CLG Klavier Posted November 26, 2014 Report Share Posted November 26, 2014 If this card is Pendulum Summoned: Negate the effects of all face-up cards your opponent currently controls, until the end of this turn. Once per turn, if this card was Pendulum Summoned this turn: You can target 1 or 2 cards in your Spell & Trap Card Zone; destroy them, and if you do, this card gains 1 additional attack for each card destroyed by this effect during each Battle Phase this turn. I might be missing something incredibly important here, but...why isn't he played at all? I tried him out as a 1-of, and he really performed. You can get him off of most scales (Leonidas/Ogre and Ogre/Cerberus), he doesn't give many damns about things like Construct, Number 101 etc. lets you ditch those Covenants for a huge hit (he can OTK by himself if you nuke down 2 cards) AND is Level 7 for any possible Xyz plays. He's a perfect late game drop, so...why? Link to comment Share on other sites More sharing options...
Lonk Posted November 26, 2014 Report Share Posted November 26, 2014 Probably because of the fact that he can ONLY be played off of a Pendulum Summon. It's kind of like the same situation with the Apoqliphorts, where they are awesome and can easily be managed but aren't played because they use too many resources to play when other cards would improve the Deck. I still like playing him @1, though. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 26, 2014 Author Report Share Posted November 26, 2014 But this isn't as win more as Killer or Kernel is for Qliphorts. It's a pretty solid game ender, and DDDs aren't as internally overpowered as Qliphs are for them not to need a wincon. Dunno, I like it. Maybe testing will prove me different. Link to comment Share on other sites More sharing options...
Lonk Posted November 26, 2014 Report Share Posted November 26, 2014 I did say I like it as well. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 26, 2014 Author Report Share Posted November 26, 2014 You edited that in baka, it wasn't there at first >:c Link to comment Share on other sites More sharing options...
Lonk Posted November 26, 2014 Report Share Posted November 26, 2014 Well my wording is always weird, so I always need to edit my posts :< Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 26, 2014 Author Report Share Posted November 26, 2014 Don't worry, know the feel :P Link to comment Share on other sites More sharing options...
The15thWing Posted November 26, 2014 Report Share Posted November 26, 2014 It's just not good in my eyes. Sure it negates effects, and it CAN finish games, but your opponent would have to be pretty terrible to just let this thing end them. If it were a Pendulum Monster, it would be a bit better, but as it is, it's just something you throw out and hope to swing for game. But even then, if that failed, you -1/2'd for nothing, plus the -1 from hand to get him out. If he WERE a Pendulum, you could keep pressure with him in the extra, but he's not, so at most he's a tech at 1. Even then, I still think he's not worth it. He ends up dead half the time, and his impact is minimal if any. And his level rarely matters, save the instance where you had a Leonidas, and you don't really want to go losing Leonidas. Plus, the point of this guy is as a finisher, so if you're gonna XYZ him, he already failed his job. IDK. I just personally find him kinda pointless. Tried him at 1, tried him at 2, tried a deck based on getting him out, all times he was disappointing. His art is cool though. Link to comment Share on other sites More sharing options...
Toffee. Posted November 26, 2014 Report Share Posted November 26, 2014 This card isn't bad, per say...I mean, DDs can easily to the whole Pendulum thing because it's part of their gimmick, yea, but realistically this card doesn't do anything. Like, the Archetype, for the most part, spams those two Extra Deck guys that can lead into many other plays, in addition to Leonidas(Leo, right?) plays that can generate a lot of advantage out of nowhere. Theoretically, this card can easily fit in there. Realistically, it just comes off as another gimmick the deck could maybe get away with. Provided, you don't mind loosing your Hellgates/etc that Leo would otherwise let you keep using. Link to comment Share on other sites More sharing options...
The Highlander Posted November 29, 2014 Report Share Posted November 29, 2014 It's just not good in my eyes. Sure it negates effects, and it CAN finish games, but your opponent would have to be pretty terrible to just let this thing end them. If it were a Pendulum Monster, it would be a bit better, but as it is, it's just something you throw out and hope to swing for game. But even then, if that failed, you -1/2'd for nothing, plus the -1 from hand to get him out. If he WERE a Pendulum, you could keep pressure with him in the extra, but he's not, so at most he's a tech at 1. Even then, I still think he's not worth it. He ends up dead half the time, and his impact is minimal if any. And his level rarely matters, save the instance where you had a Leonidas, and you don't really want to go losing Leonidas. Plus, the point of this guy is as a finisher, so if you're gonna XYZ him, he already failed his job. IDK. I just personally find him kinda pointless. Tried him at 1, tried him at 2, tried a deck based on getting him out, all times he was disappointing. His art is cool though. At 1 he can be useful, I main 1 just as a finisher (after all you can search him once you need him), if you try to drop him and you have not exhausted your opponents resources yet then you are doing it wrong, are desperate or have trap stun.If you draw the 1 copy and have absolutely no use for it (what has not happened to me yet) then you might just pendulum summon him and use him as xyz material (after all pendulums are not more alive than him if used as xyz material) or use him as an attacker, but actually you could also discard him via covenant with the valkyrie and later resummon him via temujin, alexander or abyss ragnarok. He is meant to be played after you exhausted your opponent with your other cards and have the chance to play him, up until now he was never dead in my hand and I always OTKed when I summoned him. You are not forced to allow him to attack multiple times, yea as a pendulum monster he would be stronger, but in his current version he is definitely strong. Link to comment Share on other sites More sharing options...
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