Max_K Posted February 24, 2015 Report Share Posted February 24, 2015 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 24, 2015 Report Share Posted February 24, 2015 So it's basically a regenerating LP gain card, although not that much. Granted, LP restoration is helpful, but the amount isn't particularly great. Then again, it's almost always on hand, so I suppose that's alright. You can increase it to 500 or something, but that's about as high as I'd recommend. Link to comment Share on other sites More sharing options...
Max_K Posted February 24, 2015 Author Report Share Posted February 24, 2015 HI. THANKS FOR ANSWER. YOU CAN ACTIVATE THIS CARD IN YOUR OPPONENT TURN TOO, BECAUSE ITS A QUICK PLAY. YOU ACTIVATE THIS CARD IN YOUR TURN AND AFTER THAT YOU SET AND ACTIVATE IN YOUR OPPONENT TURN. CARDS LIKE Magical Citadel of Endymion CAN EASILY GAIN SPELL COUNTERS. Link to comment Share on other sites More sharing options...
Snowskateer Posted February 25, 2015 Report Share Posted February 25, 2015 Needs nerfed, being able to activate this card on any turn would cause mass adding to the life points. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 25, 2015 Report Share Posted February 25, 2015 Indeed, this thing basically regenerates itself + is Endymion fodder. (I forgot about that card for a while) I take back what I said earlier about raising the LP boost. Either you make it a Normal Spell Card instead, or lower the boost to 100-200. I'd advise doing the former option; but if you want it to return itself; just go the route Magical Blast did (and basically skip your draw for it). Needs nerfed, being able to activate this card on any turn would cause mass adding to the life points. Then how would you suggest this be fixed? Link to comment Share on other sites More sharing options...
Tinkerer Posted February 25, 2015 Report Share Posted February 25, 2015 I really don't think the card itself is OP. 600 gain for every one of your turns is simply a slightly better Golden Ladybug. However, it's interaction with things like spell absorbtion and the citadel could really make this card powerful. Maybe a fair cost could be lowering your monsters' stats or making it a normal spell like Sakura said. Link to comment Share on other sites More sharing options...
Snowskateer Posted February 26, 2015 Report Share Posted February 26, 2015 Then how would you suggest this be fixed? something like this: Once per turn, if this card is face up on your side of the field, you can gain XXX lifepoints. This card cannot be destroyed by monster effects. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.