Jord200 Posted November 19, 2014 Report Share Posted November 19, 2014 http://yugioh.wikia.com/wiki/Snow_Plow_Hustle_Rustle When your opponent's monster declares a direct attack, if you control a card(s) in your Spell & Trap Card Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Card Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters. ...... How long has the TCG had this, exactly? Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2014 Report Share Posted November 19, 2014 Do note boys and girls, it doesn't blow up your Field Spell according to this wording (iirc), and it doesn't blow up your Skill Drain. It's at least a side option for Trains. Link to comment Share on other sites More sharing options...
Slinky Posted November 19, 2014 Report Share Posted November 19, 2014 You'd have to import it from Europe. as we didn't get the promos yet because we didn't get the hard copy of that 3DS game, unless you can get it from somewhere else that I'm not aware of? Link to comment Share on other sites More sharing options...
Toffee. Posted November 19, 2014 Report Share Posted November 19, 2014 @TC: This card came with World Duel Carnival, if you got the game card.and it doesn't blow up your Skill Drain.But based on the wording, it says you have to destroy as many as possible. IE, if you have ones, they have to go.Still, the part about bypassing Fields is silly. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2014 Report Share Posted November 19, 2014 @TC: This card came with World Duel Carnival, if you got the game card. But based on the wording, it says you have to destroy as many as possible. IE, if you have ones, they have to go. Still, the part about bypassing Fields is silly. It's face-up on the field and its effect is negated. Being mandatory does not change that. Link to comment Share on other sites More sharing options...
Slinky Posted November 19, 2014 Report Share Posted November 19, 2014 I'm not seeing why it wouldn't blow up your skill drain. The effect is activating and resolving from the hand where Skill Drain can't reach. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2014 Report Share Posted November 19, 2014 I'm not seeing why it wouldn't blow up your skill drain. The effect is activating and resolving from the hand where Skill Drain can't reach. It would appear I misread the effect. Welp, that's that. Link to comment Share on other sites More sharing options...
Toffee. Posted November 19, 2014 Report Share Posted November 19, 2014 EDIT: nvmd Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 19, 2014 Report Share Posted November 19, 2014 For what it matters it also doesn't blow up Pendulums right? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted November 19, 2014 Report Share Posted November 19, 2014 For what it matters it also doesn't blow up Pendulums right? Yeah, that's correct, Pendulums and Fields are not considered to be a part of your Spell & Trap Zone. Also, this feels appropriate: https://www.youtube.com/watch?v=CX-6f88Bif4 Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 Please don't run this in a competitive train deck..... It is actual garbage...... Tcg naming scheme for it anybody? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted November 19, 2014 Report Share Posted November 19, 2014 Please don't run this in a competitive train deck..... It is actual garbage...... Tcg naming scheme for it anybody? What's so bad about it exactly? Also, it is TCG already. Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 If you havent got a skill drain on the field, then it nukes your own backrow and has a lowsy summoning condition in the 1st place. Plus it doesnt really do much other than limit your xyz opportunities when it is on the field :/ Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted November 19, 2014 Report Share Posted November 19, 2014 If you havent got a skill drain on the field, then it nukes your own backrow and has a lowsy summoning condition in the 1st place. Plus it doesnt really do much other than limit your xyz opportunities when it is on the field :/ We already established that Skill Drain and this don't work together. And the idea isn't to nuke your backrow, it's to make an effective play using it, so any Chain-able or have a Set Special Schedule. It also works well with the Revolving Switchyard, as it isn't affected by it AND it activates its effect as well, and you can use Derricrane with it, though that might not be the best play unless you have Traps that remove your opponent's monsters, such as Compulsory and Safe Zone, plus it provides a 3K wall and a burn as well, pretty much making it a Battle Fader in most cases. Not being able to Special Summon, except Machines doesn't really matter since all the Rank 10s you want to use are Machine-Type anyway, so the only card you are going to limit yourself with is Redox. It isn't for ALL Train Decks, but it's still a decent enough card for the reasons I listed above. Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 We already established that Skill Drain and this don't work together. And the idea isn't to nuke your backrow, it's to make an effective play using it, so any Chain-able or have a Set Special Schedule. It also works well with the Revolving Switchyard, as it isn't affected by it AND it activates its effect as well, and you can use Derricrane with it, though that might not be the best play unless you have Traps that remove your opponent's monsters, such as Compulsory and Safe Zone, plus it provides a 3K wall and a burn as well, pretty much making it a Battle Fader in most cases. Not being able to Special Summon, except Machines doesn't really matter since all the Rank 10s you want to use are Machine-Type anyway, so the only card you are going to limit yourself with is Redox. It isn't for ALL Train Decks, but it's still a decent enough card for the reasons I listed above. Yes it has great synergy in theory but since when are you gonna need a battle fader in a deck that can just sit on a DORA for 2 turns minimum? Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 19, 2014 Report Share Posted November 19, 2014 The one thing I do find weird is that even though it has been released in TCG (albeit in Europe), on DN, the OCG tag still shows up because the card isn't out in the US yet which is understandable tbh. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2014 Report Share Posted November 19, 2014 Yes it has great synergy in theory but since when are you gonna need a battle fader in a deck that can just sit on a DORA for 2 turns minimum? I'm not saying to main this at all, but 81 isn't even the best boss and this isn't /that/ bad. Gustav is. 81 is the boss you sit on when you have to use the discard effect or haven't hit the field yet, namely in tandem with Derricrane. The reason 81 is as good as it is is Derricrane, but Gustav is the one you should be running most. On top of that, the deck can brick a fair bit, so running themed protection doesn't sound that bad. Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 I'm not saying to main this at all, but 81 isn't even the best boss and this isn't /that/ bad. Gustav is. 81 is the boss you sit on when you have to use the discard effect or haven't hit the field yet, namely in tandem with Derricrane. The reason 81 is as good as it is is Derricrane, but Gustav is the one you should be running most. On top of that, the deck can brick a fair bit, so running themed protection doesn't sound that bad. Maybe main 1 at absolute most (you can always pitch it with the field for something else and then exodius to recycle if it becomes relevant again?). Unsure on it tbh. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted November 19, 2014 Report Share Posted November 19, 2014 Yes it has great synergy in theory but since when are you gonna need a battle fader in a deck that can just sit on a DORA for 2 turns minimum? Battle Fader is always useful in my opinion, and it's not always you get to have that. Link to comment Share on other sites More sharing options...
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