Delibirb Posted April 14, 2015 Report Share Posted April 14, 2015 3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished. One of my favorite monsters and probably my favorite Xyz. I wish it were a more viable option even as just a rogue deck, but even my rank 9 deck has flaws that can't be ignored. Discuss please. Link to comment Share on other sites More sharing options...
Spinny Posted April 14, 2015 Report Share Posted April 14, 2015 Hopefully now that D-rulers are gone we can get a DARK Dragon R7 to astral force into this, would be nice. Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 14, 2015 Report Share Posted April 14, 2015 Hopefully now that D-rulers are gone we can get a DARK Dragon R7 to astral force into this, would be nice. Link to comment Share on other sites More sharing options...
Delibirb Posted April 14, 2015 Author Report Share Posted April 14, 2015 I'd really like a way to go straight into this consistently outside of Astral Force tbh. Using Galaxy Queen's light seems the most potential candidate. Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 14, 2015 Report Share Posted April 14, 2015 I'd really like a way to go straight into this consistently outside of Astral Force tbh. Using Galaxy Queen's light seems the most potential candidate. http://yugioh.wikia.com/wiki/Deep-Space_Cruiser_IX x3 Inferno Reckless Summon Machine-heavy deck. I run this for surprises in a Konami.dek Link to comment Share on other sites More sharing options...
Spinny Posted April 14, 2015 Report Share Posted April 14, 2015 Atleast it shows that konami know what they are doing sometimes, even though this is probably unintentional. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted April 14, 2015 Report Share Posted April 14, 2015 Interesring... It's detaching effect doesn't work on Flip Summons or other cards being flipped face-down (or up). Link to comment Share on other sites More sharing options...
evil cucumber Posted April 14, 2015 Report Share Posted April 14, 2015 I liked to use it with that triple mat Rank5 that allows you to SS this when destroyed, tho it was a very very rare occurence. I remember the anime eff was rly broken. The irl is not that good for thecurrent meta. Not worth the astral force strategy imo Link to comment Share on other sites More sharing options...
mshends Posted April 14, 2015 Report Share Posted April 14, 2015 Konami answers to summon this card more easily: Number 53, too bad the cards bloody suck and is not that easy to summon... Alway love this card, but I do find it weird that such a badass card is being used by a boring looking boss (Dr Faker suck) Link to comment Share on other sites More sharing options...
Delibirb Posted April 14, 2015 Author Report Share Posted April 14, 2015 Yeah, Heart-eartH is really a bad way to summon thus because you can't use all of its effects. You really need to astral force it with flare metal or use level 9s, both of which are very backwards methods. Link to comment Share on other sites More sharing options...
Toffee. Posted April 14, 2015 Report Share Posted April 14, 2015 Part of me still wishes it had some more protection. Link to comment Share on other sites More sharing options...
evilfusion Posted April 14, 2015 Report Share Posted April 14, 2015 The bigger issue with using Heart-eartH to bring this iut is that you need to deprive No.53 of its Materials, and then kill it with a card effect. It's a very passive monster that requires 3 Level 5s, so it's not really worth the effort, since you'll only get No.92 with 1 Material. That said, I do love this card a lot. It's just so impractical to bring out. Link to comment Share on other sites More sharing options...
Lonk Posted April 14, 2015 Report Share Posted April 14, 2015 Why does Konami insist on making Heart-eartH Dragon the hardest mofo to bring out? They had 2 years to make this card more playable and all we got was Deep Space Cruiser + Cyber Network (which is slow). Is this card really that monstrous, or is Konami afraid of making Rank 9s good? Link to comment Share on other sites More sharing options...
Delibirb Posted April 14, 2015 Author Report Share Posted April 14, 2015 Why does Konami insist on making Heart-eartH Dragon the hardest mofo to bring out? They had 2 years to make this card more playable and all we got was Deep Space Cruiser + Cyber Network (which is slow). Is this card really that monstrous, or is Konami afraid of making Rank 9s good? I mean they did give us Cloudcastle but even then Level 9s are an annoyance to synch. Link to comment Share on other sites More sharing options...
Delibirb Posted April 15, 2015 Author Report Share Posted April 15, 2015 Sorry to double post but trap monsters appear to be a solid way to make this, as Shaddoll Core is 9. Just sit on defensive until you get 2 + core + GQL and you're set. Link to comment Share on other sites More sharing options...
evilfusion Posted April 15, 2015 Report Share Posted April 15, 2015 Why does Konami insist on making Heart-eartH Dragon the hardest mofo to bring out? They had 2 years to make this card more playable and all we got was Deep Space Cruiser + Cyber Network (which is slow). Is this card really that monstrous, or is Konami afraid of making Rank 9s good? My hunch is that Rank 9 is supposed to be so hard to bring out conventionally that they give it really cool effects. Dyson Sphere is an example of a solid Rank 9 that has cool effects, but isn't nearly as strong as this. Link to comment Share on other sites More sharing options...
Hexanort Posted April 15, 2015 Report Share Posted April 15, 2015 most of the time it would just be a R9 lion heart, considering it'll less likely to survive long enough for its banishing effect (or if your opponent cant remove it, they can just stop placing card to the field), astral force from R7 dragon is nice, but if you got lv 9's, there are better options most of the time, like the mirage fortress or C15 Link to comment Share on other sites More sharing options...
Progenitor Posted April 15, 2015 Report Share Posted April 15, 2015 You can just limit reverse Heart-eartH. then on your turn you just change it to defense position and BAM free dragon. But yeah the only other real options to make this thing is Galaxy Queen's Light or ranking it up with astral off red-eyes. As a joke I used to make this thing all the time in Artifacts tho. you can easily get 3 level 5s off a good play, go into Heart-eartH. Then just Tribute Summon a Artifact and use Limit Reverse on it on your opponent's turn. You can either wait for the MST or wait til the End Phase, or you could pop reverse with your own card. Link to comment Share on other sites More sharing options...
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