Valkyrus Posted December 23, 2014 Report Share Posted December 23, 2014 old effect: Cannot be Special Summoned. When this card is Normal Summoned, you can: Add 1 "Meklord" monster from your Deck to your hand. Once per turn, you can: Destroy this card; Special Summon 1 level 5 or lower Synchro Monster from your Extra Deck to your opponent's side of the field. During the turn this effect is activated: Any damage you inflict on your opponent is halved. fixed: Cannot be Special Summoned. When this card is Normal Summoned, you can: Discard 1 card ; Add 1 "Meklord" monster from your Deck to your hand. Once per turn, you can: Special Summon 1 level 5 or lower Synchro Monster from your Extra Deck to your opponent's side of the field. Then, if you do: Destroy this card. During the turn this effect is activated: Any damage you inflict on your opponent is halved. Link to comment Share on other sites More sharing options...
Lightstorm.Inc Posted December 23, 2014 Report Share Posted December 23, 2014 I like it, such a mean card! Link to comment Share on other sites More sharing options...
The Highlander Posted December 23, 2014 Report Share Posted December 23, 2014 Hmm would this card not make the meklord miss the timing of being summoned ? Actually that would balance this card. Link to comment Share on other sites More sharing options...
Valkyrus Posted December 23, 2014 Author Report Share Posted December 23, 2014 Hmm would this card not make the meklord miss the timing of being summoned ? Actually that would balance this card. I was wondering about the timing too. I'll fix it right now. How is it not balanced this way though? Link to comment Share on other sites More sharing options...
The Highlander Posted December 23, 2014 Report Share Posted December 23, 2014 How is it not balanced this way though? Normal, add wisel, summon initializer, summon the added wisel, equip initializer, you end with a wisel with 4k atk, spell negation and immunity against targeting for 1 card from your hand. Link to comment Share on other sites More sharing options...
Valkyrus Posted December 23, 2014 Author Report Share Posted December 23, 2014 Normal, add wisel, summon initializer, summon the added wisel, equip initializer, you end with a wisel with 4k atk, spell negation and immunity against targeting for 1 card from your hand. hmm.. I actually made this without thinking about how it'd work with the previous synchros too much, that's why I didn't link them here. Just think of it as a standalone card and disregard them. I was rethinking the synchros too and I will probably remake them to be better suited for this card since I think this would help Meklords more than having to make them yet another Synchro deck. Link to comment Share on other sites More sharing options...
The Highlander Posted December 23, 2014 Report Share Posted December 23, 2014 hmm.. I actually made this without thinking about how it'd work with the previous synchros too much, that's why I didn't link them here. Just think of it as a standalone card and disregard them. I was rethinking the synchros too and I will probably remake them to be better suited for this card since I think this would help Meklords more than having to make them yet another Synchro deck. What about simply adding a kind of cost to the card, that could be enough, something like discard 1 card to add 1 meklord (on summon). Link to comment Share on other sites More sharing options...
Valkyrus Posted December 23, 2014 Author Report Share Posted December 23, 2014 What about simply adding a kind of cost to the card, that could be enough, something like discard 1 card to add 1 meklord (on summon). alright, that works too. Any idea on the wording so it doesn't miss the timing? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 24, 2014 Report Share Posted December 24, 2014 I like it, such a mean card! I'm sorry, but you'll have to explain your reasoning for why you like this card. Please note we have something called the Advanced Clause in this section, which dictates how you are to comment; I'd advise you read it before posting again in this section. (Complimenting is fine, but that alone doesn't help the thread creator to get any feedback that can be used to fix his card) Anyway, it's a nice searcher for any of the Meklords and can blow itself up to give the opponent a Synchro for you to steal back (as you already noted). Timing-wise, I'm not quite sure either on how to word it so timing doesn't miss, and you CAN get one of the Meklords out by this card blowing itself up. Though if it does get fixed, it means whatever Emperor you summon gets a instant power bonus (by stealing whatever monster). I haven't looked at the Synchros you made, so basically grading this on its own merit. So far, it seems to be fine (although I myself am not familiar with their playstyle nowadays) As the other user mentioned, adding a cost might help to balance out tutoring a free Meklord to your hand when this gets played. Or you could just allow it to only activate 1 effect per turn (either you tutor an Emperor or blow itself up), assuming the timing things get worked out. Link to comment Share on other sites More sharing options...
Valkyrus Posted December 24, 2014 Author Report Share Posted December 24, 2014 I'm sorry, but you'll have to explain your reasoning for why you like this card. Please note we have something called the Advanced Clause in this section, which dictates how you are to comment; I'd advise you read it before posting again in this section. (Complimenting is fine, but that alone doesn't help the thread creator to get any feedback that can be used to fix his card) Anyway, it's a nice searcher for any of the Meklords and can blow itself up to give the opponent a Synchro for you to steal back (as you already noted). Timing-wise, I'm not quite sure either on how to word it so timing doesn't miss, and you CAN get one of the Meklords out by this card blowing itself up. Though if it does get fixed, it means whatever Emperor you summon gets a instant power bonus (by stealing whatever monster). I haven't looked at the Synchros you made, so basically grading this on its own merit. So far, it seems to be fine (although I myself am not familiar with their playstyle nowadays) As the other user mentioned, adding a cost might help to balance out tutoring a free Meklord to your hand when this gets played. Or you could just allow it to only activate 1 effect per turn (either you tutor an Emperor or blow itself up), assuming the timing things get worked out. Thanks, I think I fixed the timing and added a discard cost to it to balance it out. I think the Synchro SS isn't overpowered since at Special Summon it won't trigger their "when synchro summoned" effects, and also, if absorbed by Granel, they cannot be Special Summoned back from the S/T since they weren't properly Synchro Summoned (if that is wrong though I may need to fix it again). Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted December 24, 2014 Report Share Posted December 24, 2014 I think that this card would a bit powerful inside a Remove Brainwashing deck. That being said, Remove Brainwashing is mostly just a fun card that doesn't see serious play. It would be interesting to go through the list of current Synchro Monsters and see if there's a way to abuse it with Remove Brainwashing to a point that breaks it. Link to comment Share on other sites More sharing options...
Valkyrus Posted December 24, 2014 Author Report Share Posted December 24, 2014 I think that this card would a bit powerful inside a Remove Brainwashing deck. That being said, Remove Brainwashing is mostly just a fun card that doesn't see serious play. It would be interesting to go through the list of current Synchro Monsters and see if there's a way to abuse it with Remove Brainwashing to a point that breaks it. I think Naturia Beast and Six Sams- Shi En are the only semi-worth monsters to take back. And it'd still cost you 2 cards + a normal summon for a single monster that can't be revived if killed. It'd be troublesome if you Double Summon a second copy and use its eff twice in the same turn to take back 2 synchos. But I don't think that's a reliable enough combo to be worried about ( Double summon, 2 copies of this in hand and a Remove Brainwashing that has survived a turn to be activated). maybe I'll need to add a clause that its effs can be used only by 1 copy of this per turn. Link to comment Share on other sites More sharing options...
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