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Number 61: Volcasaurus


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http://yugioh.wikia.com/wiki/Number_61

 

Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controlsdestroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster'soriginal ATK. This card cannot attack your opponent directly during the turn you activate this effect.

 

 

Discuss.

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I'd genuinely call Adreus better.

 

It removes S/T and doens't need a second ED slot for full value.

There are not a lot of times where you really need to remove Spell/Trap Cards, plus there's Zenmaioh who can also remove Spell/Traps, and if you're running Rank 5s, Gaia is probably going to be in your Extra Deck anyway.

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There are not a lot of times where you really need to remove Spell/Trap Cards, plus there's Zenmaioh who can also remove Spell/Traps, and if you're running Rank 5s, Gaia is probably going to be in your Extra Deck anyway.

Um... no.

 

First off, the way the game is going, there ARE a lot of times you'll want to remove them.

 

Qliphort Scout (and pendulums as a whole), random floodgates/Fiendishes, Black Whirlwind/Covenant/Fire Formation style cards, and so forth. Even without them, Volcasaurus isn't as strong as it used to be. It can steal random games for sure, but popping monsters isn't as strong as it once was. Volca's only selling point v. Adreus is that it also burns, which makes the choice this:

 

Volcasaurus for:

A. 1-card in the ED, potential game winner due to burn

B. 2-card in the ED, tons of damage output in theory

 

Adreus for:

Versatility, ability to remove things that aren't monsters.

 

Raidraptors are the main area where I noted Adreus seeming to be better than Volca. Lots of times, I wanted the ability to remove a face-up s/t. Tiras isn't as guaranteed to remove it, and Zenmaioh can't hit face-up stuff. And Volca can't bother it, either.

 

Zenmaioh is not comparable to Adreus. Why would you even attempt this point?

 

The last point isn't really solid, either. The ED gets tighter and tighter, so it's very likely you will NOT have room to spare on a Gaia Dragon.

 

Adreus is not strictly better than Volca, but both Zenmaioh and Tiras are better than Volca, and Adreus offers more utlity than Volca. Volca's a gamewinner, and unless you're going to consistently R5 every last turn, that's not as worth it as the utility.

 

In addition, Shark Fortress also exists, and it will usually be better than Volca in terms of ED slots, as well. Sure, it requires you to be able to summon stuff along with it (in theory) for maximum output, but it's still a 2400 double swinger that protects your other guys at worst.

 

Volca has a lot of competition in the ED, and the fact that he takes 2 slots + only hits face-up monsters really makes him steadily look worse next to Adreus, in a gamestate increasingly accepting of the latter.

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Um... no.

 

First off, the way the game is going, there ARE a lot of times you'll want to remove them.

 

Qliphort Scout (and pendulums as a whole), random floodgates/Fiendishes, Black Whirlwind/Covenant/Fire Formation style cards, and so forth. Even without them, Volcasaurus isn't as strong as it used to be. It can steal random games for sure, but popping monsters isn't as strong as it once was. Volca's only selling point v. Adreus is that it also burns, which makes the choice this:

 

Volcasaurus for:

A. 1-card in the ED, potential game winner due to burn

B. 2-card in the ED, tons of damage output in theory

 

Adreus for:

Versatility, ability to remove things that aren't monsters.

 

Raidraptors are the main area where I noted Adreus seeming to be better than Volca. Lots of times, I wanted the ability to remove a face-up s/t. Tiras isn't as guaranteed to remove it, and Zenmaioh can't hit face-up stuff. And Volca can't bother it, either.

 

Zenmaioh is not comparable to Adreus. Why would you even attempt this point?

 

The last point isn't really solid, either. The ED gets tighter and tighter, so it's very likely you will NOT have room to spare on a Gaia Dragon.

 

Adreus is not strictly better than Volca, but both Zenmaioh and Tiras are better than Volca, and Adreus offers more utlity than Volca. Volca's a gamewinner, and unless you're going to consistently R5 every last turn, that's not as worth it as the utility.

 

In addition, Shark Fortress also exists, and it will usually be better than Volca in terms of ED slots, as well. Sure, it requires you to be able to summon stuff along with it (in theory) for maximum output, but it's still a 2400 double swinger that protects your other guys at worst.

 

Volca has a lot of competition in the ED, and the fact that he takes 2 slots + only hits face-up monsters really makes him steadily look worse next to Adreus, in a gamestate increasingly accepting of the latter.

Fair point, but I don't really agree about Gaia not being as useful, but besides Raidraptor, there aren't many Decks that need THAT much space that you can't have both Gaia and Volca in it.

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Fair point, but I don't really agree about Gaia not being as useful, but besides Raidraptor, there aren't many Decks that need THAT much space that you can't have both Gaia and Volca in it.

Igknight

Raidraptor

Anything that CAN R5 but doesn't focus on it

 

Gaia's not useful because he takes an ED slot for nothing but "make volca better and pierce". It can be helpful, but compare it to Cyber Dragon Infinity or Number S39: Utopia the Lightning, which are the standard for requiring an extra ED slot(s).

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Igknight

Raidraptor

Anything that CAN R5 but doesn't focus on it

 

Gaia's not useful because he takes an ED slot for nothing but "make volca better and pierce". It can be helpful, but compare it to Cyber Dragon Infinity or Number S39: Utopia the Lightning, which are the standard for requiring an extra ED slot(s).

Igknight only have 3 monsters they can make Rank 5s with (unless you want to splash in other stuff), that is probably not going to happen often enough where you would want to have a Gaia, and as I said, with Raidraptor you don't either.

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Well, if you don't have a Gaia, Volca kinda sucks which is the whole point in the first place? I don't quite understand your argument here. The only deck I can think of that can actually play Gaia and Volca and easily have room is Qliphort and you go into the extra deck full stop so rarely there that it hardly matters.

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Igknight only have 3 monsters they can make Rank 5s with (unless you want to splash in other stuff), that is probably not going to happen often enough where you would want to have a Gaia, and as I said, with Raidraptor you don't either.

Igknight R5 for the win a lot, though...

 

Like, be it Shark Fortress or Zenmaioh, they make them a LOT.

 

I don't run Adreus, but I can definitely see an argument for it, and I've considered it myself on the basis that it removes face-up s/t, moreso than monsters.

 

And you can get the L5 back... on demand if you beetled. So, like:

 

Have Rhongo, Beetle, Beetle'd scale

 

PS 3 of the L5

Make R5, detach 1 Riot (the L5) to use it.

 

(Optional: Rank-Up into Number 21 to clear their set monster)

Use the non Beetle scale, get back your Riot(s).

 

Tribute the R5/No. 21, tribute summon Riot.

 

Overlay for another R5.

 

that's not even a niche play, at least not in availability.

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People actually use the extra that often in igknights?

I thought people just made beetle and did that degenerate ass play with it and then just beat down with the pendulums.

 

But the Pendulums have low ATK, I thought.

 

I think they actually use Xyz as a win condition. Particularly Infinity and No.86.

 

In any case, I still love Volca, even though it's long since been usurped as the best Rank 5.

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People actually use the extra that often in igknights?

I thought people just made beetle and did that degenerate ass play with it and then just beat down with the pendulums.

Well, the issue is that the Igknights are mediocre monsters, so they have to become something of worth.

From my experience, Igknight ED cards of absolute note:
Key Beetle and Rhongomiant
Rank 5s (namely Shark Fortress and Zenmaioh) and Utopia/S39: Utopia the Lightning
Basiltrice
Cyber Dragon Infinity (and its other components) and Stellarknight Delteros

Castel, Ptolemy, and Number 21 are alsso cards I like, and you can run synchros like Ancient Sacred Wyvern or Dragoknight Ignister (via Yuki Usagi, I don't think the Dragoknight Pendulum belongs here. I could be wrong, but) to game them easier.

And Metaphys Horus.
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