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[written] Super Miracle Fusion


Thomas★Zero

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Super Miracle Fusion
Spell Card
Activate this card by paying half your LP and discarding your entire hand (min. 1). Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field, your Graveyard or your Extra Deck. You cannot Normal or Special Summon monsters this turn, except by this card's effect. You can only activate "Super Miracle Fusion" once per Duel.

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Activate this card by paying half your LP and discarding your entire hand (min. 1). Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field, your Graveyard or your Extra Deck. You cannot Normal or Special Summon monsters this turn, except by this card's effect. You can only activate "Super Miracle Fusion" once per Duel.

 

Let's go through a list of stuff this card possibly makes Fusion Summoning faster.

  • Mad Chimaera in Fluffals, but they got a new toy that doesn't require half your LP / entire hand, alongside Fakefur to alleviate stuff like that.
  • Synchro Fusions (Dracoequiste, Axon Kicker)
  • Older HERO Fusions (Shining Flare, Shining Phoenix Enforcer, etc.)
  • Contrast HERO Chaos
  • Master of Dragon Knight (assuming you have a fusion sub for BLS)

In other words, whatever Fusions that utilize Extra Deck monsters can use this card to do things; alongside other things.

 

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I'm assuming you intended for this to be for HERO usage only, but given the above, it has plays outside of that.

That being said, this is more/less a comeback card when LP isn't as high + the halving makes less of an impact.

 

Or just use this as a last-ditch Fusion card when you really have nothing else to lose.

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Activate this card by paying half your LP and discarding your entire hand (min. 1). Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field, your Graveyard or your Extra Deck. You cannot Normal or Special Summon monsters this turn, except by this card's effect. You can only activate "Super Miracle Fusion" once per Duel.
 
Let's go through a list of stuff this card possibly makes Fusion Summoning faster.

  • Mad Chimaera in Fluffals, but they got a new toy that doesn't require half your LP / entire hand, alongside Fakefur to alleviate stuff like that.
  • Synchro Fusions (Dracoequiste, Axon Kicker)
  • Older HERO Fusions (Shining Flare, Shining Phoenix Enforcer, etc.)
  • Contrast HERO Chaos
  • Master of Dragon Knight (assuming you have a fusion sub for BLS)
In other words, whatever Fusions that utilize Extra Deck monsters can use this card to do things; alongside other things.
 
---
I'm assuming you intended for this to be for HERO usage only, but given the above, it has plays outside of that.
That being said, this is more/less a comeback card when LP isn't as high + the halving makes less of an impact.
 
Or just use this as a last-ditch Fusion card when you really have nothing else to lose.


Thanks for the wording correction plus the idea with this card is the fact is can use Extra Deck monsters which can allow this to produce really huge Fusion Monsters with this card. Specially if a Fusion Monster requires 2 or more Extra Deck Monsters to make it.
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