Sleepy Posted December 17, 2014 Report Share Posted December 17, 2014 FIRE [ Dragon / Tuner / Effect ] Level 8 2500/200 If Summoned from your Deck, it cannot attack this turn. You can place 1 card from your hand on the top of your Deck; Add this card from your Graveyard to your hand. If exactly 1 monster you control would be destroyed, you can discard this card instead (you can only use this effect of "Oracle of the Red Clouds" once per turn). Plays: -Flamvell Firedog can Special Summon it from the Deck. -Rekindling can Special Summon it from the Graveard. -Level Eater instantly turns this card into a Level 8 Synchro. -Searchable by Blaster Dragon Ruler of Infernos. -Trade-In is more live now. -Archfiend's Oath gets you back the card you topdeck for this. -Protects boss monsters to a degree (tried to make it somewhat un-abusable by not working on nukes and having hard OPT clause). -The least usable one, but nonetheless the original inspiration, it was meant to originally help out this card in the link: http://yugioh.wikia.com/wiki/Ring_of_Peace -Hopefully Ritual/Fusion fodder or something...... (high Level and re-attainable FIRE material for HERO/Shadoll?) -Battle Tuned = Chainable 1-card boost of +2500ATK. Image from DeviantArt: http://chaostudio.deviantart.com/art/Stragon-487122538 Link to comment Share on other sites More sharing options...
Toffee. Posted December 17, 2014 Report Share Posted December 17, 2014 You know, being constant Trade-In fodder is rather silly, despite the fact it's going to eat your hand.Although, I like how oddly specific, yet, strangely experimental nature of this card, in the sense that it has quite a lot going for it.Also, to be fair... This card could effectively be any Level, given the fact that Level Eater is very easily abusive and could lead to numerous plays. Link to comment Share on other sites More sharing options...
Sleepy Posted December 17, 2014 Author Report Share Posted December 17, 2014 You know, being constant Trade-In fodder is rather silly, despite the fact it's going to eat your hand. Although, I like how oddly specific, yet, strangely experimental nature of this card, in the sense that it has quite a lot going for it. Also, to be fair... This card could effectively be any Level, given the fact that Level Eater is very easily abusive and could lead to numerous plays. I made this card under the impression that pretty much only Blue-Eyes decks main deck Trade-In normally, but I suppose it could be tad too much. I also had thought about making it a Level 7, just because. ^^" Link to comment Share on other sites More sharing options...
Cirrus Posted December 17, 2014 Report Share Posted December 17, 2014 I would reduce the attack on this card, mostly to reduce the massive damage possibly resultant from a Firedog kill; the Tuner type also seems a little excessive. Seems like a decent Swiss army knife though. Link to comment Share on other sites More sharing options...
Sleepy Posted December 17, 2014 Author Report Share Posted December 17, 2014 I would reduce the attack on this card, mostly to reduce the massive damage possibly resultant from a Firedog kill; the Tuner type also seems a little excessive. Seems like a decent Swiss army knife though. That is one of the main highlights of this card though ^^" It has enough ATK to crash against the standard 2500 ATK - sized beaters. It is one of the things I was going for. Though one thing I could do to it is make it unable to attack directly, or reduce the damage it can make through direct attacks to a fixed amount (like 1000 or half of its ATK, for example), that way it wouldn't just be a clean 2500 extra damage for having Firedog out. Would that be good enough? ^^" Link to comment Share on other sites More sharing options...
Darj Posted December 17, 2014 Report Share Posted December 17, 2014 You could just disable it from attacking the turn it is Special Summoned from the deck. That aside, I like the card. It has a lot of support and applications. The hand-trap effect is a clever way for not making a Level 7+ monster dead in the hand, and works well with its built-in recovery effect. It kind of reminds me of the Necloth Rituals, who also have hand-trap effects. Link to comment Share on other sites More sharing options...
Sleepy Posted December 17, 2014 Author Report Share Posted December 17, 2014 You could just disable it from attacking the turn it is Special Summoned from the deck. That aside, I like the card. It has a lot of support and applications. The hand-trap effect is a clever way for not making a Level 7+ monster dead in the hand, and works well with its built-in recovery effect. It kind of reminds me of the Necloth Rituals, who also have hand-trap effects. That's a good idea. Gonna edit it =D Thank you Yeah Necloths do that a lot, though I try not to really reach that power level, if possible xD Link to comment Share on other sites More sharing options...
Cirrus Posted December 17, 2014 Report Share Posted December 17, 2014 Yes the fix is fine. 2500 was a lot. Maybe just "This card cannot attack the turn it is Special Summoned" though. Wording atm seems a bit clunky. Link to comment Share on other sites More sharing options...
Maenk Posted December 19, 2014 Report Share Posted December 19, 2014 Also,being 2500 ATK,battle tuned should be taken in account.Not as a primary use(God,no)but as a tech. Link to comment Share on other sites More sharing options...
Sleepy Posted December 19, 2014 Author Report Share Posted December 19, 2014 Also,being 2500 ATK,battle tuned should be taken in account.Not as a primary use(God,no)but as a tech. It is mentioned in the main post under the card so I ninja'd you to it by days. Yeah definitely a tech because it does disrupt the cycle. +2500 is pretty sweet though. 4400 ATK Firedog during the opponent's turn FTW. Link to comment Share on other sites More sharing options...
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