jabber2033 Posted March 20, 2015 Report Share Posted March 20, 2015 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, during either player's turn, when your opponentactivates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. As annoying as this is, it's probably okay. Sams are doing jack-squat now, anyway. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 20, 2015 Report Share Posted March 20, 2015 In the banlist post on my locals fb page, there have been a lot of "Shi En @2" comments it's not even funny. Link to comment Share on other sites More sharing options...
Delibirb Posted March 20, 2015 Report Share Posted March 20, 2015 I don't like the change simply because it means I'll see more boring six Sams and I don't want to waste my time with them Link to comment Share on other sites More sharing options...
Hallohallo Posted March 20, 2015 Report Share Posted March 20, 2015 This card brings back memories. Kinda sucks its Semi-Limited now. I liked it when it was Limited. Link to comment Share on other sites More sharing options...
Lonk Posted March 20, 2015 Report Share Posted March 20, 2015 As long as Gateway doesn't get unbanned, I'm fine with all the Six Sam players in the world. Link to comment Share on other sites More sharing options...
Blake Posted March 20, 2015 Report Share Posted March 20, 2015 I get the feeling that, considering this moved up in both format, there might be some six Sam legacy on the horizon. Link to comment Share on other sites More sharing options...
Delibirb Posted March 20, 2015 Report Share Posted March 20, 2015 I get the feeling that, considering this moved up in both format, there might be some six Sam legacy on the horizon. Please no I'm so done with them. We need more toon legacy is what we need Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 21, 2015 Report Share Posted March 21, 2015 Without Gateway, he can go to 90 from a competitive point of view. Link to comment Share on other sites More sharing options...
Lonk Posted March 21, 2015 Report Share Posted March 21, 2015 I get the feeling that, considering this moved up in both format, there might be some six Sam legacy on the horizon. Not before we get Alien legacy support. Link to comment Share on other sites More sharing options...
Toffee. Posted March 21, 2015 Report Share Posted March 21, 2015 I get the feeling that, considering this moved up in both format, there might be some six Sam legacy on the horizon.Flavor wise, what sort of direction would they go?They can't go back in time, since then it's Legendaries.They can't really go forward in time, since then it's Shadow of the Six Samurai.So... What then?Effect wise, obviously they would be a bunch of double-E-Teles, since nobody will dickride the Archetype otherwise. Link to comment Share on other sites More sharing options...
newhat Posted March 22, 2015 Report Share Posted March 22, 2015 Something like what they did with Sabers. Something redundant and meaningless. The main benefit of having 2 Shi En is being able to field 2 at a time. Link to comment Share on other sites More sharing options...
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