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Exploder Horus


JessicaMuddy

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1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
You take no battle damage from battles involving this attacking card. When this card battles, after damage calculations: Inflict damage to your opponent equal half the ATK of the monster this card battled in the Graveyard. When a face-up Wyrm-Type monster(s) you control would be destroyed: You can return this face-up card you control to the Extra Deck, and if you do, negate the effect and destroy it.

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Indeed, this thing basically has battle immunity (while in Attack Position), cannot take battle damage, burns when it battles an opponent's monster and basically has a negation effect on it (given the wording).

 

Pretty sure Yang Zings have a use for this card alongside Yazi or whatever generic L7s they tend to run.

 

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In any case, it does way too much for minimal effort.

Yes, Castel and 101 exist as checks, but that's not an excuse to go this far with design.

 

I'd advise removing some of the effects; particularly the protection effect and no battle damage thing.

With regards to the burn effect (which is pretty much the main problem here), lower it to half the ATK or just have it hit the Level x 200 points or something.

 

(Or if you insist on keeping full burn, just have it trigger when it's attacked; NOT when you get to do it. With the battle immunity removed, it should be fine; or at least not as overbearing.)

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