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Tour Guide from the Underworld


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Scout isn't the issue with Summoner's Art. ROTAs (Which should also be hit back to 1 or so) that have no cost or limitations are poorly designed, it's just a fact. It's not necessarily the fault of Konami they are designed bad, because they were made way back when this had few decent targets. Maybe they should have known better not to make a card with such a borad potential range and no cost or limit, but that's not what's wrong now.

 

Now it's not on the banlist despite Qliphorts existing. It's not because Scout exists that Art needs a hit, it's because now Konami's made it abundantly clear that this card's range can be manipulated to include powerful cards, cards that shouldnt be searchable by a +0 spell.

 

It's always been an unfair card, it just hasn't been used unfairly until now because it didnt have good targets.

 

Tour Guide on the other hand is not inherently imbalanced. It summons a monster which you're meant to Xyz with, specifically preventing it from being a Synchro Material, negating it's effects. That is a limitation which balances that this card has a wide range. The problem is again with the targets it has not being completely thought through, or in Sangan's case, just being old and not up to date with the current state of the game.

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Tour Guide is and always has been a problem ._.

I'm not saying other cards aren't the problem, but your points about TGU not being a problem are flat wrong. "Oh, it's just a 1-card Xyz Engine that works with itself/semi-generic cards, nothing wrong there." Um, that's exactly what's wrong. All it takes from you is 4-5 cards of deck space for 2-3 1-card R3s and another card that can be used in some fashion or another in the deck (Edge-Imp Sabres and Night Assailant being the most obvious examples).

When you take into account when it was made. During a synchro dominated era, and it ushered in the Xyz by making Sangan a searchable, usable Xyz Fodder, that gave you a powerful card (Leviair, 17, later Zenmaines) for no cost. And while Zenmaines and Leviair weren't the best design, the main problem with both of them was that TGU made them for 1 card. Just like Rescue Rabbit into Evolzars and later Ophion, though Ophion is not a fair design in the least.

 

It is a R3 for the cost of a normal summon. It doesn't even pretend to have a real cost like, say, Wolfbark tries to, it just is a first move of the game R3.

 

That is, inherently, a problem and badly designed. Sangan was a poor design, but it wasn't the problem with TGU. Putting TGU to 1 when Sangan was banned would have been totally fine, despite Sangan being a really good card for Synchros... except it wasn't.

 

Yeah, that's the big secret. Before TGU came out, Sangan had been on the outs due to not being good enough in the game anymore. TGU fixed that. Drawing it was fine because it floated, and getting it off of TGU was fine as it was in the grave/not a dead draw waiting to happen.

 

Without TGU, Sangan would likely have stayed around to this day, as he would never have been abused to the same degree. Xyz weren't kind to Sangan, and until possibly Shaddolls, there was no real deck for Sangan anymore. It really just died because TGU abuse it so much.

 

And TGU was designed with Sangan existing, meaning she was, in fact, designed badly. It wasn't designed with healthy intent for the gamestate, it was designed to abuse the hell out of Sangan while pushing Xyz.

 

So even if you try to argue TGU is not currently something that would be considered badly designed, it is very much so a card that was designed badly.

 

A costless, low devotion, +0 or better Xyz (Alucard, Leviair, sometimes Angineer/Zenmaines, etc.) isn't fair design. Especially not when it can grab copies of itself as well, meaning it should never be above semi-limited from a design standpoint. It should really be limited at best, but design-wise a minimum of semi-limited.

 

It is badly designed. It is inherently unbalanced. No ifs, ands, or buts. It was badly designed back then, and even printing it now would leave it as a badly designed card. It takes the already cost-free nature of Yugioh and runs wild with it, leaving only "normal summon" as a cost.

 

The fact that it wasn't destroying the metagame at the end of ZeXal doesn't mean it's not badly designed. Impact has hardly any bearing on design. Power level, yes, impact, no. Impact only matters when the card designed has different applications than realized that break it.

 

It is still a badly designed card that just encourages the game to speed up while making future design either:

A. much harder to accomplish

B. fuck trying and just ignore that it's broken

 

Which we see the latter in Burning Abyss.

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