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Shooting Quasar Dragon


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300px-ShootingQuasarDragon-LC05-EN-UR-LE

Lore: 1   Tuner Synchro Monster   + 2 or more non-Tuner   Synchro Monsters  
Must be   Synchro Summoned  , and cannot be   Special Summoned   by other ways. This card's maximum number of   attacks   per   Battle    Phase   equals the number of non-Tuner monsters used as its  Synchro Material . Once per  turn , during either player's turn, when a card or  effect  is  activated : You can  negate  the activation, and if you do,  destroy  it. When this card  l  eaves the field : You can Special Summon 1 " Shooting Star Dragon " from your  Extra Deck .

 

Legendary collection dropped a few days ago, so i figured it was sort of relevant to talk about this card again, now that its more common. discuss.

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To this day, the only Deck I've seen that properly Summons Quasar is Synchron Decks.

 

I played a Psychic deck that got it out a little while ago. Fabled and Laval can actually do it, but they got killed by the lists, so that's not happening.

 

And then you consider that Synchrons are getting new support soon...

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It's a waste of 2 Brio, takes up Extra space that's better off being used for Rank 4s and if they get over it you're completely boned.


I'm still alright with it personally. Quasar (Clausolas-Trish or Valkyrus-Unicore) or Star (Claus-Gungnir or Brio-Uni) can be burned for Mirror anyway, and Exa and Gaia Dragon are just two spaces. I have won a couple games with it; but yeah, it's an inefficient play unless you can go for game.

Meanwhile, remember the old Fishborg deck that could put this and Halberd on the board together? Scary times. Here's hoping Sifr lives up to the family name and faces full-life consequences.
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The whole point of the combo is that you push for game, or very rarely, make the combo with a vanities in hand, but eh.

In a game state where the winning deck(s) is an OTK-capable deck(s), I think you should want to kill them before they kill you. 

The combo is fine, but it's not the end goal of the deck, nor is it the main thing to do. 

It's literally like 2-3 spaces. That wouldn't be that much better spent on R4s.

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Chain into Releaser is still better than Beetle into Shooting Star, and that's awful too.

>something that doesn't end the game is better than something that does

I don't even understand how the two compare. The former is a lot less consistent and the payoff still sucks ass, IMO. The Quasar combo is ridiculously easy and consistent to do. 

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>something that doesn't end the game is better than something that does

I don't even understand how the two compare. The former is a lot less consistent and the payoff still sucks ass, IMO. The Quasar combo is ridiculously easy and consistent to do. 

 

The former can be set up and win a mirror turn 1. The latter wins nothing unless you have a clear field, which just doesn't happen with the way the OCG meta is right now.

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Well, it's something.

I remember facing a weird Shaddoll-Synchron hybrid that summoned this first turn.

Next turn it summon Midrash, and next turn after I handled the Midrash and Shooting star, it pulls a BLS and win.

But, ranting aside, I wonder how an ideal competitive Quasar deck would look like, concept-wise.

Looks like you visited a friend of Azneyeswhitedragon. He's been pushing the whole Shaddoll Quasar idea. Once Shekihinga comes out, it would be at least interesting to see it at a regional since it is Shaddolls. A competitive Quasar deck tho, solely based on Quasar, now that is something I would want to see.

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