Jump to content

Thoughts on this Boss monster? is for an Archtype im planning...


lecc_XD

Recommended Posts

Thoughts plz~

im basing the deck in this card~

i will rlly appreciate any idea~

 

 

TkXbaDF.jpg

 

EpiMdZE.jpg

 

Z2DGrYh.jpg

 

This card can only be Summoned by the effect of "Ahnamaless, Demoness Queen LV6", and cannot be Summoned by other way. Face-up Attack position"Demoness" monsters you control cannot be destroyed by battle. Once per turn, You can Special Summon 1 level 4 or lower "Demoness" monster from your Hand or Graveyard, except "Ahnamaless, Demoness Queen LV4". During your next Stand By Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Ahnamaless, Demoness Queen LV10" from your hand or Deck.

 

 

IXXKrMb.jpg

 

You can only control 1 "Ahnamaless, Demoness Queen LV10" face-up on your side of the field. This card can only be Summoned by the effect of "Ahnamaless, Demoness Queen LV8", and cannot be Summoned by other way. Face-up Attack position "Demoness" monsters you control cannot be destroyed by battle or card effects. Once per turn, You can Special Summon 1 "Demoness" monster from your Hand, Deck or Graveyard, except "Ahnamaless, Demoness Queen LV". Neither player can Summon monsters from the Extra Deck.

 

Link to comment
Share on other sites

Keep in mind the bump rule in this section is 24 hours; yours is 20 and some odd minutes.

Sakura, I personally feel you could be a lighter. It's relatively one day, so you shouldn't be hassling him for bumping day 4 hours early. It would be different if it was say a difference of 2-4 hours, but this isn't even close. In fact, I see this more often than not, unfortunately. I feel sometimes by your tone you scare off some of the newcomers because you are so aggressive about it. It makes me more uncomfortable when I see your reviews, which unfortunately often mimic the majority opinion. It's slightly depressing cause some I see with so much potential to be a valuable contributor and are just fleed away. I'm not looking for a fight, I just feel like being straight up, and I could say a lot more. Take it as you like though, whatever you think is ideal :)

Now, onto the topic itself. Forgive me if I throw a lot at once. You deserve the help if you ask me. In my personal opinion, these do a little too much. While these cards are decent as best on their own, they would become way too good if they got a few additional members. However, the Deck doesn't have a..... Ton of support, especially in the TCG. You could probably work with Grandsoil, maybe Dark Necrofear as tech, but that's about it really. These also look more like DARK rather than EARTH, but I can appreciate the interesting typing. Perhaps if these were balanced more, they could work as DARK, and not do too much for an already powerful attribute. Before going more into this, I will say the LV mechanic as of this metagame is very underwhelming. It has been outdated for while now, and this relatively proves it when you need Level Up to make ANY sort of progress in this Deck outside of basic Xyz shenanigans. The basic problem I see with this is it leads too much to a chance of bricking, and since Fiends have no search power, there is no way to work from there. This would basically mean either you draw good and you win because of it, or you brick hard and have no cards to work with. Assuming that you plan to throw this on DP since I have seen you on there, the chance of bricking with this archetype would make it not stand much of a chance on there FOR SURE. Regardless, let's take a look at the prime subject here:

[Spoiler LV4]
There's two problems here that I see:
1. It has too much ATK for a monster that cannot be destroyed by battle
2. Having that + the free SS a turn is just nuts. Although there are no current members that would work with this effect, it would be too good if applied to other members, especially if they are also LV monsters. Because the SS is not a hard OPT, you could bring out multiple in a turn if they did not have such an OPT
What could be done? Perhaps have only one per turn it cannot be destroyed by battle If you wish to make it DARK from my recommendations, 0 DEF will instill synergy with Recurring Nightmare to have some sort of recovery if you can't get started, since the LVing up will be relatively slow. From there, you will have a decent way of incorporating more members without spamming your field so much.
[/spoiler]

[Spoiler LV6]
Although this one I still find to have issues, I find it's cannot be destroyed by battle effect to be ok because for a Level 6, it is rather underwhelming. This is another one of those that with more members it becomes more troubling. However, with just the cannot be destroyed by battle, it would not be nearly as good. Perhaps some other effect, such as being able to filter out higher LV monsters out of your hand so the consistency problems mentioned earlier would be fizzled out. This might not be bad with the others, but specifically for this one.
[/spoiler]

[Spoiler LV8]
This is another case of SS effect being too good, but I mind it less on this one since you have to jump through hoops just to get to this one. Perhaps instead maybe some sort of search or recycle effect, because again your consistency is so low getting yourself started, that you want to be able to keep yourself ahead of your opponent, especially since you have to protect your monster for a whole turn to LV up.
[/spoiler]

[Spoiler LV10]
Although this card is personally very powerful, I think it is unneeded. The Deck clogs already with 2 high level LV monsters you are working with, and having more will just drive the Deck too much of a problem in consistency
[/spoiler]

TLDR: Take out the SS effects, and replace them with effects to make up for the fact that the LV mechanic causes some relatively brick hands, and maybe take this into account when making the other cards for said archetype. If you wish to discuss with me more, feel free to PM me or even if you just need help testing or building the Deck on DP, I would be more than happy to do such. I have a bit of competitive experience, so I would like to say I am decent with this sort of thing. I hope this helped somehow and I hope these will turn out well, as this is interesting to see the LV concept even mentioned in this forum

Kind Regards,
The Dread Angel of Darkness
Link to comment
Share on other sites

Now, onto the topic itself. Forgive me if I throw a lot at once. You deserve the help if you ask me. In my personal opinion, these do a little too much. While these cards are decent as best on their own, they would become way too good if they got a few additional members. However, the Deck doesn't have a..... Ton of support, especially in the TCG. You could probably work with Grandsoil, maybe Dark Necrofear as tech, but that's about it really. These also look more like DARK rather than EARTH, but I can appreciate the interesting typing. Perhaps if these were balanced more, they could work as DARK, and not do too much for an already powerful attribute. Before going more into this, I will say the LV mechanic as of this metagame is very underwhelming. It has been outdated for while now, and this relatively proves it when you need Level Up to make ANY sort of progress in this Deck outside of basic Xyz shenanigans. The basic problem I see with this is it leads too much to a chance of bricking, and since Fiends have no search power, there is no way to work from there. This would basically mean either you draw good and you win because of it, or you brick hard and have no cards to work with. Assuming that you plan to throw this on DP since I have seen you on there, the chance of bricking with this archetype would make it not stand much of a chance on there FOR SURE. Regardless, let's take a look at the prime subject here:

[Spoiler LV4]
There's two problems here that I see:
1. It has too much ATK for a monster that cannot be destroyed by battle
2. Having that + the free SS a turn is just nuts. Although there are no current members that would work with this effect, it would be too good if applied to other members, especially if they are also LV monsters. Because the SS is not a hard OPT, you could bring out multiple in a turn if they did not have such an OPT
What could be done? Perhaps have only one per turn it cannot be destroyed by battle If you wish to make it DARK from my recommendations, 0 DEF will instill synergy with Recurring Nightmare to have some sort of recovery if you can't get started, since the LVing up will be relatively slow. From there, you will have a decent way of incorporating more members without spamming your field so much.
[/spoiler]

[Spoiler LV6]
Although this one I still find to have issues, I find it's cannot be destroyed by battle effect to be ok because for a Level 6, it is rather underwhelming. This is another one of those that with more members it becomes more troubling. However, with just the cannot be destroyed by battle, it would not be nearly as good. Perhaps some other effect, such as being able to filter out higher LV monsters out of your hand so the consistency problems mentioned earlier would be fizzled out. This might not be bad with the others, but specifically for this one.
[/spoiler]

[Spoiler LV8]
This is another case of SS effect being too good, but I mind it less on this one since you have to jump through hoops just to get to this one. Perhaps instead maybe some sort of search or recycle effect, because again your consistency is so low getting yourself started, that you want to be able to keep yourself ahead of your opponent, especially since you have to protect your monster for a whole turn to LV up.
[/spoiler]

[Spoiler LV10]
Although this card is personally very powerful, I think it is unneeded. The Deck clogs already with 2 high level LV monsters you are working with, and having more will just drive the Deck too much of a problem in consistency
[/spoiler]

TLDR: Take out the SS effects, and replace them with effects to make up for the fact that the LV mechanic causes some relatively brick hands, and maybe take this into account when making the other cards for said archetype. If you wish to discuss with me more, feel free to PM me or even if you just need help testing or building the Deck on DP, I would be more than happy to do such. I have a bit of competitive experience, so I would like to say I am decent with this sort of thing. I hope this helped somehow and I hope these will turn out well, as this is interesting to see the LV concept even mentioned in this forum

Kind Regards,
The Dread Angel of Darkness

 

i understand the point~

- in specific, in the summon ability, because you are right, i can summon lots of them w/o using this, and the search ability would work alot more better~

- tho about the fact of discarting the lv 10, i might think about it, because it is kinda hard to summon already, so i might change the whole effect to the lvl 8

- now, i didnt want to make it DARK because is a lot more generic, but since you said "Recurring Nightmare" i guess i dont have other choise if i want to make it faster and concistent

 

now the main problem is that i dont know how to start the rest of the support, and mainly because i want it to focus on her and the minions protecting it to let the LV eff goes smoothly, then in the end, your OP would break down cuz Extra Deck restriction. Im already clogged thinking about how i can make them to be helpfull but no OP.

i think i should change the effect of the Queen like this :

 

[spoiler=LV 4]

Ahnamaless, Demoness Queen LV4

DARK / LV4 / Fiend / 1500 ATK// 0 DEF

This card cannot be destroyed by battle. Once per turn, You Shuffle 1 card from your Hand; Add 1 level 4 or lower "Demoness" monster from your Deck, except "Ahnamaless, Demoness Queen LV4". During your Stand By Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Ahnamaless, Demoness Queen LV6" from your Hand, Graveyard or Deck.

[/spoiler]

 

[spoiler=LV6]

Ahnamaless, Demoness Queen LV6

DARK / LV6 / Fiend / 2000 ATK// 0 DEF

This card cannot be destroyed by battle. Once per turn;You can add 1 level 4 or lower "Demoness" monster from your Deck or Graveyard to your Hand, except "Ahnamaless, Demoness Queen LV4". During your Stand By Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Ahnamaless, Demoness Queen LV8" from your Hand, Graveyard or Deck.

[/spoiler]

 

[spoiler=LV8]

Ahnamaless, Demoness Queen LV8

DARK / LV8 / Fiend / 2700 ATK// 0 DEF

You can only control 1 "Ahnamaless, Demoness Queen LV8" face-up on your side of the field. This card can only be Summoned by the effect of "Ahnamaless, Demoness Queen LV6", and cannot be Summoned by other way. Face-up Attack position "Demoness" monsters you control cannot be destroyed by battle or card effects. Once per turn, You can Target 2 "Demoness" monsters from your Graveyard: Add 1 "Demoness" monster from your Deck to your Hand, then shuffle the targets into the Deck. Neither player can Summon monsters from the Extra Deck.

[/spoiler]

 

i think it would be a lot more easier and faster this way

ty for the feedback!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...