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[MtG][Commander] THIS! IS! BOROS!


~Faytl~

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Commander:

Anax and Cymede

 

Creatures:

Akroan Hoplite

Aurelia, the Warleader

Sunhome Guildmage

Tajic, Blade of the Legion

 

Attended Knight

Ghostblade Eidolon

Crusader of Odric

Nyxborn Shieldmate

Precinct Captain

Eidolon of Countless Battles

Hero of Bladehold

Odric, Master Tactician

Phantom General

Frontline Medic

Captain of the Watch

 

Everflame Eidolon

Young Pyromancer

Legion Loyalist

 

Sorceries:

Gather the Townsfolk

Increasing Devotion

Revoke Existance

 

Flames of the Firebrand

Seismic Stomp

 

Enchantments:

Assemble the Legion

Legion's Initiative

 

Gift of Immortality

Cathars' Crusade

Angelic Destiny

Bonds of Faith

Chosen by Heliod

 

Flamespeaker's Will

Warstorm Surge

 

Artifacts:

Whispersilk Cloak

Demonmail Hauberk

Lightning Greaves

Moonsilver Spear

Basilisk Collar

Strider Harness

Spear of Heliod

Boros Cluestone

Sol Ring

Godsend

Butcher's Cleaver

Pennon Blade

Hammer of Purphorous

 

Instants:

Aurelia's Fury

Martial Glory

Warleader's Helix

Lightning Helix

Boros Charm

 

Shattering Blow

 

Coordinated Assault

Fall of the Hammer

Lightning Bolt

 

Condemn

Midnight Haunting

Wear/Tear

Ajani's Presence

Moment of Heroism

Cloudshift

Aerial Maneuver

Deicide

Gods Willing

 

Lands:

Plains x16

Mountain x15

Temple of Triumph

Clifftop Retreat

Boros Guildgate

Command Tower

Evolving Wilds

Terramorphic Expanse

The first EDH deck I ever had, actually. This deck can be really powerful, even if I don't manage to get tokens out. Problems are, it's inconsistant, ESPECIALLY in multiplayer, where it tends to flounder. Keep in mind this is a bit of a budget deck, but otherwise, discuss possible additions/things to take out?

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I would preferably run a Commander that has better staying power, and put Tajic in the Command seat due to his indestructible ability letting him survive many a boardwipe.

 

This will mean changing the deck significantly to a weenie swarm deck, but you've already got some material that lets it fit that function. Look into Triplicate Spirits and Raise the Alarm from M15 for some nice ways to generate dudes. If you've got a good deal of Goblin generators, Krenko can make dudes exponentially. Intangible Virtue and Phantom General from the Innistrad give your tokens a little boost, and Dictate of Heliod from Journey to Nyx gives a nice universal buff. When going on the offensive, Dynacharge and Weapon Surge from the Return to Rav block cost little to Overload and are amazing when rushing with a huge amount of creatures. Massive Raid offers nice burn once you've amassed an army.

 

In Commander, boardwipes tend to be better favoured unless they're particularly good spot removal that doesn't destroy. Chaos Warp, Unexpectedly Absent, and Oblation are great ways to deal with opposing commanders, putting them in the deck which is the worst place for them to be. Blasphemous Act becomes ridiculously cheap at wiping out opposing armies (and something that offers your dudes temporary protection, like Akroma's Blessing, from red can make it onesided), while Hour of Reckoning can clear the board of everything that isn't a token while costing less mana as you tap your dudes to cast it. Rootborn Defenses is also handy in granting temporary indestructibility to shield from opposing boardwipes while replicating another token you control.

 

Little known fact - you can have a few counterspells in R/W. Mana Tithe comes out of nowhere and surprises people trying to curve out or invest in a massive X spell. Dawn Charm has a mode to counter a spell that targets you. Lapse of Certainty doesn't get rid of the problem permanently, but it still catches people off-guard. Red counterspells come in the form of Red Elemental Blast or Pyroblast which are specific blue hate, so avoid taking them unless a blue player's been giving you serious trouble.

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After having run Anthrax and Cyanide myself, I can attest to their stupid explosive power. My build focused on token production, and the use of cheap heroic triggering instants to deal massive damage.

My only REAL suggestion is changing the deck name to "this is AKROS!" Considering that is the Theros equivalent of Sparta

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  • 2 weeks later...

So I was gonna write a longer post, but I lost it. ): Assuming you're on a tight-ish budget.

Stuff I'd suggest:

Bathe in Light, Rally the Righteous, Surge of Zeal - Combat tricks that hit your whole team should you target A&C. Just be wary that not only your creatures are affected.
Cho-Manno’s Blessing - A combat trick that stays on there after the fact!
Krenko, Mob Boss - Gadjiltron already suggested him and I second the motion. You’re gonna need someone that reliably produces tokens, and he fits that bill. Put in some stuff like Goblin Rally, Empty the Warrens and the newly released Goblinslide that produce goblin tokens and you’ll be all set.
Rise of the Hobgoblins - More tokens! Also gives your guys first strike, which is always fun. This is $3.50 so I don’t know how much of a budget you’re on, but I’d recommend it.
Sunforger - This is one of the real advantages Boros has over other guilds. Tutor up your combat tricks on the fly!
Act of Impulse - White and red lack card advantage, so this lets you get some temporary hand refilling should you run out.
Inheritance - Ditto.
Knightly Valor - Triggers A&C and gets you a token. Cheap price-wise too.
Intangible Virtue - Boosts your tokens.
Dictate of Heliod - As previously suggested, it's a nice blowout that can catch people by surprise.

Stuff I'd cut:

Cloudshift, Deicide (replace with Erase), Lightning Bolt, Lightning Helix, all equipment outside of Basilisk Collar, Moonsilver Spear, Lightning Greaves and Godsend (they don't trigger heroic, so I'd rather use auras in their place); Flames of the Firebrand, Seismic Stomp, Nyxborn Shieldmate (use Hopeful Eidolon instead).

Hope this helps!

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