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Hayao Miyazaki made a card


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Yeah I don't know about this, it seems a bit too strong, it can ruin a deck's play with no drawback, plus you get another card you might possibly be able to use. I think there would have to be some kind of drawback, I'd have to think more about what....

 

Though I gotta say I love the artwork.....

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Card certainly looks fun, but I too think it deserves a drawback or to be watered down. Otherwise it is more of a better Mind Crush in the mirror, or at worst you get to potentially snatch a power card from your opponent when he/she draws a card. How about restricting the card to only working when the opponent adds/draws 2+ cards at the same time (Recurring Nightmare, GK Stele, Beginning of End, Shaddoll Beast, etc.)? That way you will remove the potential abuse from the normal Draw, and you don't hurt the opponent that much since he/she would still be get a card or 2 from whatever effect he/she used, making it more balanced with it comes to raw card advantage.

 

Another option is to turn it into an End Phase Trap that triggers its effect if the opponent added 2 or more cards to his/her hand (including drawing) during the turn.

 

That aside, the artwork is awesome. Also for some reason the card's "Attribute" appears to be that of an Spell Card, instead of a Trap Card.

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Card certainly looks fun, but I too think it deserves a drawback or to be watered down. Otherwise it is more of a better Mind Crush in the mirror, or at worst you get to potentially snatch a power card from your opponent when he/she draws a card. How about restricting the card to only working when the opponent adds/draws 2+ cards at the same time (Recurring Nightmare, GK Stele, Beginning of End, Shaddoll Beast, etc.)? That way you will remove the potential abuse from the normal Draw, and you don't hurt the opponent that much since he/she would still be get a card or 2 from whatever effect he/she used, making it more balanced with it comes to raw card advantage.
 
Another option is to turn it into an End Phase Trap that triggers its effect if the opponent added 2 or more cards to his/her hand (including drawing) during the turn.
 
That aside, the artwork is awesome. Also for some reason the card's "Attribute" appears to be that of an Spell Card, instead of a Trap Card.

What if it gave your opponent the draw regardless?
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I like the design idea but this would only be side-able because it depends on how versatile the card they added to their hand was.

Giving them a draw regardless almost seems a bit much though, why not just side Mistake instead?

Because Mistake can hurt you as well, while this card solely hurts your opponent. This card compares more to Mind Crush than it does to Mistake.

 

In addition to mirrors, this card counters Duality pretty hard, especially if they decide to add a staple Trap or whatever instead of some archetype card. Then there are Decks that like to discard stuff (DWs, kinda Zombies, maaaaybe DRoolers, etc.) which this card could be used in to disrupt your opponent while not hurting your own advantage. The chances of facing specific Decks where this would shine in lieu of Mind Crush are much more slimmer than if you just sided Mind Crush, unless you're using one of those specific Decks like DWs. I don't really want to say giving the draw was too much, since the version beforehand without the draw was an atrocious +1 Mind Crush basically, but being a -1 really does make Mind Crush look like the better side-in card to me.

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Because Mistake can hurt you as well, while this card solely hurts your opponent. This card compares more to Mind Crush than it does to Mistake.

 

In addition to mirrors, this card counters Duality pretty hard, especially if they decide to add a staple Trap or whatever instead of some archetype card. Then there are Decks that like to discard stuff (DWs, kinda Zombies, maaaaybe DRoolers, etc.) which this card could be used in to disrupt your opponent while not hurting your own advantage. The chances of facing specific Decks where this would shine in lieu of Mind Crush are much more slimmer than if you just sided Mind Crush, unless you're using one of those specific Decks like DWs. I don't really want to say giving the draw was too much, since the version beforehand without the draw was an atrocious +1 Mind Crush basically, but being a -1 really does make Mind Crush look like the better side-in card to me.

Um, it's a +0 right now. -1 this card, +2 added card, -1 opponent draw.

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Um, it's a +0 right now. -1 this card, +2 added card, -1 opponent draw.

Oh, right, don't know what made me think it's a -1...

 

...Which changes things a lot. When I said what I said up there, I saw Mind Crush as better for being a +0, but that isn't really the case anymore since this apparently is one too. That means that the only thing Mind Crush has over this card is that you can use it to snipe a card your opponent added earlier (and DWs can abuse the drawback by calling Guardian of the Labyrinth or whatever, but that matters little), which isn't enough for it to compete with how this card doesn't trigger any sort of floating your opponent might get if it were discarded and the chance of the card being useful to you. I don't feel like Mind Crush is bad enough yet for a new version of the card to exist that nearly completely surpasses it (like how D-Pris compares to Sakuretsu).

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