вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 I've uploaded majority of the cards presented to our multiverse. Link to comment Share on other sites More sharing options...
.Rai Posted November 16, 2014 Report Share Posted November 16, 2014 I think getting a set structure's worth getting down. 400 cards, we need a decent rarity distribution. And figure out how many of those cards aren't monocoloured cards. Minus, what, 15, basic lands, there's roughly a 20:16:10:3 ratio.So, I make that, roughly:- 155 commons- 125 uncommons- 80 rares- 25 mythics Link to comment Share on other sites More sharing options...
Rodrigo Posted November 16, 2014 Report Share Posted November 16, 2014 I think getting a set structure's worth getting down. 400 cards, we need a decent rarity distribution. And figure out how many of those cards aren't monocoloured cards. Minus, what, 15, basic lands, there's roughly a 20:16:10:3 ratio. So, I make that, roughly: - 155 commons - 125 uncommons - 80 rares - 25 mythics Sounds good to me. 7 Planeswalkers perhaps? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 Question is - do we want Multicolored and Walkers here? Link to comment Share on other sites More sharing options...
.Rai Posted November 16, 2014 Report Share Posted November 16, 2014 7 planeswalkers, 5 mono, 2 gold, sounds good. This is actually a really good starting point: a Constructed format usually has about that many archetypes. 1 planeswalker, 1 archetype, and then people can fight over what's what.Edit: And, yeah, I think planeswalkers and gold are good here. There's not much you can do otherwise. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 Do we really need 15 basics? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 Do we really need 15 basics? Yeah, makes me wonder if we should include them at all. They're a given. Link to comment Share on other sites More sharing options...
.Rai Posted November 16, 2014 Report Share Posted November 16, 2014 Do we really need 15 basics?Tradition! We don't need to, but there's no harm in doing so. If we get this up and running on Cockatrice, getting some art variety is nice. If those extra 15 slots matter, we can just make it a 415-card set. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 31/25/16/4 Amount of cards for each color for each rarity. We can steal some slots for artifact/gold. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 Mmm actually...thinking...We can Use the 3 basic lands per color...but then don't put basics in the next 1-2 sets until we repose them in sort of Basic Sets/Block divider...sounds viable right? Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 Rai, you're in charge of finalizing the structure. Right now I'm putting every single proposed card up on multiverse so they are easier to look at and discuss. Link to comment Share on other sites More sharing options...
.Rai Posted November 16, 2014 Report Share Posted November 16, 2014 - 155 commons (28 per color, 10 gold, 3 artifacts, 2 other lands)- 125 uncommons (20 per color, 10 gold, 10 dual lands, 3 artifacts, 2 other lands)- 80 rares (11 per color, 10 gold, 10 dual lands, 3 artifacts, 2 other lands)- 25 mythics (3 per color, 10 gold)- 15 basics (3 per color)We'll eventually update the skeleton with more information. At the moment, I've assigned spaces for the dual lands and the 5 mythic mono planeswalkers. The rest's up in the air.[spoiler=Set Skeleton]CW01CW02CW03CW04CW05CW06CW07CW08CW09CW10CW11CW12CW13CW14CW15CW16CW17CW18CW19CW20CW21CW22CW23CW24CW25CW26CW27CW28CU01CU02CU03CU04CU05CU06CU07CU08CU09CU10CU11CU12CU13CU14CU15CU16CU17CU18CU19CU20CU21CU22CU23CU24CU25CU26CU27CU28CB01CB02CB03CB04CB05CB06CB07CB08CB09CB10CB11CB12CB13CB14CB15CB16CB17CB18CB19CB20CB21CB22CB23CB24CB25CB26CB27CB28CR01CR02CR03CR04CR05CR06CR07CR08CR09CR10CR11CR12CR13CR14CR15CR16CR17CR18CR19CR20CR21CR22CR23CR24CR25CR26CR27CR28CG01CG02CG03CG04CG05CG06CG07CG08CG09CG10CG11CG12CG13CG14CG15CG16CG17CG18CG19CG20CG21CG22CG23CG24CG25CG26CG27CG28CA01CA02CA03CZ01 AzoriusCZ02 BorosCZ03 DimirCZ04 GolgariCZ05 GruulCZ06 IzzetCZ07 OrzhovCZ08 RakdosCZ09 SelesnyaCZ10 SimicCL01CL02UW01UW02UW03UW04UW05UW06UW07UW08UW09UW10UW11UW12UW13UW14UW15UW16UW17UW18UW19UW20UU01UU02UU03UU04UU05UU06UU07UU08UU09UU10UU11UU12UU13UU14UU15UU16UU17UU18UU19UU20UB01UB02UB03UB04UB05UB06UB07UB08UB09UB10UB11UB12UB13UB14UB15UB16UB17UB18UB19UB20UR01UR02UR03UR04UR05UR06UR07UR08UR09UR10UR11UR12UR13UR14UR15UR16UR17UR18UR19UR20UG01UG02UG03UG04UG05UG06UG07UG08UG09UG10UG11UG12UG13UG14UG15UG16UG17UG18UG19UG20UA01UA02UA03UZ01 AzoriusUZ02 BorosUZ03 DimirUZ04 GolgariUZ05 GruulUZ06 IzzetUZ07 OrzhovUZ08 RakdosUZ09 SelesnyaUZ10 SimicUL01 Azorius DualUL02 Boros DualUL03 Dimir DualUL04 Golgari DualUL05 Gruul DualUL06 Izzet DualUL07 Orzhov DualUL08 Rakdos DualUL09 Selesnya DualUL10 Simic DualUL11UL12RW01RW02RW03RW04RW05RW06RW07RW08RW09RW10RW11RU01RU02RU03RU04RU05RU06RU07RU08RU09RU10RU11RB01RB02RB03RB04RB05RB06RB07RB08RB09RB10RB11RR01RR02RR03RR04RR05RR06RR07RR08RR09RR10RR11RG01RG02RG03RG04RG05RG06RG07RG08RG09RG10RG11RZ01 AzoriusRZ02 BorosRZ03 DimirRZ04 GolgariRZ05 GruulRZ06 IzzetRZ07 OrzhovRZ08 RakdosRZ09 SelesnyaRZ10 SimicRA01RA02RA03RL01 Azorius DualRL02 Boros DualRL03 Dimir DualRL04 Golgari DualRL05 Gruul DualRL06 Izzet DualRL07 Orzhov DualRL08 Rakdos DualRL09 Selesnya DualRL10 Simic DualRL11RL12MW01 PlaneswalkerMW02MW03MU01 PlaneswalkerMU02MU03MB01 PlaneswalkerMB02MB03MR01 PlaneswalkerMR02MR03MG01 PlaneswalkerMG02MG03MZ01 AzoriusMZ02 BorosMZ03 DimirMZ04 GolgariMZ05 GruulMZ06 IzzetMZ07 OrzhovMZ08 RakdosMZ09 SelesnyaMZ10 SimicLW01LW02LW03LU01LU02LU03LB01LB02LB03LR01LR02LR03LG01LG02LG03[/spoiler] Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 Sounds perfect to me, I'll add it to the OP real quickly. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 the multiverse set has been changed to a "Pre-Core" and consists of all the recommended cards and ideas that may or may not be used or edited for the future Core set. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 Removed. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 So the cards must be summitted in that Forum?KK Doing so Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 Ok, I wanna voice my opinion here. We're jumping at this off the bat and trying too hard. We're making forums and shit, but getting this nowhere. MTG design is...delicate and graceful. Structure of the set, New World Order, limited...it's an art. We need to go slowly, from the sole bottom to the top, step by step. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 Ok, I wanna voice my opinion here. We're jumping at this off the bat and trying too hard. We're making forums and s***, but getting this nowhere. MTG design is...delicate and graceful. Structure of the set, New World Order, limited...it's an art. We need to go slowly, from the sole bottom to the top, step by step. I agree with you completely. The reason for the forum is to keep everything organized. In my past experience with CCGs having a separate forum helps the flow long term. I agree with the needing to go slowly. Which is why I've stated that any submitted cards will go through rigorous editing before being finalized. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 I get organization, but IMO that's for later. We have the idea, the structure. Now we need to work on the cards, methodically. White commons. Blue commons. Black commons. And so on. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 There is actually a step below to that...Which implies establishing some design guidelines based on what we pretend to implement colorwise and themewise...I mean we must stablish how the color identity will work for our CCG, which concepts can we base our cards of, and more or less sort the complexity of effects aviable for each so we can have the less rarity Bumps/downs as posible.Summary: We need to stablish our balance point so we can play as close as posible to it. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 It's an alpha set. Needs to be simple. Balance-wise, each color puts itself into a playstyle. IMO, power level should be a bit on the weaker side. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 We can if you think is ok try studying some of the Bigger Core Blocks in order to try to figure how are they handled. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 It's an alpha set. Needs to be simple. Balance-wise, each color puts itself into a playstyle. IMO, power level should be a bit on the weaker side. Agreed. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 Okay, now that we have a set skeleton let's begin by creating discussing the White Commons! Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 What white gets: Weenies Tokens Swarm Lifegain Taxing We should build around that for start. Link to comment Share on other sites More sharing options...
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