вєgσттєη ιηѕαηιту Posted November 12, 2014 Report Share Posted November 12, 2014 SFCCG - SoulFire's Created Card Game For several years now, after being a member of the former LCCG, and current ACG. I have had a desire to play more community based CCG's. With my recently dying interest in YGO, and my increasing interest in MTG I have searched for a medium to play on, and I have found it. We will be using Cockatrice to duel, however I will need the help of a few members to manage this and keep it up to date. One thing that's very important about this CCG compared to others is that I want it to be lore based. The original founders and I will develop the original story and it will develop as the time progresses. Right now we are on the very very very early developement stages so feel free to discuss everything! Feel free to ask any questions. NOTE: The cardpool will start from scratch, with a different image for all of the lands each set. It is okay to submit cards from the TCG as one of your submitted cards during Set Submission. These TCG cards will act as "Functional Reprints" where the card has the same function as a TCG card but has a different name. It is also okay to receive influence from cards or even remake cards from other games. Each set will be rigorously balanced and expect your cards to be edited as the game develops. Also: cards must fit the lore and theme or each set. When cards are submitted for a Set a card image is REQUIRED, however just the image. The cards will be held on Multiverse so they are easy to keep track of. Useful Links: Multiverse: This is where our cards will be stored, they can be directly imported to cockatrice and edited here. http://www.magicmultiverse.net/ Pre-Core (Alpha) Set: This is a collection of recommended cards from members. These cards are not finalized and do not follow the set skeleton. http://www.magicmultiverse.net/cardsets/713 Forum: Here is where majority of our activity will happen once we get this rolling. http://sfccg.forumotion.com/forum Link for Refrences: http://forum.yugiohcardmaker.net/topic/254642-list-of-magic-the-gathering-keywords/ Current Goal: Design Core Set / Set Skeleton Below - 155 commons (28 per color, 10 gold, 3 artifacts, 2 other lands) - 125 uncommons (20 per color, 10 gold, 10 dual lands, 3 artifacts, 2 other lands) - 80 rares (11 per color, 10 gold, 10 dual lands, 3 artifacts, 2 other lands) - 25 mythics (3 per color, 10 gold) - 15 basics (3 per color) We'll eventually update the skeleton with more information. At the moment, I've assigned spaces for the dual lands and the 5 mythic mono planeswalkers. The rest's up in the air. [spoiler=Set Skeleton]CW01 CW02 CW03 CW04 CW05 CW06 CW07 CW08 CW09 CW10 CW11 CW12 CW13 CW14 CW15 CW16 CW17 CW18 CW19 CW20 CW21 CW22 CW23 CW24 CW25 CW26 CW27 CW28 CU01 CU02 CU03 CU04 CU05 CU06 CU07 CU08 CU09 CU10 CU11 CU12 CU13 CU14 CU15 CU16 CU17 CU18 CU19 CU20 CU21 CU22 CU23 CU24 CU25 CU26 CU27 CU28 CB01 CB02 CB03 CB04 CB05 CB06 CB07 CB08 CB09 CB10 CB11 CB12 CB13 CB14 CB15 CB16 CB17 CB18 CB19 CB20 CB21 CB22 CB23 CB24 CB25 CB26 CB27 CB28 CR01 CR02 CR03 CR04 CR05 CR06 CR07 CR08 CR09 CR10 CR11 CR12 CR13 CR14 CR15 CR16 CR17 CR18 CR19 CR20 CR21 CR22 CR23 CR24 CR25 CR26 CR27 CR28 CG01 CG02 CG03 CG04 CG05 CG06 CG07 CG08 CG09 CG10 CG11 CG12 CG13 CG14 CG15 CG16 CG17 CG18 CG19 CG20 CG21 CG22 CG23 CG24 CG25 CG26 CG27 CG28 CA01 CA02 CA03 CZ01 Azorius CZ02 Boros CZ03 Dimir CZ04 Golgari CZ05 Gruul CZ06 Izzet CZ07 Orzhov CZ08 Rakdos CZ09 Selesnya CZ10 Simic CL01 CL02 UW01 UW02 UW03 UW04 UW05 UW06 UW07 UW08 UW09 UW10 UW11 UW12 UW13 UW14 UW15 UW16 UW17 UW18 UW19 UW20 UU01 UU02 UU03 UU04 UU05 UU06 UU07 UU08 UU09 UU10 UU11 UU12 UU13 UU14 UU15 UU16 UU17 UU18 UU19 UU20 UB01 UB02 UB03 UB04 UB05 UB06 UB07 UB08 UB09 UB10 UB11 UB12 UB13 UB14 UB15 UB16 UB17 UB18 UB19 UB20 UR01 UR02 UR03 UR04 UR05 UR06 UR07 UR08 UR09 UR10 UR11 UR12 UR13 UR14 UR15 UR16 UR17 UR18 UR19 UR20 UG01 UG02 UG03 UG04 UG05 UG06 UG07 UG08 UG09 UG10 UG11 UG12 UG13 UG14 UG15 UG16 UG17 UG18 UG19 UG20 UA01 UA02 UA03 UZ01 Azorius UZ02 Boros UZ03 Dimir UZ04 Golgari UZ05 Gruul UZ06 Izzet UZ07 Orzhov UZ08 Rakdos UZ09 Selesnya UZ10 Simic UL01 Azorius Dual UL02 Boros Dual UL03 Dimir Dual UL04 Golgari Dual UL05 Gruul Dual UL06 Izzet Dual UL07 Orzhov Dual UL08 Rakdos Dual UL09 Selesnya Dual UL10 Simic Dual UL11 UL12 RW01 RW02 RW03 RW04 RW05 RW06 RW07 RW08 RW09 RW10 RW11 RU01 RU02 RU03 RU04 RU05 RU06 RU07 RU08 RU09 RU10 RU11 RB01 RB02 RB03 RB04 RB05 RB06 RB07 RB08 RB09 RB10 RB11 RR01 RR02 RR03 RR04 RR05 RR06 RR07 RR08 RR09 RR10 RR11 RG01 RG02 RG03 RG04 RG05 RG06 RG07 RG08 RG09 RG10 RG11 RZ01 Azorius RZ02 Boros RZ03 Dimir RZ04 Golgari RZ05 Gruul RZ06 Izzet RZ07 Orzhov RZ08 Rakdos RZ09 Selesnya RZ10 Simic RA01 RA02 RA03 RL01 Azorius Dual RL02 Boros Dual RL03 Dimir Dual RL04 Golgari Dual RL05 Gruul Dual RL06 Izzet Dual RL07 Orzhov Dual RL08 Rakdos Dual RL09 Selesnya Dual RL10 Simic Dual RL11 RL12 MW01 Planeswalker MW02 MW03 MU01 Planeswalker MU02 MU03 MB01 Planeswalker MB02 MB03 MR01 Planeswalker MR02 MR03 MG01 Planeswalker MG02 MG03 MZ01 Azorius MZ02 Boros MZ03 Dimir MZ04 Golgari MZ05 Gruul MZ06 Izzet MZ07 Orzhov MZ08 Rakdos MZ09 Selesnya MZ10 Simic LW01 LW02 LW03 LU01 LU02 LU03 LB01 LB02 LB03 LR01 LR02 LR03 LG01 LG02 LG03[/spoiler] Current members: Digital .Rai The Glamorous Shirley Rodrigo Zaibatsu GODSLAYER MACHISMO!!!! Seattlite (Maybe) Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 Lackey is very archaic and hard to use. Cockatrice is a pretty and simple MTG program that allows you to add your own cards. We should use that IMO. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 Lackey is very archaic and hard to use. Cockatrice is a pretty and simple MTG program that allows you to add your own cards. We should use that IMO. Sounds good, I'll edit the OP. Link to comment Share on other sites More sharing options...
.Rai Posted November 12, 2014 Report Share Posted November 12, 2014 I agree. I believe there's a Cockatrice import tool that someone on MTGSalvation developed. I'll have a nosey, or possibly Klav knows it too. My only other complaint is that we should allow real life cards. Unless we're literally allowed to make a card with the same effect and different name, so a functional reprint. But even that's pretty excessive. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 My only other complaint is that we should allow real life cards. Unless we're literally allowed to make a card with the same effect and different name, so a functional reprint. But even that's pretty excessive. Okay, that is fine by me. I'll just restrict it to "Players have to submit a TCG Card as their own during set submission" Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 There was one, yeah. Multiverse can export to .xml as well, BUT, it's currently broken. IMO, functional reprints would be better. Just to give this a more "personal" feel. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 I'm going to say reprints, with name changes. I like the idea of it being more personalized. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 Functional reprints is how it is called then. Also, useful thing: http://www.magicmultiverse.net/ Allows you to keep an easy database of the entire set, generates card mockups etc. and most importantly, allows people to comment on specific cards/entire set, so could be useful not to clutter the thread. Link to comment Share on other sites More sharing options...
.Rai Posted November 12, 2014 Report Share Posted November 12, 2014 Sure, that's cool. Although this is actually only a consideration for a few bread-and-butter effects, which to be honest, have pretty perfect names anyway (Murder, Lightning Strike, and co.). I'll happily see people try to improve on the names though, if they can! Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 So, if it goes for the Multiverse, I could be taking care of it since I got some experience in using it already. Same for figuring out the export to Cockatrice, so let's say I can take the technical side of this. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 Okay, it's good to have help with that. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 12, 2014 Report Share Posted November 12, 2014 Will there be cyberpunk block? Because everything needs a cyberpunk version. Are we going for something like the real game design-wise, or going in a different direction like, say, faster-paced? have pretty perfect names anyway (Murder, Lightning Strike, and co.). I'll happily see people try to improve on the names though, if they can! Oh, I have one in mind, already. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 I am working on creating a forum for us to use. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 Well, we'll go like Standard probably, so we'll be deciding mechanics/themes etc. for each set I assume. Lots of wiggle room. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 Will there be cyberpunk block? Because everything needs a cyberpunk version. Are we going for something like the real game design-wise, or going in a different direction like, say, faster-paced? We can develop the lore as we go. I'm sure cyberpunk isn't out of the question. I believe that we will probably stay with the real game design-wise. Link to comment Share on other sites More sharing options...
.Rai Posted November 12, 2014 Report Share Posted November 12, 2014 You definitely need a place to start. Top-down, coming up with the flavour first? Or bottom-up, with some mechanical premise coming first? Throw out some initial ideas. Actual designing of cards will come quite a while later. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 But real MTG design varies heavily as well. Some sets are slower, like Khans, and some are way faster, like Gatecrash. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 I do know that for certain I want to get a small team to develop a Lore before we start anything. I would like it to be different from MTG lore (obviously). And from there we can develop the actual game play and technical aspects of each set. Different game mechanics or color combinations can be the focuses of each set for example. Link to comment Share on other sites More sharing options...
.Rai Posted November 12, 2014 Report Share Posted November 12, 2014 Cool. Well, definitely throw out initial lore ideas then. Settings, plots, themes, technology. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 12, 2014 Report Share Posted November 12, 2014 Lore first, to have a basis to make the majority of the cards. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 12, 2014 Report Share Posted November 12, 2014 Eh, Ravnica and Tarkir were build upon mechanics first. So that's the first question - we want to do something focused on a specific game aspect, or we'd rather work on a popculture/historical theme? Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 12, 2014 Author Report Share Posted November 12, 2014 I truly think we need a base story/setting before building any of the sets. I was hoping maybe we could have a technological vs magic theme. Where we have Steam Punk vs CyberPunk vs Mideval Magic type theme. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 13, 2014 Report Share Posted November 13, 2014 Lore-wise, could look to stuff like Heretic and Hexen. Also, 80's-90's JRPGs like Dragon Warrior, Ultima, and Breath of Fire. Could have the first block be a "heroes saves the princess" story while other things happen like Final Fantasy 1. Or, SRPGs like Ogre Battle and Final Fantasy Tactics and make something like a war story-themed SRPG block that emphasizes battle and teamwork (large boards), and utilizes mechanics like Convoke for more flavors. Can also have creatures who can call on other creatures in play to perform link attacks like a Buddyfight. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 13, 2014 Author Report Share Posted November 13, 2014 Lore-wise, could look to stuff like Heretic and Hexen. Also, 80's-90's JRPGs like Dragon Warrior, Ultima, and Breath of Fire. Could have the first block be a "heroes saves the princess" story while other things happen like Final Fantasy 1. Or, SRPGs like Ogre Battle and Final Fantasy Tactics and make something like a war story-themed SRPG block that emphasizes battle and teamwork (large boards), and utilizes mechanics like Convoke for more flavors. Can also have creatures who can call on other creatures in play to perform link attacks like a Buddyfight. Very fond of all of these ideas. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 13, 2014 Report Share Posted November 13, 2014 Honestly, I thought it might be hilarious to try porting YGO world/lore to MTG. Though, I had a semi-developed set idea somewhere, Rai knows it. The desert-y exile set, remember? But...that seems like a thing to do later on. First, we need a "starter" set I think, like Alpha. Link to comment Share on other sites More sharing options...
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