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[MtG] Thief Guild archtype


I Hate Snatch Steal

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Yes I made up the keyword thievery

 

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Thievery — deals combat damage to a player. (When this deals combat damage to a player, exile a random card from target opponent’s hand face down. You may look at and play that card, independent of this ability being active. Mana costs that card has may be paid with any color of mana.)

 

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Thievery — deals combat damage to a player. (When this deals combat damage to a player, exile a random card from target opponent’s hand face down. You may look at and play that card, independent of this ability being active. Mana costs that card has may be paid with any color of mana.)
Spells you cast via Thievery cost 2 mana in any combination of colors less mana to cast.

 

Note: "Spells you cast via Thievery cost 2 mana in any combination of colors less mana to cast." refers to casting spells you've stolen with thievery, NOT spells that have thievery as 1 of their abilities

 

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Thievery — deals combat damage to a player. (When this deals combat damage to a player, exile a random card from target opponent’s hand face down. You may look at and play that card, independent of this ability being active. Mana costs that card has may be paid with any color of mana.)
2: This creature gains flying until end of turn. Do this only as a sorcery.
3: This creature gains shroud until end of turn.

 

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This spell deals 1 damage to target player.
If you control a creature with Thievery this spell has Thievery — deals damage (When this deals damage, exile a random card from target opponent’s hand face down. You may look at and play that card, independent of this ability being active. Mana costs that card has may be paid with any color of mana.)

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Rather than Keyword -- condition, especially when the conditions can vary, I would instead just change it to Ability Word -- rest of effect. So, "Thievery -- deals combat damage to a player (insert reminder text here)" becomes "Thievery -- Whenever this card deals combat damage to a player, exile a random card from target opponent’s hand face down. You may look at and play that card as long as it remains exiled, and if it is a spell, you may spend mana as though it were mana of any color to cast it."

 

The alternative is to completely fix every aspect of Thievery's mechanics (meaning every instance of Thievery only triggers off doing combat damage, and by extension you can only have that keyword on creatures), and then put all the explanatory text into reminder text. If done this way, it looks like this: "Thievery (Whenever this card deals combat damage to a player, exile a random card from target opponent’s hand face down. You may look at and play that card as long as it remains exiled, and if it is a spell, you may spend mana as though it were mana of any color to cast it.)"

 

This also means Sticky Fingers would have to be worded like this, regardless of the outcome:

"Sticky Fingers deals 1 damage to target player. If you control a creature with thievery, exile a random card from target opponent’s hand face down. You may look at and play that card as long as it remains exiled, and if it is a spell, you may spend mana as though it were mana of any color to cast it."

 

As for the keyword in itself, it's like where you blend Nightveil Specter with Psychic Intrusion but also lopped off some control of what you get. It feels more Blue/Black rather than pure Blue, in colour flavour terms.

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