when you don't want to die alone on a random island since everyone is mad over it, i'll edit it then Link to comment Share on other sites More sharing options...
Miror B Posted September 1, 2014 Report Share Posted September 1, 2014 since everyone is mad over it, i'll edit it then Nobody's mad over the card. We're just telling you the problems we see with it. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted September 1, 2014 Report Share Posted September 1, 2014 It is supposed to be a card that prevents yourself from dying, just like how you send a message in a bottle when you don't want to die alone on a random island since everyone is mad over it, i'll edit it then I can get that, but sending a message doesn't really make sense to me as something that protects you from harm. Does that make sense? Like, say you're on that random island, pirates attack. You send a message, they're still going to harm you, but maybe someone will come save you. And I'm not mad, as I said, this is a place we review cards and give opinions on how well designed they are. Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 I can get that, but sending a message doesn't really make sense to me as something that protects you from harm. Does that make sense? Like, say you're on that random island, pirates attack. You send a message, they're still going to harm you, but maybe someone will come save you. And I'm not mad, as I said, this is a place we review cards and give opinions on how well designed they are. I said nothing about pirates, why the heck would pirates be after you. If your talking about your opponent, wouldn't he also be a castaway? Link to comment Share on other sites More sharing options...
Toffee. Posted September 1, 2014 Report Share Posted September 1, 2014 No, guys, you got the wrong idea.This card is totally fair because Trap Jammer exists. Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 No, guys, you got the wrong idea. This card is totally fair because Trap Jammer exists. it's the stuff like this that is upsetting me, the sly remarks with no constructive criticism whatsoever Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted September 1, 2014 Report Share Posted September 1, 2014 I said nothing about pirates, why the heck would pirates be after you. If your talking about your opponent, wouldn't he also be a castaway? What? No, why would a fellow castaway be trying to hurt you? In the idea of the card, you're sending a message after being attacked, right? Because that's how the card works. My point was, sending the message isn't going to help with the damage, but it could get you aid when you need it. I don't know as much about cards as most here to be honest, so I focus on flavor of cards usually. Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 What? No, why would a fellow castaway be trying to hurt you? In the idea of the card, you're sending a message after being attacked, right? Because that's how the card works. My point was, sending the message isn't going to help with the damage, but it could get you aid when you need it. I don't know as much about cards as most here to be honest, so I focus on flavor of cards usually. The context is that the other castaway is trying to kill you, he is your opponent. He is looking for you, so you send a message in search of help. By the time he attacks you, help would've found it's way to you and protected you, and you would be protected until you find a way out of your situation. Link to comment Share on other sites More sharing options...
Sleepy Posted September 1, 2014 Report Share Posted September 1, 2014 I advice you delete the first version (Counter Trap) since I'm guessing you want us to talk about the re-touched version here. I think it'd be more of a fair card if it just negated that one damage and then got sent to the Graveyard (don't take off the Continuous Icon though). Then eliminate the "no damage for the rest of the turn" part. That way it would be a different "Defense Draw", that can get MSTd, but that in turn can also get help from surviving a Black Rose or Scrap Dragon combo, and feed Uria just because it can. Besides, there's a Continuous Trap whose name I forgot that prevents other Continuous Traps from being destroyed by effects, so there's that. That way you'd be rewarded for drawing into more than one, and not present an extra Exodia toy of "stall and draw". Besides, bottle messages aren't re-usable and aren't sure to reach their destination, so it also obeys flavor. EDIT: Oh, and if you do decide to do the above^ make it any damage, not just battle damage or direct attack damage.... if it ends up as a one-shot as I suggest, there should be no problem with that. Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 I advice you delete the first version (Counter Trap) since I'm guessing you want us to talk about the re-touched version here. I think it'd be more of a fair card if it just negated that one damage and then got sent to the Graveyard (don't take off the Continuous Icon though). Then eliminate the "no damage for the rest of the turn" part. That way it would be a different "Defense Draw", that can get MSTd, but that in turn can also get help from surviving a Black Rose or Scrap Dragon combo, and feed Uria just because it can. Besides, there's a Continuous Trap whose name I forgot that prevents other Continuous Traps from being destroyed by effects, so there's that. That way you'd be rewarded for drawing into more than one, and not present an extra Exodia toy of "stall and draw". Besides, bottle messages aren't re-usable and aren't sure to reach their destination, so it also obeys flavor. flavor is weird I'll delete the first version Then eliminate the "no damage for the rest of the turn" would mean no defense the point of the continuous effect that you can't destroy is so that Exodia is negated, and the basic cost is the inability to play Cyber Dragon and a card clogging your field Link to comment Share on other sites More sharing options...
Sleepy Posted September 1, 2014 Report Share Posted September 1, 2014 flavor is weird I'll delete the first version Then eliminate the "no damage for the rest of the turn" would mean no defense the point of the continuous effect that you can't destroy is so that Exodia is negated, and the basic cost is the inability to play Cyber Dragon and a card clogging your field I'm a little confused here. Some cards do say "if you control no cards" like for example Gorz the Emissary of Darkness, but Cyber Dragon just asks for you to not control monster cards, so if that's what you were going for, it's not gonna help. If you want to stop Cyber Dragon effects so badly, you could have the card not allow you to Special Summon at all while you control no monsters, but that'd be unflavorful, it would have nothing to do with the other effect, and frankly speaking, Cyber Dragon is not the overpowered card it was in 2006. You would still have some defense with that single damage negation. Not the same, but still SOME. While I understand people feeling naked with less than a whole turn barrier nowadays with all the potential swarming, the whole turn swarm and any deck thinning effect cannot coexist in a single card's effect without trouble arising. I was wondering why the hand effect negation... It sacrifices flavor, but I see what you did there. Though technically speaking, Exodia is a continuous effect, and therefore it never "activates". As it is currently written, your card would officially not affect Exodia, but cards like Effect Veiler, Maxx C, Honest, and the such... What you need is to negate the effects themselves, not their activation, much like Skill Drain does. Negate the effects of all cards in your hand. Link to comment Share on other sites More sharing options...
Aix Posted September 1, 2014 Report Share Posted September 1, 2014 I'd like to point out that Exodia cannot be negated. He doesn't have an effect, but rather a condition. Link to comment Share on other sites More sharing options...
Sleepy Posted September 1, 2014 Report Share Posted September 1, 2014 I'd like to point out that Exodia cannot be negated. He doesn't have an effect, but rather a condition. Oh, even worse because that means not even my suggestion will work. I can see Jackpot 7 and saw an interesting duel that ended with Mischievous Angel, sooooo... are all win conditions like that? The game seems to be clever enough to put those out of range for negation... Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 I'd like to point out that Exodia cannot be negated. He doesn't have an effect, but rather a condition. Link to comment Share on other sites More sharing options...
Sleepy Posted September 1, 2014 Report Share Posted September 1, 2014 Trust him. He's telling the truth. :< Link to comment Share on other sites More sharing options...
- Minimania - Posted September 1, 2014 Author Report Share Posted September 1, 2014 Trust him. He's telling the truth. :< it was meant as a lighthearted nudge 'shush before you make people realize this' Link to comment Share on other sites More sharing options...
Dokutah Posted September 1, 2014 Report Share Posted September 1, 2014 "when your opponent attacks you directly, negate the attack, draw 1 card, then you take no damage for the rest of this turn. negate the effects of all cards in your hand. this card cannot be destroyed by its controller" i have issue with my grammar but i can't help to trying review using Mind drain, swordsman of the revealing light, and many more as references... ver 1 "When an opponent's monster declares a direct attack: Negate the attack and Draw 1 card,then you take no damage for the rest of this turn. Effects of cards in the hand is Negated. this card cannot be destroyed by its controller ver 2 "When an opponent's monster declares a direct attack: Negate the attack and Draw 1 card,then you take no damage for the rest of this turn. Effects of cards in the hand cannot be activated . this card cannot be destroyed by its controller. okay this card has grand total of 5 effect with only 1 of those effect that seems to be a worthy restriction (since the last 2 effect is meant to be restriction right ? unfortunately on the first of those 2 (at lest in ver 2 edit) that relevant enough to punish this card controller ) the first 3 effect is too power full in my opinion... as you get a double protection (you also take no damage from card effect as well) and get to draw... is not just about exodia... we talking about a continuous hand advantage instead a desperate help (you can abuse this card with Astral Barrier and Doble Passe) the first among the last 2..the restriction effect is definitely not stopping exodia fans to get a copy or 2 of this card (Battle Fader can bypass either negation in ver 1 or activation prevention in ver 2...which based on Mind Drain and far more useful to prevent you using Honest, Bujingi Crane, Effect Veiler and such... also its more realistic). while the 2nd of the last is more than just back-row clog (you can get rid this this card with Magic Planter to gain 2 draw since it send it directly...not destroy, turning your Double Cyclone to MST, or surviving any effect that punish you to suicide your back-row Link to comment Share on other sites More sharing options...
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