CLG Klavier Posted November 14, 2014 Report Share Posted November 14, 2014 [spoiler=Following cards caught my eye...] [/spoiler] ...basically all the commons because they perfectly show the approach we need to take. Make a bunch of simple cards, and then start spicing it up. Link to comment Share on other sites More sharing options...
Poc Posted November 14, 2014 Report Share Posted November 14, 2014 Commons are the hardest to make, getting the power level on them right without skewing a limited format is a real task. That being said, Arcing lightning is probably way too good at 1 mana. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 15, 2014 Report Share Posted November 15, 2014 First batch. Trying to focus on introducing the flavor and keywords of each color. [spoiler=Red stuff] Haste First Strike TRR: Target creature gains haste until end of turn. Haste If Bloodrage Berserker deals combat damage to a player, sacrifice it. [/spoiler] [spoiler=Green stuff] Trample When Thundering Roar Behemoth enters the battlefield, tap target creature. Deathtouch Reach T: Add GGG to your mana pool. T: Add G to your mana pool. [/spoiler] Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 15, 2014 Report Share Posted November 15, 2014 Bloodthirsty Bonecrusher looks alright, albeit a bit dangerous in the way it's a Lava Axe on legs that you can't profitably trade with, AND hits as soon as it enters the field. I'd cut a point of stats (down to 4/3) personally, since it's a strictly better Thundering Giant anyways. Grandpa Goblin is way, way, way, waaaaay too overcosted. Could probably be R to cast and 1R to grant haste. Bloodrage Berserker doesn't need the last clause. 1/1 Haste for R is fine on its own. Thundering Roar Behemoth doesn't seem green, I don't recall myself green ever tapping creatures. Darkhorror Arachnid is overcosted again. Deadly Recluse was a 1G 1/2 with Reach and Deathtouch, so 4 extra mana for +3/+1 doesn't seem worth it. Arbor Enchantress...that's the kind of card that really depends on what the rest of the cards do, but it's STILL a 3 mana boost. It's huge. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 15, 2014 Report Share Posted November 15, 2014 How do these look? [spoiler=Updated versions] Trample G: Target creature loses flying until end of turn. To fit with Green's anti-flying. T: Add GGG to your mana pool. Upped summon cost to 4 to prevent using one to drop another. Deathtouch Reach Dropped the cost/stats. T1R: Target creature gains haste until end of turn. Made it a 1-drop with reduced ability cost. Haste Got rid of end phase sacrifice. Haste First Strike Dropped stats to make it less Lava Axe-y. [/spoiler] Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 15, 2014 Report Share Posted November 15, 2014 Give one extra toughness to the Enchantress probably. Behemoth still feels...kinda weird. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 15, 2014 Report Share Posted November 15, 2014 Give one extra toughness to the Enchantress probably. Behemoth still feels...kinda weird. Done. Link to comment Share on other sites More sharing options...
Poc Posted November 15, 2014 Report Share Posted November 15, 2014 Thundering behemoth seems really off flavor, maybe give it reach until EoT for 1G. Also, its way too good at common, it will warp limited around it. Needs to be uncommon at least. Link to comment Share on other sites More sharing options...
.Rai Posted November 15, 2014 Report Share Posted November 15, 2014 Thundering behemoth seems really off flavor, maybe give it reach until EoT for 1G. Also, its way too good at common, it will warp limited around it. Needs to be uncommon at least. Remember that Limited is not a concern for this set. Rarity only dictates complexity in this particular set. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 15, 2014 Report Share Posted November 15, 2014 Oh, one more thing - when you guys submit cards, would be great if you linked the art you used separately. So like, the entire card render, PLUS the art in another link, so I can put it into the Multiverse. For time being, I'll crop Machismo's manually. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 15, 2014 Report Share Posted November 15, 2014 I usually will submit written only cards...is that a problem? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 15, 2014 Report Share Posted November 15, 2014 Um, it's kinda fine, though it would be REALLY nice if you tried to find some suitable art. Wil be hard to play with art-less cards :c Link to comment Share on other sites More sharing options...
.Rai Posted November 15, 2014 Report Share Posted November 15, 2014 I'm of the opinion that it's fine to submit written cards, but knowing that the flavour may be totally changed if appropriate art can't be found. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 15, 2014 Report Share Posted November 15, 2014 alright some maybe something like thisFiery Kiss Rhttp://fwi.wdfiles.com/local--files/r-sar/FireElement3.jpgInstantFiery Kiss deals 1 damage to target creature.Until the end of turn, if damage would dealt to that creature, it deals double that damage to that creature instead. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 15, 2014 Report Share Posted November 15, 2014 So, I digged through my entire thread history on MTGS to find some cards that would be suitable for this. I'll get to looking for arts once I can. [spoiler=Lots of stuff] Channeling Pendant 1Artifact [R]At the beggining of your upkeep, you may put a charge counter on ~.T: You may put a creature card with converted mana cost equal to the number of charge counters on ~ from your graveyard onto the battlefield. It gains haste. Exile it at the beggining of the next end step or if it would leave the battlefield Perseverance 1WW Enchantment - Aura [R]Enchant creatureWhenever damage would be dealt to the enchanted creature, prevent that damage and you gain that much life. Poacher 1U Creature - Human ???1UU, T: Search your library for a Kraken, Leviathan, Octopus, or Serpent creature card, reveal it, and put it into your hand. Then shuffle your library.1/3 CARDNAME 1BB SorceryDestroy target creature.Rejuvenate - Destroy all creatures instead if you control seven or more lands. Path of Destiny 3WWEnchantmentWhen ~ enters the battlefield, each player chooses up to one creature they control, then exiles the rest.If a player controls a creature, that player can't cast creature spells. Battlefield Looting 2BBSorcery (U)Spoils of war (This costs 1 less to cast for each creature you control that attacked or blocked this turn.)Draw a card for each creature that died this turn. You lose 1 life for each card drawn this way. Arissa, the Soul Jailer BB Legendary Creature - Human Wizard (R)DeathtouchIf a creature dealt damage by Arissa, the Soul Jailer this turn dies, you may exile it and put a +1/+1 counter on Arissa.2BB: Put a card exiled by Arissa onto the battlefield under your control."There is life, there is death. And then there is me."2/2 Jungle Thomper 3RG Creature - Beast (R)TrampleRG: Jungle Thomper gets +2/+2 until end of turn.When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.3/3 Chisdel, the Transmogulator 3ULegendary Creature - Human Wizard (1/3) [R]Squirrel creatures you control get +1/+1.When Chisdel, the Transmogulator enters the battlefield, you may exile target creature. Its controller puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the exiled creature's power. Shizen, One with Nature 2GG Legendary Creature - Human Druid1G, T: Put a +1/+1 counter on Shizen, One with Nature.At the beggining of your upkeep, you may look at the top X cards of your library, where X is the number of +1/+1 counters on Shizen. If you do, you may reveal a creature or a land card from among them and put it into your hand. Put the remaining cards at the bottom of your library in any order.0/2 Dungeon Looting 1R Sorcery (C)Reveal the top five cards of your library. You may put an equipment card from among them into your hand. Put the rest on bottom of your library in any order. Myriad Truths 3UU Sorcery (R)Draw X cards, where X is the number of cards in your hand. Omen of Death 3UB Enchantment - Aura (R)Enchant creature card in a graveyardAt the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types. Gitaxian Parasite x2UCreature - Insect (R)As you cast Gitaxian Parasite, put a -1/-1 counter on target creature with converted mana cast equal to Gitaxian Parasite.When Gitaxian Parasite enters the battlefield, gain control of target creature with a -1/-1 counter on it for as long as you control Gitaxian Parasite.2/3 Mist, the Tidal Trickster 2UULegendary Creature - Merfolk Warrior (R)Mist, the Tidal Trickster has hexproof as long as it's tapped.Whenever you cast a blue spell, you may tap or untap target permanent.2/3 Basque, Warfare Embodied 3BR Legendary Creature - Demon Warrior (M)Flying, lifelink, trampleIf four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.3/3 [/spoiler] Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 Okay, since we have a lot of activity now I'd like it if people would move activity to this forum: http://sfccg.forumotion.com/ It's more organized there and also has a chatbox. I'm going to add all of these cards to Multiverse (with or without images) and there they can be edited further. Link to comment Share on other sites More sharing options...
.Rai Posted November 16, 2014 Report Share Posted November 16, 2014 I'll do it later, but I'll see if I can get a card grammar thread up on the forum. I noticed seattleite's using some odd formatting. And possibly some colour pie lessons too! Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 I'll do it later, but I'll see if I can get a card grammar thread up on the forum. I noticed seattleite's using some odd formatting. And possibly some colour pie lessons too! Don't worry, time will help :D Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 CARDNAME 1BB SorceryDestroy target creature.Rejuvenate - Destroy all creatures instead if you control seven or more lands. What does Rejuvenate mean? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 It's an ability word like Landfall or Morbid. It doesn't do anything on its own, it's just an indicator of an effect. In this card, "if you control seven or more lands". Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted November 16, 2014 Author Report Share Posted November 16, 2014 I can't find it anywhere, is it something you made up? Link to comment Share on other sites More sharing options...
.Rai Posted November 16, 2014 Report Share Posted November 16, 2014 I can't find it anywhere, is it something you made up?His custom ability word. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 Which reminds me, is it ok that we have Gold Cards , Legendaries and Ability words this early? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 16, 2014 Report Share Posted November 16, 2014 To be frank, all we are doing now is just throwing ideas, nothing is established. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 16, 2014 Report Share Posted November 16, 2014 Ah cool...then I don't have anything done up to now...But I'm working into a Djinn Cycle of sorts I'll post them later. Link to comment Share on other sites More sharing options...
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