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Superheavy Samurai Tama-C/Tamashii


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Superheavy Samurai Tamashii
Level 2 DARK Machine-Type Tuner Effect Monster
ATK 100
DEF 800
You can only use the ability of “Superheavy Samurai Tamashii” once per turn.
(1) If you control no monsters, except for “Superheavy Samurai” monsters, and there are no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls; send that monster and this card from the field to the Graveyard, then, Special Summon 1 “Superheavy Samurai” Synchro Monster whose Level is equal to the combined original Levels of the monsters sent to the Graveyard. (This Special Summon is treated as a Synchro Summon.)

No pic cause phone

That's /a/ reason to play the Mash they want it to be, and Oni is another one. 2 reasons!

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What the Deck really needs is an Eccentric Boy-style Tuner. This is a cool trick since it cheats their conditions and gets an enemy monster off the board, but the deck most likely to leave a LV4 or 8 on the board right now is Qli, and we all know the problem there. 

 

It is treated as a Synchro summon, so, it MAY be able to bypass the Qliphort effect. It's konami, you never know. Wait for rulings.

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Even if it bypassed their immunity, Qliphs are all Pendulums and thus don't go to the Grave. By this card's wording, you'd have to summon a LV2, which doesn't exist.

 

It wouldn't matter. That only applies if it is as a cost. It isnt a cost here.

 

#readingskills

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In that case, it wouldn't work with Qlips at all except for the level 8s. Because they don't have level 4s.

 

Also

http://yugioh.wikia.com/wiki/Synchro_Summon

 

The mechanic itself defaults by sending to the graveyard, yet tuning with Pendulums or with Macro on the field is a legal move.

So.. point?

 

Then again, most of the time Qlips have Skill Drain on the field anyway, so the point is generally moot

 

Basically, it comes down to, is it treated as an actual effect and as such Qlips will be unaffected by it?, or is "Treating as a synchro summon" allow it to bypass them? Konami is not fully consistent with these types of effects and as such, it can really go either way.

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In that case, it wouldn't work with Qlips at all except for the level 8s. Because they don't have level 4s.

 

Also

http://yugioh.wikia.com/wiki/Synchro_Summon

 

The mechanic itself defaults by sending to the graveyard, yet tuning with Pendulums or with Macro on the field is a legal move.

So.. point?

 

Then again, most of the time Qlips have Skill Drain on the field anyway, so the point is generally moot

 

Basically, it comes down to, is it treated as an actual effect and as such Qlips will be unaffected by it?, or is "Treating as a synchro summon" allow it to bypass them? Konami is not fully consistent with these types of effects and as such, it can really go either way.

It's not a proper Synchro Summon, it's a Special Summon that treats itself as one, and since you can't send Pendulum Monsters to the Graveyard with costs or with cards that Special Summon by sending them, you can't use this on them.

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In that case, it wouldn't work with Qlips at all except for the level 8s. Because they don't have level 4s.

Also
http://yugioh.wikia.com/wiki/Synchro_Summon

The mechanic itself defaults by sending to the graveyard, yet tuning with Pendulums or with Macro on the field is a legal move.
So.. point?

Then again, most of the time Qlips have Skill Drain on the field anyway, so the point is generally moot

Basically, it comes down to, is it treated as an actual effect and as such Qlips will be unaffected by it?, or is "Treating as a synchro summon" allow it to bypass them? Konami is not fully consistent with these types of effects and as such, it can really go either way.


Qlips often make themselves LV4.

Also, it's very clearly an effect that activates and targets.
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In that case, it wouldn't work with Qlips at all except for the level 8s. Because they don't have level 4s.

Also
http://yugioh.wikia.com/wiki/Synchro_Summon

The mechanic itself defaults by sending to the graveyard, yet tuning with Pendulums or with Macro on the field is a legal move.
So.. point?

Then again, most of the time Qlips have Skill Drain on the field anyway, so the point is generally moot

Basically, it comes down to, is it treated as an actual effect and as such Qlips will be unaffected by it?, or is "Treating as a synchro summon" allow it to bypass them? Konami is not fully consistent with these types of effects and as such, it can really go either way.


It'll be interesting, but take note that Qlis are running Skill Drain less and less. The only Traps I see now are Qlimate Change and the 1 Re-Qliate
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I mean

if we got more synchro level variety, this could be more amazing than it is. At least it doesn't make you have to have no monsters period. Wish it could use another one of your monsters to take 2 Level 4s and make Susanoo...

bleh
come on konami i want steadfast to be good already

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