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Infinite Barrel Dragon


AncientGearGeneral

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So, you have a card that can on average wipe out half the opponent's board without targeting, and if you get stupid lucky, pretty much nuke them. The drawback comes at losing LP for whatever you don't hit, but by that time, whatever you've failed to hit shouldn't matter to you unless you've had a depressing number of misses.

 

The LP loss can be incredibly significant if the coin tosses don't favour you, but if they do the card advantage reaped is tremendous, even if it sticks around just to use that effect once. I don't like how hit-or-miss this card is, and there isn't quite a good "happy medium" to counterbalance this effect.

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As Gadjiltron already mentioned, this card can either nuke everything your opponent has (depending on luck) OR burn you for unlucky flips.

Then again, stuff like Second Coin Toss exists, so you could just redo the tosses and hope you get lucky that time around.

 

Even if you fail, the drawbacks aren't significant enough to counteract the +'s this card gives you. 500 LP damage is cheap compared to blowing up a card your opponent controls. Hell, even Snipe Hunter is more fair than this, and it's Limited last time I checked (it has a 67% chance of working though, as opposed to this card's 50%, but it also costs you hand advantage; this only strips a small amount of LP).

 

I suggest adding a higher burn for the amount of Tails you get; OR put a limiter on how many cards it can blow up.

Yes, Breakthrough Skill and some other stuff can block this to some degree, but that's no excuse to be designing cards that do as much as this card does; generate severe advantage without much recoil (unless your luck is really bad).

 

BTW, this belongs in the Written section, given you lack a picture on your card.

Did you not read the rules at the top of this forum before posting this?

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