(GigaDrillBreaker) Posted September 29, 2014 Report Share Posted September 29, 2014 Sees like a decent side against Dolls if working on a budget. Might be even better once the new HEROes debut in TCG. Discuss this, and its use as a removal spell. Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 29, 2014 Report Share Posted September 29, 2014 With Heroes being used more often nowadays alongside Shadolls, and with the Spirit Beast Tamer cards coming out, this might actually be a halfway decent side. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 29, 2014 Author Report Share Posted September 29, 2014 Pros/Cons vs. PWWB: Pros: Faster Cheaper Doesn't create an inherent -1 Safer from Cairngorgon Avoids Trap Stun/Decree/Wiretap Cons: Only hits fusions TERRIBLE in main Link to comment Share on other sites More sharing options...
Dwarven King Posted September 29, 2014 Report Share Posted September 29, 2014 The quick spell part is nice. But, I find myself liking Non-Fusion Area a bit more. Chaining it to their Shaddol Fusion activation, then chaining Shadow-Imprisoning Mirror when they flip their monster is just priceless. <3 Link to comment Share on other sites More sharing options...
Wildflame Posted September 29, 2014 Report Share Posted September 29, 2014 I'd stick with SIM/Command and generic Graveyard hate. You are kinda making them go +1... (although not really, I know). Link to comment Share on other sites More sharing options...
Alastar Rainford Posted September 29, 2014 Report Share Posted September 29, 2014 Main it in my HERODoll build, helps in mirrors and helps promote more dmg during battle phase. Link to comment Share on other sites More sharing options...
Miror B Posted September 30, 2014 Report Share Posted September 30, 2014 Most of the time you'd rather prevent them from going off rather than stopping them midway through anyway Link to comment Share on other sites More sharing options...
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