Doom0 Posted February 7, 2015 Report Share Posted February 7, 2015 im not sure if this card should go here or in OP cards, so i put it here and if it is moved then so be it. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 7, 2015 Report Share Posted February 7, 2015 You're a real fan of the "# of turns" mechanic ain't ya? Anyway, I'm not too sure of the first part of the effect. Can you explain it? As for the rest of the card, it's not overpowered. It's a five-turn MST, potentially powerful in long games, but unlikely to go that long considering how fast decks are nowadays. Finally, it's monster destruction ability gives you some defense in an otherwise bleak situation. It's kinda weak by today's standards, but definitely more balanced than "card master". Oh, btw, you don't have to add cards as attachments. If you click on the card after making it, a link will appear on the bottom. Post the link and your card will appear in the post. Good luck! Link to comment Share on other sites More sharing options...
Doom0 Posted February 9, 2015 Author Report Share Posted February 9, 2015 it basically means all fusion summons are now tribute summons, at the cost of 200 lp and yes, i love turn mechanics in yu-gi-oh =D THANKS though, your info was helpful Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 9, 2015 Report Share Posted February 9, 2015 Alright, now that I understand what this card's supposed to do, I'll help polish up this card's text. Both Either player can now discard fusion Normal Summon Fusion Monsters from their Extra Deck into normal tribute summons, as if they were non-Fusion Monsters in their hand by paying but at the cost of 200 LP. At the start of every 4th turn after this card was activated: Both players can gain 100 LP. the player how has possesion of this card At the start of every 5th turn you take after this card was activated: You can destroy target 1 face-up Spell Card; destroy that target every 5 turns. this card Cannot only be destroyed by other card effects. When your opponent declares a monster directly attack: you. when Destroy this card, then is destroyed destroy 1 monster of your opponent controls monsters. I'm going to assume that Summoning Fusion Monsters this way doesn't require their specific Fusion Material, doesn't count as a Fusion Summon or Special Summon, and still takes up your Normal Summon. While it does make certain Fusions more accessible it might just open up an entirely new can of worms. Noden would be particularly broken since Summoning him won't require anything, but this is only held back by the fact that he needs to be Special Summoned to get his effect off, and Normal Summoning him through this card won't do anything. LP gain effect is insignificant, partially because of how infrequently it triggers. What do you plan to accomplish with such meager LP regeneration? You can remove that line and this card's functionality doesn't change at all. Card effects that trigger every X turns are considered impractical, because they give the opponent preparation time, and if a particularly aggravating stack of actions happens on any one of those turns you might just lose count altogether in that confusion. Counters do help to alleviate the tracking problem but don't do anything about the preparation time given to the opponent. There's also the issue of how much impact it gives versus how long it takes. Given that the usual very competent Deck has the capability of assembling a squad of about 3 monsters, each with over 2000 ATK, in a single turn, getting to De-Spell every 5 of your turns is incredibly underwhelming. Even if you doubled this speed by having it count both players' turns it's still underwhelming. Link to comment Share on other sites More sharing options...
Doom0 Posted February 12, 2015 Author Report Share Posted February 12, 2015 I dont know if i should take that as awesome advice or as an complete insult to this card........ Link to comment Share on other sites More sharing options...
Horu Posted February 13, 2015 Report Share Posted February 13, 2015 I think he means the idea in general is pretty awesome but given the current speed of gameplay, getting to use the destruction effects are all based on luck and your ability to stall. Another issue is the LP gain. Waiting 4 turns for 100 LP gain is a bit useless. I suggest at least putting the LP gain at 1000. The destruction effect should target both spells and traps. Although he might have overlooked the fact that paying 200 LP to normal summon Blue-Eyes Ultimate Dragon, Dragon Master Knight, Five-Headed Dragon, Dark Paladin, etc. Is a pretty sweet deal. Link to comment Share on other sites More sharing options...
Doom0 Posted February 13, 2015 Author Report Share Posted February 13, 2015 The lp effect is not suppose to be that good in any way. the whole idea of this card is the fusion abilitie thing, and that seems to be the bit that everyone ignores (but Ishayuki). Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 13, 2015 Report Share Posted February 13, 2015 One other issue I'm seeing is how this card works with Summon restrictions. Assuming that you're Normal Summoning the Fusions, something that was previously impossible and that we didn't need to consider, this means that we can Normal Summon Elemental HERO Fusions and the like. That's nuts. Those cards read "Must be Fusion Summoned, and cannot be Special Summoned by other ways." Doesn't say anything about restricting Normal Summoning, which creates a problem with this card. Ever had a problem with Dark Law? Guess what, this card makes him many times more accessible, even to players not using HEROes. Thousand-Eyes Restrict also stirs in its grave forbidden slot. There's a load of things that were formerly considered impractical to use (due to their material) that this card makes more accessible, but then it also grants even more access to silly things like the two I mentioned above. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 13, 2015 Report Share Posted February 13, 2015 Last Warrior From Another Planet Lockdown ...yeah... Link to comment Share on other sites More sharing options...
Horu Posted February 13, 2015 Report Share Posted February 13, 2015 The reason I would use this card is solely for the fusion thing. Though I would like to see more cards that could work with it. The other 3 effects aren't very helpful in any of my strategies. I use a meta-killing Blue-Eyes deck so the odds of somebody getting a direct attack on me is about the odds I'll actually need Blue-Eyes Ultimate Dragon in a duel. Link to comment Share on other sites More sharing options...
Doom0 Posted February 14, 2015 Author Report Share Posted February 14, 2015 The reason I would use this card is solely for the fusion thing. Though I would like to see more cards that could work with it. The other 3 effects aren't very helpful in any of my strategies. I use a meta-killing Blue-Eyes deck so the odds of somebody getting a direct attack on me is about the odds I'll actually need Blue-Eyes Ultimate Dragon in a duel. the fusion thing is suppose to be the thing you use it for, the other abilities are just little extras to push the card along. also, Gadget dragon i may collect and play yu-gi-oh but i have NO idea what the heck those cards are. im not even sure i remember what the heros are.... oh, and the speciel summon restriction is still in place, so you HAVE to fusion summon it. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 14, 2015 Report Share Posted February 14, 2015 the fusion thing is suppose to be the thing you use it for, the other abilities are just little extras to push the card along. also, Gadget dragon i may collect and play yu-gi-oh but i have NO idea what the heck those cards are. im not even sure i remember what the heros are.... oh, and the speciel summon restriction is still in place, so you HAVE to fusion summon it. The Elemental HERO Fusions are known for all having the restriction where they must be Fusion Summoned (as I've explained in my earlier post), as well as being one of the extensive Fusion-based archetypes. Still, don't forget it makes The Last Warrior from Another Planet ridiculously accessible, seeing that it has no Summon restriction on it whatsoever, and so can now be accessed via a simple Tribute Summon with this card up. Who's up for a game where they can't Summon? Link to comment Share on other sites More sharing options...
Doom0 Posted February 15, 2015 Author Report Share Posted February 15, 2015 im still confused, but ok..... i may seem like a noob but i am still attached to the old cards/rules so i may as well be new to yu-gi-oh. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 15, 2015 Report Share Posted February 15, 2015 The Last Warrior's actually a really old card. But I digress. It's important to, when designing your card, keep an eye out for what the card can potentially interact with, and what kind of game state it would create. If you weren't aware of a combo, our feedback can shed some light on that. You may have noticed (or not) whenever I mentioned a card I put a link on that. Those link you to the card's details, to help you and similarly inexperienced users understand what's going on when we talk about said cards. Link to comment Share on other sites More sharing options...
Horu Posted February 16, 2015 Report Share Posted February 16, 2015 This card could be dangerous with Ultimate Offering. Especially if said player could keep summoning monsters. Especially if said monsters were proper material for whatever you were summoning from the extra deck. Link to comment Share on other sites More sharing options...
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