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Subarashi, the Tamed Griffin


M0B0X

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b489OtT.jpg
 

1 Tuner + 1 or more non-Tuner monsters
Set cards in your Spell & Trap Zone cannot be targeted by your opponent's card effects. Once per turn: You can destroy 1 card in your Spell & Trap Zone; this card gains 400 ATK until the end of the turn.

 
According to Wikipedia Griffins are known for guarding hidden treasures hence the backrow protecting effect, thats pretty much the whole concept. I would love some CnC please, a proper review is much appreciated.

EDIT:
I added the changes that were suggested, they are in bold.
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I can foresee this card being abused with Safe Zone - either defensively to almost indefinitely protect a monster (including itself), or offensively, sticking Safe Zone on an opponent's monster and then sending it to the Graveyard with this card's effect. Think Key Beetle lock.

 

Granting hexproof (aka immunity to targeting) to your S/Ts in a format where S/T boardwipes are rare or difficult to use can be particularly potent. Fortunately, being a monster opens up this card to several usual ways of taking it out - though in a straight-up battle, 2400 ATK would take a little bit of effort to surmount. Thankfully the ATK boost isn't a Quick Effect or this card would become even harder to beat.

 

I'm not certain how this card can be improved, though. The Deck that first comes to mind that could best make use of this card would be Noble Knights, but they're not exactly the most adept at making LV6 Synchros.

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A clean design and a powerful but not dominating effect. An excellent picture bumps this card up to a 10/10. This is a card that I would want to play with! Very neat.

 

As for (ab)usage options: a lot of the options that one would like to play with Double Cyclone, Scrap Dragon, etc are not available here as the second effect does not destroy. Abuse cases available with this card are probably better left to the likes of Mist Valley Falcon, but you could use Big Bang Shot, Pole Position, and other such cards. The only (semi-)practical option aside from Safe Zone would be Ojamagic but that's really not a good idea.

 

Still, like the guy above me said. Fantastic with Safe Zone. Very controllish card; doesn't actually seem like it would be /that/ good in Noble Knight since they don't care about their spells being blown up (... not even Guinevere usually).

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ATK/DEF looks fair for a generic Synchro6, the ATK boost is cool because it turns into a temporary 2800-ATK beater. The combos with this last effect + Safe Zone/Big Bang Shot/etc. look cute, but not exactly broken in my opinion; it just turns them into 1-for-1s. Then, LIGHT/Winged Beast is a rather underused attribute/type combination, and I like to see cards with underused combinations.

 

It's the first effect what doesn't entirely convinces me. It looks too strong for a generic Synchro6 in my opinion; it would be fine on a Synchro7~8, which can have stronger effects, but on a Synchro6? I'm not sure. How about nerfing it so it protects only face-down Spell/Traps instead? That way, you would remove the issue of protecting face-up Safe Zones from being targeted, plus it wouldn't be able to protect annoying floodgates that drastically turn the tides on the game (Imprisoning mirrors, Macro, etc.).

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You know, you could be pro and tech something like E-Tele in any sort of heavy backrow/ghetto-HAT.dek/etc and you could effectively sit on your backrow all day.
Although.... Personally you could maybe have this card destroy the Spell/Trap in question instead of sending it, if only because you could get some added abusiveness with a few oddball Spell/Traps, IE, stuff like Dark Coffin/etc. But that's just me.

Oh, and in addition to the stuff previously mentioned, this card is hilarious with Shard of Greed.

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This card seems amusing. Really amusing. You can either use it as a beatstick to protect the few traps you have in Decks with few backrow or even a Deck like Infernity where you have to set your hand, or you can run it in Decks like HAT that have backrow for days and like Armadilloz suggested tech in the E Tele. Even better would be the comicality Dark Coffin and other said cards. Overall, a pretty nice card, and quite a shenanigan drawer as well. I dig it

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