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Stupid Idea #3: Trap-Xyzs


Toffee.

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[spoiler=Matching Archetype]
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At the start of the Damage Step, if this card attacked a face-up Defense Position monster: Banish it face-down. Once per turn, you can reveal 1 Set "Unnamed" Hidden monster in your Spell/Trap card zone to your Opponent. Immediately after this effect resolves, overlay 2 Level 4 "Unnamed" monsters you control, and Xyz Summon the revealed monster from your Spell/Trap card zone, using those monsters as the Xyz Material. If this card is destroyed by your Opponent's card(either by battle or card effect), you can Special Summon 1 "Unnamed" monster from your Deck, except "Unnamed Traditional".



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If this card inflicts battle damage to your Opponent, return this card to your hand. If this card is Summoned, you can Set 1 Hidden "Unnamed" monster directly from your Deck, and if you, rearrange all Set Spell/Trap cards on your side of the field(if possible). This effect of "Unnamed Silence" can only be activated once per turn. Once per turn, if the Opponent declares an attack, you can reveal 1 non-Hidden Set Spell/Trap card on your side of the field to your Opponent: Switch the attacking monster to Defense Position. You can only use this effect once, for as long as this card remains face-up on the field.



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If your opponent controls a monster and you control an "Unnamed" monster, you can Special Summon this card(from your hand). You can only Special Summon "Unnamed Marking" this way once per turn. If this card is Special Summoned by the effect of an "Unnamed" monster, you can reveal 1 non-Hidden Set Spell/Trap card on your side of the field to your Opponent and Target 1 face-up monster your opponent controls: Return it to the hand. This card cannot attack during the turn you activated this effect. This effect of "Unnamed Marking" can only be activated once per turn.



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Discard 1 card and Target 1 face-up "Unnamed" monster you control: Until the End Phase, it gains 800 ATK. Then, during the end of the turn in which you activated this card, you can add up to 2 "Unnamed" monsters with different names from your Deck to your hand. You can only activate 1 "Unnamed Ink" per turn.



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If the Opponent controls 2 or more face-up monsters and you control a face-up Level 4 "Unnamed" monster, Target 1 face-up monster your Opponent controls. For the rest of this turn, gain control of the Target and treat is as a Level 4 "Unnamed" monster, and you cannot Special Summon monsters except "Unnamed" monsters. If you activated this card during your turn, your Opponent takes no damage for the rest of this turn. If this card is destroyed by your Opponent's card effect, you can Target 1 "Unnamed" card in your Graveyard, except "Unnamed Trap": Add it to your hand. You can only activate 1 "Unnamed Trap" per turn.

[/spoiler]
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You can Discard this card: Add from your Deck to your hand 1 non-Hidden "Unnamed" monster. If this card would be removed from the field, while treated as a monster, Set it in an open Spell/Trap card zone you control instead. During either player's turn, except the turn this card was Set in your Spell/Trap card zone, you can reveal this Set card and overlay 2 Level 4 "Unnamed" monsters to Xyz Summon this card from your Spell/Trap card zone, using those monster as Xyz Material. If this card is Xyz Summoned in this way, you can detach 2 Xyz Materials from this card: Banish a total of 2 cards from either side of the field and/or either player's Graveyard.


Onimask pretty much stems from a few ideas.
The first being that it's basically a weird parallel to Pendulum monsters, in the sense that it keeps coming back provided you meet the requirements. My second idea is of Extra Deck monsters that go in the Main Deck, if only because it would add another layer of surprise factor to things, and easily catch your Opponent off guard. Or something like that.

Plus... Xyzs look cool, being half Trap card.
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I'm assuming that since it's part Trap that it can be Xyz Summoned during your opponent's turn.  The fact that it's placed in your Main Deck means that you have to draw it first, so the element of surprise is met with a drawback.  I'm impressed, and that doesn't happen often.  :)

 

You know, Trap-Xyzs Monsters kind of remind me of the Magi Monsters I made last year.  While Trap-Xyz Monsters do not actually require the Extra Deck and have the qualities of a Trap card, Magi Monsters are summoned from the Extra Deck and always do so in response to certain Spell cards.  In a way, they're like the polar opposites of each other.

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Guys, please check the last post date before making a post in old threads.

Remember that the 2 week deadline for necros apply in this section also; and 2 months for TC to update.

 

Clearly, both conditions are broken, so this needs to be locked regardless.

 

 

Armz, you're more than welcome to repost the content in a new thread.

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