JessicaMuddy Posted November 1, 2014 Report Share Posted November 1, 2014 This won me the 1v1 against Dom. I tweaked the DEF to make it more like the other Fusions, and made it so its ATK/DEF don't get swapped when it's Summoned, so it has an advantage over other monsters. Thoughts? Link to comment Share on other sites More sharing options...
bloorocksDotD Posted November 1, 2014 Report Share Posted November 1, 2014 I like it, well balanced, I dont see any ocg errors, solid atk/def, Odd-eyes fusions seem really cool to me, and it can shut down opponents plays. 10/10 would recommend. Another great card from Captain James Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 1, 2014 Author Report Share Posted November 1, 2014 Another great card from Captain James. Another? I think you mean first. But thank you, I really do appreciate it. Link to comment Share on other sites More sharing options...
bloorocksDotD Posted November 1, 2014 Report Share Posted November 1, 2014 No, I mean another. I like almost all of the cards that you post, I just don't always leave comments on them. Keep up the good work. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 1, 2014 Author Report Share Posted November 1, 2014 No, I mean another. I like almost all of the cards that you post, I just don't always leave comments on them. Keep up the good work. Thank you! I will try to continue to work hard! Link to comment Share on other sites More sharing options...
Marco Polo Posted November 1, 2014 Report Share Posted November 1, 2014 Nice. Never played performalpals, is the ATK switchong that potent? You might want to consider writing the second effect with "during either player's turn" so it could acutally be useable.. Great, blanaced, pretty weak though - I'd have tweaked it a tiny bit if I were you Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 2, 2014 Author Report Share Posted November 2, 2014 Nice. Never played performalpals, is the ATK switchong that potent? You might want to consider writing the second effect with "during either player's turn" so it could acutally be useable.. Great, blanaced, pretty weak though - I'd have tweaked it a tiny bit if I were you Performapals are all about ATK/DEF altering. Making the 2nd effect activate during both player's turns might be too powerful. And what other types of tweaks would you have made? Link to comment Share on other sites More sharing options...
Yemachu Posted November 2, 2014 Report Share Posted November 2, 2014 "Odd-Eyes Pendulum Dragon" + 1 Fiend-Type monster When this card is Fusion Summoned: Switch the current ATK and DEF of all other face-up monsters on the field until the end of this turn. Once per turn: You can target 1 monster on the field; that target cannot be used as a Fusion, Synchro or Xyz Material for a Summon. With the effect's wording out of the way, lets take a look at what it actually does or can do. Its siblings have about the same requirements and an equal ATK, DEF, Level and Type, so that seems about okay. Then the effect which switches ATK and DEF. Most monsters nowadays have high ATK and low DEF, or vice-versa; this can make it easier to overcome said threads without much trouble. Since it does not remove the threads from the field, and the fact that the changes last until the End of the turn, makes me think this effect is reasonable. Now about the effect which turns your opponent's monsters in "Duston" monster... well it gives them roughly the same restrictions. Since you can only use this effect during your turn, it is kind of useless. Fusion Summons barely happen from the field, and Synchro / Xyz Summons are often performed with monsters that were summoned during that turn. But it is as you said, being able to activate it during either player's turn might be pushing it. This effect might be able to slow down "Yang Zing" decks; they often get their monsters during your turn. Also, how often are you going to target your own monsters for this effect? "Odd-Eyes Pendulum Dragon" is not all that weird, but I cannot entirely place the typing of the second requirement with its name / effect. "Performapal" monsters mostly modify ATK and DEF, but they do not (yet) have a Fiend-Type monster. While "Duston" monsters do share traits similar to this card's second effect, they don't seem applicable either (they cannot be used as Fusion Materials). This however has no impact on how the card plays. 1 Card you will probably use in a deck that also runs this card, is "Versago the Destroyer"; it can fullfil the role of either Fusion Requirement. Another option would be to run it in a "DD" Deck, they run a lot of Fiend-Type monsters and already run "Odd-Eyes Pendulum Dragon"; unfortunatly "Covenant with the Swamp King" cannot Fusion Summon it. All in all the card seems fine as it is, but will most likely serve as a beatstick in decks that run it. A weird suggestion for its second effect: Your opponent cannot Fusion, Synchro or Xyz Summon while they control a monster targeted byt his effect, unless they use that target as a Material. This inverses the effect, making it somewhat more usable. Here is a draft for what that effect could look like: "Once per turn: You can target 1 monster your opponent controls; while your opponent controls that monster, your opponent cannot Fusion, Synchro or Xyz Summon, unless they use the targeted monster as Fusion, Synchro or Xyz Material for that Summon.". This is just my take on the card, and it is up to you what you do with it, but I hope you have some usage for it. Link to comment Share on other sites More sharing options...
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