AGATHODAIMON BANGTAIL COW Posted March 5, 2015 Report Share Posted March 5, 2015 [spoiler='He isn't the savior the city needs because the city already has like twelve of those.']2 Level 2 monsters You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. This effect of "Protector of Sharkham" can only be activated once per turn. Once per turn, during your Standby Phase: You can target 1 monster in your Graveyard that was attached to this card as a Xyz Material; attach it to this card as a face-up Xyz Material.[/spoiler] Skype had a discussion where we concluded that DP had way too many good custom Rank 4s and that other Ranks n' stuff weren't getting supported as well, so I decided to do this. The idea is that you could RUM Astral this into #101 to eat up two of your opponent's monsters over the course of two turns (in practice, though, I'm kinda sure this won't happen). I kinda want to make it more like #101 in that it would absorb the monster, but this is somewhat an experiment as R2 is rather devoid of removal cards (hence why this is Casual), and RUM Astral would let you do the double-absorb play in one turn instead of two. Ok, the double-absorb thing is possible now. The name is a silly reference to how #C101 was called DARK Knight and had to have its name changed or something. Hi, YCM! Edit 1: Dropped the "city" from the name. If "Sharkham" was something like "Silverwind" or something I'd be mad. Edit 2: Effect now absorbs, and can re-attach lost Xyz Materials in the Standby. Link to comment Share on other sites More sharing options...
Grexaninja Posted March 5, 2015 Report Share Posted March 5, 2015 Is not overpowered, but also has potential for great plays, many rogue deck could use this, for a 1200 that has to use two Xyz Materials for its effect, idk.. i would have it only detach 1 Material, then I see it being more playable. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 6, 2015 Author Report Share Posted March 6, 2015 Having it detach one for the effect sounds like it would make the card worse than it already is, outside of the Astral Force combo, since the other material is stuck on this card rather than in the Graveyard. Yes, you can theoretically keep it alive until the next turn, but 1200 ATK and no innate protection makes that really unlikely; I also don't know how well Rank 2-based Decks are going to want both materials in the Grave. I'd also rather just have it detach 2 to absorb 1 like #101 does instead, just for the sake of keeping it as a "baby #101," but I'll see what the general consensus on this card turns out to be first. Link to comment Share on other sites More sharing options...
Toffee. Posted March 6, 2015 Report Share Posted March 6, 2015 Pros would play this with Diva/Infantry to blow up a lot of stuff, which is pretty silly. Link to comment Share on other sites More sharing options...
Blake Posted March 6, 2015 Report Share Posted March 6, 2015 Aside from the flavor thing I mentioned in your status...Just make it absorb. 101's not an incredibly strong card anyways, and it's not like running Astral and another RUM in the same deck is incredibly sensible. Even if it was, that'd be 4+ card investment to steal 3 and get one... That's pretty fair.I really don't think it's awful at all, especially given it's a one-shot with mediocre stats. It's probably a little weak, if anything, even if it DID absorb. Maybe give it a slow means to recur a material? Like if it's face-up during ???, target one card in either player's Graveyard that was attached to it as Xyz Material, then reattach it? Link to comment Share on other sites More sharing options...
Horu Posted March 6, 2015 Report Share Posted March 6, 2015 [spoiler='He isn't the savior the city needs because the city already has like twelve of those.']2 Level 2 monsters You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; destroy it. This effect of "Protector of Sharkham City" can only be activated once per turn.[/spoiler] Skype had a discussion where we concluded that DP had way too many good custom Rank 4s and that other Ranks n' stuff weren't getting supported as well, so I decided to do this. The idea is that you could RUM Astral this into #101 to eat up two of your opponent's monsters over the course of two turns (in practice, though, I'm kinda sure this won't happen). I kinda want to make it more like #101 in that it would absorb the monster, but this is somewhat an experiment as R2 is rather devoid of removal cards (hence why this is Casual), and RUM Astral would let you do the double-absorb play in one turn instead of two. The name is a silly reference to how #C101 was called DARK Knight and had to have its name changed or something. Hi, YCM! 2 Level 2 monstersYou can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; destroy it. This effect can only be activated once per turn. -------------- This is proper ocg. Also, I suggest maybe increasing the ATK or making it only drop 1 material as well. Link to comment Share on other sites More sharing options...
Blake Posted March 6, 2015 Report Share Posted March 6, 2015 2 Level 2 monstersYou can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; destroy it. This effect can only be activated once per turn.--------------This is proper ocg.Also, I suggest maybe increasing the ATK or making it only drop 1 material as well.No it's not. A hard OPT names the effect of the card that can only use it once per turn. So, "You can only activate the effect of "Protector of Sharkham" once per turn." would be correct. Link to comment Share on other sites More sharing options...
Horu Posted March 6, 2015 Report Share Posted March 6, 2015 No it's not. A hard OPT names the effect of the card that can only use it once per turn. So, "You can only activate the effect of "Protector of Sharkham" once per turn." would be correct. I suppose but what if you happen to have 3 on the field? Since it gives the implication that his effect can be used only once per turn, wouldn't that keep you from being able to use the other 2 copies as well? Since it gave the card name and all? Link to comment Share on other sites More sharing options...
Blake Posted March 6, 2015 Report Share Posted March 6, 2015 I suppose but what if you happen to have 3 on the field? Since it gives the implication that his effect can be used only once per turn, wouldn't that keep you from being able to use the other 2 copies as well? Since it gave the card name and all?... Yes. That's the point of that wording.Otherwise it would be "Once per turn: aedcwsads". Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 6, 2015 Author Report Share Posted March 6, 2015 I suppose but what if you happen to have 3 on the field? Since it gives the implication that his effect can be used only once per turn, wouldn't that keep you from being able to use the other 2 copies as well? Since it gave the card name and all? It's modeled after #101, who has the same restriction. Even if double-Sharkham plays aren't the most viable play to do, only letting just one go off per turn was intentional. It's more flavor than balance, really. Anyways, thanks for the replies, people. Edit: Oh! Completely missed the ATK gain suggestion. The 1200/0 stats are just another random reference to #101. Besides, it wouldn't really be able to use it unless it had like 1700+, which sounds risky. Link to comment Share on other sites More sharing options...
Horu Posted March 6, 2015 Report Share Posted March 6, 2015 ... Yes. That's the point of that wording. Otherwise it would be "Once per turn: aedcwsads". I see. Maybe I could utilize this in the future. Link to comment Share on other sites More sharing options...
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